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Help a Factotum build a cliff-dwelling fortress
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5531951" data-attributes="member: 6674868"><p>Alright... </p><p></p><p>-Summon spells. I'm currently level 6, so I could summon a Celestial Badger plus 1d3 Celestial Badgers which could dig small sized tunnels at 10' per round, and I can keep them out for 6 rounds. Assuming I have them zigzag around vertically and horizontally, I can have a barely medium sized ceiling room that's about 10'x10' if they dig thru anything softer than stone. That will make a nice starting cave to camp out in along my cliff face.</p><p>once I hit level 8 I can summon a Celestial Dire Badger, who can dig me a 5'highx10'x40' room thru anything softer than stone.</p><p>What else might be useful to summon Pre-fifth level spells? Anything that should be able to burow thru stone specifically?</p><p></p><p>-Stone Shape I can access at level 13, clearing out 23 cubic feet per day, assuming I can shape all that stone pressed compactly against the stone behind it, shape it right out the opening of the cliff, or simply shape it away into nothingness.</p><p></p><p>-Transmute Rock to Mud I can also access at level 13, converting up to 2, 10' cubes per level, or 26 10'x10'x10' rooms instantly and permanently into mud. That's awesome. Now I need to become really effective with a shovel, or have a lot of assistance to help me clear that out. I'm imagining a muddy waterfall cascading out the side of my cliff face, as if the stone itself has the runs.</p><p>Perhaps day one, I'll cast this spell to create a hallway, a 230'x10'x10' tunnel (230' is max range at level 13) at a downhill incline, so that all the mud pours outwards. I could than spend day 2 creating 13 rooms on either side of said hallway, creating the equivalent of an apartment complex with 2 days of spell casting and a lot of shoveling.</p><p></p><p>What other ideas? Does anyone know official rules on digging mundanely with tools and skill checks?</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5531951, member: 6674868"] Alright... -Summon spells. I'm currently level 6, so I could summon a Celestial Badger plus 1d3 Celestial Badgers which could dig small sized tunnels at 10' per round, and I can keep them out for 6 rounds. Assuming I have them zigzag around vertically and horizontally, I can have a barely medium sized ceiling room that's about 10'x10' if they dig thru anything softer than stone. That will make a nice starting cave to camp out in along my cliff face. once I hit level 8 I can summon a Celestial Dire Badger, who can dig me a 5'highx10'x40' room thru anything softer than stone. What else might be useful to summon Pre-fifth level spells? Anything that should be able to burow thru stone specifically? -Stone Shape I can access at level 13, clearing out 23 cubic feet per day, assuming I can shape all that stone pressed compactly against the stone behind it, shape it right out the opening of the cliff, or simply shape it away into nothingness. -Transmute Rock to Mud I can also access at level 13, converting up to 2, 10' cubes per level, or 26 10'x10'x10' rooms instantly and permanently into mud. That's awesome. Now I need to become really effective with a shovel, or have a lot of assistance to help me clear that out. I'm imagining a muddy waterfall cascading out the side of my cliff face, as if the stone itself has the runs. Perhaps day one, I'll cast this spell to create a hallway, a 230'x10'x10' tunnel (230' is max range at level 13) at a downhill incline, so that all the mud pours outwards. I could than spend day 2 creating 13 rooms on either side of said hallway, creating the equivalent of an apartment complex with 2 days of spell casting and a lot of shoveling. What other ideas? Does anyone know official rules on digging mundanely with tools and skill checks? [/QUOTE]
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