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Help a 4e N00B
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<blockquote data-quote="Dan'L" data-source="post: 4749176" data-attributes="member: 68954"><p>To repeat/reinforce what someone else posted: This is not your Father's D&D. It is its own thing, leave the other editions at the door.</p><p></p><p>IMO, forced movement (pushes, pulls, & slides) is a simple mechanic with big effects and a lot of win.</p><p></p><p>Someone else said Stealth, which was a bit underexplained in the PHB. But that's been more-or-less cleared up, just grab the PHB errata -- I mean "update" -- from the WOTC site.</p><p></p><p>I would say that the element that's been the most up-front confusing for new 4e players is Marking. Make sure you have some good, clear way to track who's marked by who, and that you know what that means.</p><p></p><p>More generally, I'd say it's good to have a way of tracking a few other conditions, too, so that you don't loose track of them. It's particularly nice to be able to look at the minis and know who's "bloodied."</p><p></p><p>There has been a good balancing of the classes in 4e, so that you don't have any one that stands out too obviously over the rest. It's less about making your character an army of one, as it is making the party a force to be reckoned with; teamwork is key. A good character class choice will depend on the rest of your group, but a supple mind can make any of the PHB classes fun to play.</p><p></p><p>-Dan'L</p></blockquote><p></p>
[QUOTE="Dan'L, post: 4749176, member: 68954"] To repeat/reinforce what someone else posted: This is not your Father's D&D. It is its own thing, leave the other editions at the door. IMO, forced movement (pushes, pulls, & slides) is a simple mechanic with big effects and a lot of win. Someone else said Stealth, which was a bit underexplained in the PHB. But that's been more-or-less cleared up, just grab the PHB errata -- I mean "update" -- from the WOTC site. I would say that the element that's been the most up-front confusing for new 4e players is Marking. Make sure you have some good, clear way to track who's marked by who, and that you know what that means. More generally, I'd say it's good to have a way of tracking a few other conditions, too, so that you don't loose track of them. It's particularly nice to be able to look at the minis and know who's "bloodied." There has been a good balancing of the classes in 4e, so that you don't have any one that stands out too obviously over the rest. It's less about making your character an army of one, as it is making the party a force to be reckoned with; teamwork is key. A good character class choice will depend on the rest of your group, but a supple mind can make any of the PHB classes fun to play. -Dan'L [/QUOTE]
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