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Help a DM w/ Character Creation
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<blockquote data-quote="rrealm" data-source="post: 1634787" data-attributes="member: 20630"><p>You are clearly going to be playing a campaign with power gamers. I too had many experiences with players rolling up characters and someone rolls badly. Feeling sympathetic for them, I allow them to reroll and they get better than one of the original players. Now that player wants to reroll and in a few hours, I have five people with all 17s and 18s. Now I don’t even ask my players. I tell them it will be point buy (I use 32 pts) or no campaign. At first I had some grumbling but once my players realized that their character was equal to the others around them, they really embraced the idea of point buy. Without a point buy, I found players (myself included) have a tendency to think, “If he didn’t have eight more ability points than me, I would have failed like me.” Or “He only does so well because he has two 18s, two 17s, a 16, and a 14 which is 12 points more than me.”</p><p></p><p>You also need to consider that “basic” monsters or NPCs are balanced for the “average” party. If your party has all high ability scores and you want to provide a balanced encounter, you need to do extra work. You need to give your creatures more hit points, better stats and recalculate everything because now their strength and dexterity (or whichever stats) went up. If you don’t want to do the extra work and simply use the MM critters, the challenges could become too easy. Obviously this can be counteracted to a degree by placing more minis on the board but that’s just more work you have to do in battle. Looking up save throws, calculating more creatures HPs on the fly, more initiative rolls, etc.</p><p></p><p>Your players and you need to play the same type of game. If you want to play a hack and slash game with no role-playing or NPC interaction in the game but your players want to face little combat and deal mainly with NPCs and politics, the game will not work out. Same goes for the reverse.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="rrealm, post: 1634787, member: 20630"] You are clearly going to be playing a campaign with power gamers. I too had many experiences with players rolling up characters and someone rolls badly. Feeling sympathetic for them, I allow them to reroll and they get better than one of the original players. Now that player wants to reroll and in a few hours, I have five people with all 17s and 18s. Now I don’t even ask my players. I tell them it will be point buy (I use 32 pts) or no campaign. At first I had some grumbling but once my players realized that their character was equal to the others around them, they really embraced the idea of point buy. Without a point buy, I found players (myself included) have a tendency to think, “If he didn’t have eight more ability points than me, I would have failed like me.” Or “He only does so well because he has two 18s, two 17s, a 16, and a 14 which is 12 points more than me.” You also need to consider that “basic” monsters or NPCs are balanced for the “average” party. If your party has all high ability scores and you want to provide a balanced encounter, you need to do extra work. You need to give your creatures more hit points, better stats and recalculate everything because now their strength and dexterity (or whichever stats) went up. If you don’t want to do the extra work and simply use the MM critters, the challenges could become too easy. Obviously this can be counteracted to a degree by placing more minis on the board but that’s just more work you have to do in battle. Looking up save throws, calculating more creatures HPs on the fly, more initiative rolls, etc. Your players and you need to play the same type of game. If you want to play a hack and slash game with no role-playing or NPC interaction in the game but your players want to face little combat and deal mainly with NPCs and politics, the game will not work out. Same goes for the reverse. Hope this helps. [/QUOTE]
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