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Help a DM engage the players in his campaigns arc.
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<blockquote data-quote="Thunderfoot" data-source="post: 2427160" data-attributes="member: 34175"><p>My first suggestion is that on the next gaming session...don't game, make it casual time and engage in a series of Q&A...  Think carefully about what you want to ask but the bottom line comes down to:</p><p>   1)   Is the campaign fun?</p><p>   2)   What are your suggestions?</p><p>   3)   What would you change?</p><p>   4)   Why would you change it?</p><p>   5)   What do you love/like/dislike/hate about the campaign?</p><p>And I'm sure there are other specifics you feel like you should over.  The most important thing that you need to realize is that while you may or may not be at fault, you are culpable - but don't don't don't let it it get you down.  If they are casual gamers, you'll have to adjust fire as such, if they are serious gamer and haven't cuaght the clues, shame on them but interject a few NPCs to get them back on track.  Sometimes a well placed question by an NPC will get the brains stems singing again. </p><p>We had a time recently where my fellow DM and I had to stop play because of a statement made by a player, "If this grand police organization can capture a whole crime syndicate why can't they track down the 'Cult of the Rat' and take them out?"  A fair question in hindsite but, a quick OOC discussion brought a quick cool down and reinvigerated the game play! (The answer BTW was, the guild in question were normal humanoids, easily killed and arreted with the proper application of force.  The Cult of the Rat is full of lycanthropes and magic using members.  Well above our means to track and kill.)</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 2427160, member: 34175"] My first suggestion is that on the next gaming session...don't game, make it casual time and engage in a series of Q&A... Think carefully about what you want to ask but the bottom line comes down to: 1) Is the campaign fun? 2) What are your suggestions? 3) What would you change? 4) Why would you change it? 5) What do you love/like/dislike/hate about the campaign? And I'm sure there are other specifics you feel like you should over. The most important thing that you need to realize is that while you may or may not be at fault, you are culpable - but don't don't don't let it it get you down. If they are casual gamers, you'll have to adjust fire as such, if they are serious gamer and haven't cuaght the clues, shame on them but interject a few NPCs to get them back on track. Sometimes a well placed question by an NPC will get the brains stems singing again. We had a time recently where my fellow DM and I had to stop play because of a statement made by a player, "If this grand police organization can capture a whole crime syndicate why can't they track down the 'Cult of the Rat' and take them out?" A fair question in hindsite but, a quick OOC discussion brought a quick cool down and reinvigerated the game play! (The answer BTW was, the guild in question were normal humanoids, easily killed and arreted with the proper application of force. The Cult of the Rat is full of lycanthropes and magic using members. Well above our means to track and kill.) [/QUOTE]
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