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<blockquote data-quote="Xarlen" data-source="post: 609549" data-attributes="member: 1060"><p>Here's some nasty tactics.</p><p></p><p>A permenant Olituke's Greater Dispelling Screen from T&B (Invisible of course) cast on the entrance to the Dragon's main cave. Players walk through, and get smacked with a targeted Greater Dispelling. That'll loosen their bolts. </p><p></p><p>A Globe of Invulnerability will atleast hedge out fireballs and other low level fire spells (I'm not sure if metamagiced spells count as upped in level).</p><p></p><p>There's a spell in the Book of Eldrich Might II that not only protects against a designated element, but allows the caster to fire the damage right back. THat'll be a shock: Fire damage right back on them.</p><p></p><p>Or, you can always exploit the Immunity to Energy (Fire) 7th level T&B spell. </p><p></p><p>I have always liked the Frozen lake at the bottom of the cavern; Burst the ice, and pull the PCs into it. DRowning rules, subdual damage from Instant frost-bite, and they can't stand to fight. Of course, the slanted floor with spikes in a pit is also sneaky; a Wall of Iron or Fire down in the hole will certainly cramp their style. </p><p></p><p>Here's another nasty trick: Have the dragon select a target (Likely one of the mages). Swoop down, Snatch one of them, then cast Wall of Force (Sphere) around itself and the PC. Even if the PC would have had a save, he's grappled, and thus cannot resist. The dragon rips him a new one, and by then the Sphere of Force will likely be dispelled. </p><p></p><p>Also, Snatching/Breathing/Hurling (The Big Bad Fighter type), then following up with a wall spell that seals the person up against a wall is a good method of getting them out of the Dragon's hair.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 609549, member: 1060"] Here's some nasty tactics. A permenant Olituke's Greater Dispelling Screen from T&B (Invisible of course) cast on the entrance to the Dragon's main cave. Players walk through, and get smacked with a targeted Greater Dispelling. That'll loosen their bolts. A Globe of Invulnerability will atleast hedge out fireballs and other low level fire spells (I'm not sure if metamagiced spells count as upped in level). There's a spell in the Book of Eldrich Might II that not only protects against a designated element, but allows the caster to fire the damage right back. THat'll be a shock: Fire damage right back on them. Or, you can always exploit the Immunity to Energy (Fire) 7th level T&B spell. I have always liked the Frozen lake at the bottom of the cavern; Burst the ice, and pull the PCs into it. DRowning rules, subdual damage from Instant frost-bite, and they can't stand to fight. Of course, the slanted floor with spikes in a pit is also sneaky; a Wall of Iron or Fire down in the hole will certainly cramp their style. Here's another nasty trick: Have the dragon select a target (Likely one of the mages). Swoop down, Snatch one of them, then cast Wall of Force (Sphere) around itself and the PC. Even if the PC would have had a save, he's grappled, and thus cannot resist. The dragon rips him a new one, and by then the Sphere of Force will likely be dispelled. Also, Snatching/Breathing/Hurling (The Big Bad Fighter type), then following up with a wall spell that seals the person up against a wall is a good method of getting them out of the Dragon's hair. [/QUOTE]
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