D&D 3E/3.5 Help a Bard in Ravenloft 3.5

Corpeces

First Post
Hiya, gang. My first time posting, but I been reading these forums for a while now.

My friends and I are playing in a 3.5 Ravenloft low magic item campaign and the group consists of a full Cleric who has lost of stuff for turning and healing, a Rogue/Sorcerer who is good with luck and melee, a butch fighter and me. I am playing a Bard 6/ Fighter 1/ Lyric Thaurmaturge 3/ Sublime Chord 5. I know it's not the best combo of classes, but this was my first attempt at playing a Bard...so there it is:)

The DM is being nice to let me repick all my spell this one time without the normal restrictions that Bards and Sublime Chords have.
So atm I can cast lvl 0-3 bard spells and lvl 4-7 Wizard spells.
I got 1 feat yet to pick

Stats are,(lucky roles and a Con Tome))
Str 15
Dex 16
Con 16
Int 16
Wis 15
Char 20 (22 with cloak)

My Feats are,
Lingering Song
Force of Personality
Extra Bard Music
Melodic Casting
Versatile Performer
Captivating Melody (class Feat)
Highten Spell
(empty)

Some of my Magic Gear,
Chain Shirt +1
+3 Silver Long Sword
+2 Rapier of Speed
Ring of Mind Shielding(not wearing)
Ring of Protect +3
Wand of Fireballs lvl 5( 5 charges left)
Horn of Blasting
Ring of Wizardry 3
Mask of the Dead
Cloak of Charisma +2


Not to make the story too long, we are having vampire problems and vampire goons who are undead and living. The Vampires in question are lords of Cities. We have declared holy I'm gonna F up your world war on them. Well, the DM is very devious and has messed with us in a very clever way:) I should also mention, the DM says any time we use Necromancy magic we have to make a corruption roll and using Conjuration *may* have negative effects. Also any power/person/creature labeled as Holy(ex, Paladin) emits a nimbus light that can be seen by any Evil from far away.

So what I need are spells I can use on Undead and support the party against Undead. I looked through a lot of spells and my head is hurting. I can't seem to think of clever ways to use spells in combination or I can't imagine how good they would be for my purposes. One of our problems is losing vampires aftrer they go mist form. Although we were lucky enough to stop 2 of them by me putting up a Wall of Force to prevent their escape, I was not quick enough with 2 other Vampires and they got away. I was considering get the spell Wind Wall, but that is the only good thing I really came up with.

Thanx for any help you guys and gals can offer.
 
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Not the class combo I would have gone for...but then again, who am I to judge- most of my class combos are oddball anyway. :)

Perhaps instead of using spells against the Undead directly- "the Cleric's job"- do something Bards are infamous for- buff your own allies. Take Extend Spell to lengthen the durations of your buff (etc.) spells and boost the ability of your buddies to take the nasties down.

For a (bad) example, you could cast an Extended Eagle's Splendor on the Cleric and boost his Cha by 4...giving him +2 to his Turn Undead check.
 
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Tell no one, but the secret to defeating vampires in mist form is Wind Wall.

That's the Cleric's (or possibly the Sorcerer's) job.

Forget bolstering your allies versus Undead specifically (you're a Bard; your strengths deal with the living) and focus on bolstering your allies in general.

Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Displacement: Attacks miss subject 50%.
Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Heroism: Gives +2 on attack rolls, saves, skill checks.
Blur: Attacks miss subject 20% of the time.
and your usual +4 stat buffs.

That's just in levels 2 and 3 of Bard magic.

Bard is always the answer.
 

Masterwork Drums: +1 on weapon damage rolls, -1 on saves vs charm and fear effects.

Bardic Knack (PHB II, Page 35)
Level: 1st
Replaces: If you select this class feature, you do not gain bardic knowledge.
Benefit: When making any skill check, you can use 1/2 your bard level (rounded up) in place of the number of ranks you have in the skill (even if that number is 0).
You can't take 10 on checks when you use bardic knack (to take 10 you have to use your actual ranks). If the skill doesn't allow untrained checks, you must have at least 1 actual rank to attempt the check.

