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Help a DM with a stealth problem.
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<blockquote data-quote="Shag" data-source="post: 5279878" data-attributes="member: 13289"><p>Okay started a new campaign with a new party because I TPKed the last one (mission accomplished banner was unfurled).</p><p>One of my players has a Drow rogue ranged super stealth character.</p><p></p><p>So this is how we have been doing it. Every round he has been getting behind something, a pillar, a statue, a wagon etc and rolling a stealth check. It been pretty much in the low to mid 20s everytime. Now the monsters we've been fighting have perceptions of maybe +1 or +2, they have almost no chance of getting a 20+ check. So every round he has gotten the big combat advantage green light. He shoots then moves to a new sniper spot. </p><p>Is this how its supposed to work? Never used much stealth before, being partial to the half-orc brutal scoundrel myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The character in question:</p><p>level 2</p><p>Drow, Rogue</p><p>Rogue Tactics: Cunning Sneak</p><p>Rogue: Sharpshooter Talent</p><p>Sharpshooter Talent: Sharpshooter Talent (Crossbow)</p><p>Darkfire: Darkfire Charisma</p><p></p><p>ABILITY SCORES</p><p>Str 10, Con 12, Dex 18, Int 10, Wis 10, Cha 18.</p><p></p><p>AC: 17 Fort: 12 Reflex: 17 Will: 15</p><p>HP: 29 Surges: 7 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Stealth +12, Thievery +10, Insight +6, Streetwise +10, Acrobatics +10, Perception +6</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Superior crossbow)</p><p>Level 2: Backstabber</p><p></p><p>POWERS</p><p>Rogue at-will 1: Deft Strike</p><p>Rogue at-will 1: Sly Flourish</p><p>Rogue encounter 1: Distracting Shot</p><p>Rogue daily 1: Trick Strike</p><p>Rogue utility 2: Fleeting Ghost</p><p></p><p>ITEMS</p><p>Superior crossbow, Leather Armor, Adventurer's Kit, Thieves' Tools</p><p></p><p></p><p>Party consists of 2 rogues (one ranged(this one) and a brutal scoundrel), a half elf battlemind, a half elf bard and a dwarven paladin. Quite the team.</p></blockquote><p></p>
[QUOTE="Shag, post: 5279878, member: 13289"] Okay started a new campaign with a new party because I TPKed the last one (mission accomplished banner was unfurled). One of my players has a Drow rogue ranged super stealth character. So this is how we have been doing it. Every round he has been getting behind something, a pillar, a statue, a wagon etc and rolling a stealth check. It been pretty much in the low to mid 20s everytime. Now the monsters we've been fighting have perceptions of maybe +1 or +2, they have almost no chance of getting a 20+ check. So every round he has gotten the big combat advantage green light. He shoots then moves to a new sniper spot. Is this how its supposed to work? Never used much stealth before, being partial to the half-orc brutal scoundrel myself. :) The character in question: level 2 Drow, Rogue Rogue Tactics: Cunning Sneak Rogue: Sharpshooter Talent Sharpshooter Talent: Sharpshooter Talent (Crossbow) Darkfire: Darkfire Charisma ABILITY SCORES Str 10, Con 12, Dex 18, Int 10, Wis 10, Cha 18. AC: 17 Fort: 12 Reflex: 17 Will: 15 HP: 29 Surges: 7 Surge Value: 7 TRAINED SKILLS Stealth +12, Thievery +10, Insight +6, Streetwise +10, Acrobatics +10, Perception +6 FEATS Level 1: Weapon Proficiency (Superior crossbow) Level 2: Backstabber POWERS Rogue at-will 1: Deft Strike Rogue at-will 1: Sly Flourish Rogue encounter 1: Distracting Shot Rogue daily 1: Trick Strike Rogue utility 2: Fleeting Ghost ITEMS Superior crossbow, Leather Armor, Adventurer's Kit, Thieves' Tools Party consists of 2 rogues (one ranged(this one) and a brutal scoundrel), a half elf battlemind, a half elf bard and a dwarven paladin. Quite the team. [/QUOTE]
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