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<blockquote data-quote="Gargoyle" data-source="post: 4747689" data-attributes="member: 529"><p>The coolest thing for me on the player side is how the classes work well together. In 4e, all the classes are assigned "roles" that define how they are supposed to work together in combat. Defenders "tank" the bad guys...they absorb damage and protect other members of the party...leaders heal and buff others (but still can deal out lots of damage)...strikers deal out more damage than anyone, and controllers (of which there is only the wizard in the PHB) help cut down minions and shape the terrain of the battlefield to the player's advantage. </p><p></p><p>The coolest thing on the DM side is how easy it is to create or customize a monster and to run the game. Combat is very efficient with less bookkeeping and more action, giving us more time to roleplay. </p><p></p><p>I love all editions of D&D (including BECMI...the Rules Cyclopedia is a beautiful thing) but 4e is my favorite so far with regard to prep time and combat fun. </p><p></p><p>The only bad thing about 4e for me is that there are no simple class choices. My more casual players used to be perfectly happy playing fighters and now that's as complex an option as any. But with the Character Builder, it's not hard to generate a character and cards for the powers, and that helps.</p><p></p><p>The "AoO" or "Thac0" of the new rules is the Stealth skill in my opinion. Download the update to the Player's Handbook for the revised Stealth rule to save yourself some headaches. </p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/updates" target="_blank">Official D&D Updates</a></p></blockquote><p></p>
[QUOTE="Gargoyle, post: 4747689, member: 529"] The coolest thing for me on the player side is how the classes work well together. In 4e, all the classes are assigned "roles" that define how they are supposed to work together in combat. Defenders "tank" the bad guys...they absorb damage and protect other members of the party...leaders heal and buff others (but still can deal out lots of damage)...strikers deal out more damage than anyone, and controllers (of which there is only the wizard in the PHB) help cut down minions and shape the terrain of the battlefield to the player's advantage. The coolest thing on the DM side is how easy it is to create or customize a monster and to run the game. Combat is very efficient with less bookkeeping and more action, giving us more time to roleplay. I love all editions of D&D (including BECMI...the Rules Cyclopedia is a beautiful thing) but 4e is my favorite so far with regard to prep time and combat fun. The only bad thing about 4e for me is that there are no simple class choices. My more casual players used to be perfectly happy playing fighters and now that's as complex an option as any. But with the Character Builder, it's not hard to generate a character and cards for the powers, and that helps. The "AoO" or "Thac0" of the new rules is the Stealth skill in my opinion. Download the update to the Player's Handbook for the revised Stealth rule to save yourself some headaches. [url=http://www.wizards.com/default.asp?x=dnd/updates]Official D&D Updates[/url] [/QUOTE]
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