Mimicking Song
Level: 1st.
Replaces: If you select this alternative class feature, you do not gain the countersong bardic music ability.
Benefit: Mimicking song is a spell-like ability thatnrequires you to have 3 or more ranks in a Perform skill. Using mimicking song counts as one of your daily uses of bardic music. You grant a +2 bonus on the Move Silently check of all allies within 30 feet (including yourself). This
bonus increases by 2 for every fi ve bard levels you have (to a maximum bonus of +10 at 20th level). This effect lasts as long as you continue performing.

Song Of The Heart
Prerequisite: Bardic music class feature, inspire competence ability, Perform 6 ranks.
Benefit: When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Thus, a 15th-level bard with this feat grants his allies a +4 bonus on attack rolls, damage rolls, and saving throws against fear when he uses inspire courage, rather than the +3 he would normally grant. If he uses inspire greatness, the same bard grants up to three allies 3 bonus Hit Dice, a +3 bonus on attack rolls, and a +2 bonus on Fortitude saves.
Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1. If you have the Haunting Melody feat, the saving throw DC for that effect also increases by 1.

BADGE OF VALOR
Price (Item level:1.400 gp (5th)
Body Slot : Throat
Caster Level: 5th
Aura: Moderate; (DC 17) Abjuration
Activation: Immediate (mental)
Weight: -

When you activate a badge of valor, you and allies within 60 feel gain a +2 bonus on the next save you or they make against a charm or fear effect before the start of your next turn.
If you have the bardic music ability to inspire courage, you can activate a badge of valor Io increase the bonus granted by that ability by 1 for the duration of its effect.
A badge of valor functions three times per day.

Inspirational Boost

Enchantment [Mind Affecting]
Level: Bard 1
Component V,S
Casting Time: 1 swift action
Range: Personal
Duration 1 round or special; see text

When this spell is in effect, the bonus granted by your inspire courage bardic music increases by 1. This effect lasts until your inspire courage effect ends. If you don't begin using your inspire courage ability before the beginning of your next turn, this spell effect ends.

Improvisation
Transmutation
Level: Bard 1
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
You gain access to a floating "pool" of luck, which manifests as bonus points you can use as desired to improve your odds of success at various tasks. This bonus pool consists of 2 points per caster level, which you can spend as you like to improve attack rolls, skill checks, and ability checks, although no single check can receive a bonus greater than one-half your caster level. You must declare any bonus point usage before the appropriate roll is made.

Used points disappear from the pool, and any points remaining when the spell ends are wasted.

These points count as luck bonuses for purposes of stacking.

For example, a 14th-level bard pauses while chasing a pickpocket to cast improvisation. At any time during the next 14 rounds, he could use the points to provide him a +7 luck bonus on a Spot check, a +7 luck bonus on a Climb check, and a +7 luck bonus on two of his attacks.

Material Component: A pair of dice.

Ruin Delver's Fortune
Transmutation
Level: Bard 4
Components: V
Casting Time: 1 immediate action
Range: Personal
Target: You
Duration: 1d4 rounds

Choose from one of the following effects when you cast the spell. Once chosen, the effect cannot be changed for the duration of the spell.

* Gain an insight bonus on Fortitude saving throws equal to your Charisma modifier; also gain immunity to poison.
* Gain an insight bonus on Reflex saving throws equal to your Charisma modifier; also gain the evasion class ability.
* Gain an insight bonus on Will saving throws equal to your Charisma modifier; also gain immunity to fear effects.
* Gain temporary hit points equal to 4d8 + Cha. modifier. These vanish at the end of the spell.
 

I appreciate the help here gang.
To point out a few things, any suggestions that requires 1st level are no good for me, since my Character is lvl 15 already.
Getting my hands on magic items is not really something I can count on since as I have mentioned this is a low magic item campaign.
Spells like Good Hope, Heroism and the like provide a Moral bonus which does not stack with Inspire Courage/Inspirational Boost spell. I figure it would be better to give everyone a +2 Moral bonus in 1 round then cast a single target spell on one person over the course of 4 rounds.
Our Cleric got the Mass versions of the +4 stat buffs covered.

Song of the Heart, I remember reading about that. Isn't that an option only for Hafling Bards ?
 


Its been discussed.. that vampires can't go to mist form in an antimagic field.

I recall a pair of manacles.. that when placed upon a body.. subjected them to such a field.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
 

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