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Help a Factotum build a cliff-dwelling fortress
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5531926" data-attributes="member: 6674868"><p>So I'm playing a NG Factotum in a campaign right now. Much fun. He's one of 4 brother's adventuring together, the other three are a CG Favored Soul of Kord, a CG Warblade/Crusader (who also worships Kord) and a NN Psion. We're currently all level 6, except the Favored Soul, who just got himself killed and will be returning as level 4ish.</p><p> </p><p>Anyway, my DM and I have been discussing the future of my character so he can keep it in mind as we adventure along. So far, I'd like to breed Rust Monsters in the very near future (see <a href="http://www.enworld.org/forum/d-d-legacy-discussion/304407-how-raise-rust-monster-mount-guide.html" target="_blank">How to Raise a Rust Monster Mount Guilde</a>), and I'd like to take the Create Portal feat at level 18 to make me a fortune by aiding kingdoms in networking travel in the far flung future.</p><p> </p><p>What I'd like to do somehwere in the middle, and I request your input to help me figure out how to make this possible, is to have my Factotum gradually carve out a mansion/fortress/city within the inside of a cliff and underground like <a href="http://inwordjourneys.com/journeys/the_people.html" target="_blank">The People of Mesa Verde</a>. Time isn't an issue because he'd gradually work on this during downtime between adventures.</p><p> </p><p>What I want to figure is at what levels can I use what items, skills, Arcane spells and make use of a quality UMD check to possibly access scrolls of divine and other spells off his normal casting list, all to carve out, shape and otherwise build cool things into the side of a cliff and underground? Everything from swining a pickaxe, hiring workers, crafting explosives, burrowing tunnels, Stoneshape, Wall of Stone, and casting <em>desintigrate</em> are all the sorts of things I'm looking for. I do have access to Stronghold Builder's Guide (as well as a ton of most of the 3.5 books)</p><p> </p><p>I want to lay out a plan before my DM of at what level I can start doing the most simple and effective things to carve out a single room, and work my way up level by level with additional abilities. This will affect at what point he gives me access to such a piece of land. This may also affect how I invest those skillpoints, likely affectg now I spend my money. </p><p> </p><p>I turn to you, ENworlders!</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5531926, member: 6674868"] So I'm playing a NG Factotum in a campaign right now. Much fun. He's one of 4 brother's adventuring together, the other three are a CG Favored Soul of Kord, a CG Warblade/Crusader (who also worships Kord) and a NN Psion. We're currently all level 6, except the Favored Soul, who just got himself killed and will be returning as level 4ish. Anyway, my DM and I have been discussing the future of my character so he can keep it in mind as we adventure along. So far, I'd like to breed Rust Monsters in the very near future (see [URL="http://www.enworld.org/forum/d-d-legacy-discussion/304407-how-raise-rust-monster-mount-guide.html"]How to Raise a Rust Monster Mount Guilde[/URL]), and I'd like to take the Create Portal feat at level 18 to make me a fortune by aiding kingdoms in networking travel in the far flung future. What I'd like to do somehwere in the middle, and I request your input to help me figure out how to make this possible, is to have my Factotum gradually carve out a mansion/fortress/city within the inside of a cliff and underground like [URL="http://inwordjourneys.com/journeys/the_people.html"]The People of Mesa Verde[/URL]. Time isn't an issue because he'd gradually work on this during downtime between adventures. What I want to figure is at what levels can I use what items, skills, Arcane spells and make use of a quality UMD check to possibly access scrolls of divine and other spells off his normal casting list, all to carve out, shape and otherwise build cool things into the side of a cliff and underground? Everything from swining a pickaxe, hiring workers, crafting explosives, burrowing tunnels, Stoneshape, Wall of Stone, and casting [I]desintigrate[/I] are all the sorts of things I'm looking for. I do have access to Stronghold Builder's Guide (as well as a ton of most of the 3.5 books) I want to lay out a plan before my DM of at what level I can start doing the most simple and effective things to carve out a single room, and work my way up level by level with additional abilities. This will affect at what point he gives me access to such a piece of land. This may also affect how I invest those skillpoints, likely affectg now I spend my money. I turn to you, ENworlders! [/QUOTE]
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