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Help!! 1st time DM need advice!!
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<blockquote data-quote="DonTadow" data-source="post: 2613429" data-attributes="member: 22622"><p>My GF is starting a cartoon soon as a brand new DM</p><p></p><p>ADvice I give her</p><p></p><p>- ::repeat:: stick to the core material. That just doesnt mean the monster manual and the Dungeon Masters Guide, that especially means the Players Handbook. </p><p></p><p>- Try not to read any outside material. There's ton of stuff in d and d. Just because your first adventure will have pixies does not mean buy the pixie handbook from mongoose. All that reading will hamper the basics you need to understand. </p><p></p><p>- Watch your DM and don't be afraid to ask questions after game. We DMs love indcuting a newbie. The DMs in my group ask me questions after game all the time and I have no problem telling them the crs of dead monsters, how I thought of differernt tactics and rehashing known things about the plot.</p><p></p><p>- Making a world is nice and easy, but I wouldn't recommend it to a brand new DM, not until you run a few out of the box adventures first. Going to Wotc's website or picking up an issue or two of Dungeon Magazine can work. Its just a lot of questions can come up and design is needed for a world (even if you start one city at a time) and when you first start dm'n you want to concentrate on learning the technique. </p><p></p><p>- Know your players and pick players whom you get along with and can play your style. Theres no wrong style but there is your style. </p><p></p><p>- Have fun</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2613429, member: 22622"] My GF is starting a cartoon soon as a brand new DM ADvice I give her - ::repeat:: stick to the core material. That just doesnt mean the monster manual and the Dungeon Masters Guide, that especially means the Players Handbook. - Try not to read any outside material. There's ton of stuff in d and d. Just because your first adventure will have pixies does not mean buy the pixie handbook from mongoose. All that reading will hamper the basics you need to understand. - Watch your DM and don't be afraid to ask questions after game. We DMs love indcuting a newbie. The DMs in my group ask me questions after game all the time and I have no problem telling them the crs of dead monsters, how I thought of differernt tactics and rehashing known things about the plot. - Making a world is nice and easy, but I wouldn't recommend it to a brand new DM, not until you run a few out of the box adventures first. Going to Wotc's website or picking up an issue or two of Dungeon Magazine can work. Its just a lot of questions can come up and design is needed for a world (even if you start one city at a time) and when you first start dm'n you want to concentrate on learning the technique. - Know your players and pick players whom you get along with and can play your style. Theres no wrong style but there is your style. - Have fun [/QUOTE]
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