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Help: 5th Level Fighter Build - New Player - Child
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<blockquote data-quote="Zaruthustran" data-source="post: 3645302" data-attributes="member: 1457"><p>He's six years old--the numbers and feats don't matter. Even the rules don't really matter, aside from "roll this die and add your attack bonus of +5; you need a 12 in order for the roll to be a success." The important thing is for you and your son to have fun playing an interactive game, and to introduce him to RPGs.</p><p></p><p>In fact... I'd ditch 3E and use something similar to the Star Wars Saga rules. In a nutshell: allow him to choose a small number of skills from a list of all possible skills. He gets to roll Level + 3 in those skills. Then give him basic proficiency in all the other skills: he gets to add his level to a d20 roll when attempting those.</p><p></p><p>Don't worry about "class skills" or "exclusive" class abilities. His character can use any weapon, where any armor, attempt any skill. Assume the character has "trapfinding" (a stupid class mechanic, but that's another discussion) and Track.</p><p></p><p>Just like in the movies, his character is a generic Hero class with unlimited potential. He can grow as your son wishes, not in accordance with a pre-formatted class ability track. </p><p></p><p>Don't even get into Magic. Leave that for another day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3645302, member: 1457"] He's six years old--the numbers and feats don't matter. Even the rules don't really matter, aside from "roll this die and add your attack bonus of +5; you need a 12 in order for the roll to be a success." The important thing is for you and your son to have fun playing an interactive game, and to introduce him to RPGs. In fact... I'd ditch 3E and use something similar to the Star Wars Saga rules. In a nutshell: allow him to choose a small number of skills from a list of all possible skills. He gets to roll Level + 3 in those skills. Then give him basic proficiency in all the other skills: he gets to add his level to a d20 roll when attempting those. Don't worry about "class skills" or "exclusive" class abilities. His character can use any weapon, where any armor, attempt any skill. Assume the character has "trapfinding" (a stupid class mechanic, but that's another discussion) and Track. Just like in the movies, his character is a generic Hero class with unlimited potential. He can grow as your son wishes, not in accordance with a pre-formatted class ability track. Don't even get into Magic. Leave that for another day. :) -z [/QUOTE]
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