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Help a 4e N00B
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<blockquote data-quote="Nurgle84" data-source="post: 4746561" data-attributes="member: 67569"><p>First thing about 4th edition: There are no editions before, forget them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> No really, the rules are completely different. I am playing it half a year now as a DM and my players still refer to old rules that do not exist in 4th.</p><p></p><p>Second: THAC0 is now your to-hit bonus. Just add the bonus to a roll of the d20 and if you reach the appropiate defense, you hit. Speaking of defenses, there are 4 now. The old saving throws are now defenses. There are Your Armour Class, Fortitude, Reflex and Will. They all work the same way, attack roll versus defense. Hit if D20 + Bonus = Defense.</p><p></p><p>Third: Very important, optimizing your character is less important. Instead try to optimize the group. Grouptactics have become very important.</p><p></p><p>Fourth: Every class is cool. There is no class that can´t do fancy things. Fighters can now do their own "magic". (comprised of hacking and slaying, but without spilling blood on the audience, that would be rude <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />)</p><p></p><p>Sixth: What class you should play? Give the Warlord a chance. He is like a fighter, with less AC and damage but he can dish out boni to the entire group, and he can heal. I like Warlords.</p></blockquote><p></p>
[QUOTE="Nurgle84, post: 4746561, member: 67569"] First thing about 4th edition: There are no editions before, forget them ;) No really, the rules are completely different. I am playing it half a year now as a DM and my players still refer to old rules that do not exist in 4th. Second: THAC0 is now your to-hit bonus. Just add the bonus to a roll of the d20 and if you reach the appropiate defense, you hit. Speaking of defenses, there are 4 now. The old saving throws are now defenses. There are Your Armour Class, Fortitude, Reflex and Will. They all work the same way, attack roll versus defense. Hit if D20 + Bonus = Defense. Third: Very important, optimizing your character is less important. Instead try to optimize the group. Grouptactics have become very important. Fourth: Every class is cool. There is no class that can´t do fancy things. Fighters can now do their own "magic". (comprised of hacking and slaying, but without spilling blood on the audience, that would be rude :D) Sixth: What class you should play? Give the Warlord a chance. He is like a fighter, with less AC and damage but he can dish out boni to the entire group, and he can heal. I like Warlords. [/QUOTE]
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