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Help a new GM with plot for a Thief, the Dark Project game
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<blockquote data-quote="Kemrain" data-source="post: 926078" data-attributes="member: 12153"><p>I was hoping I could get some help in the form of plotline suggestions from the wonderfully creative readers of this forum. (Note: Flattery in the first sentence.) I am new to GMing, so I don’t think I could handle hugely in-depth over-arching Super-Plots, but any ideas that help me come up with something usable would be quite appreciated.</p><p></p><p>A little information about my game: I will be running a 3e D&D game, using Kenneth S. Hood’s <u>Grim and Gritty</u> system. (Ask for more information if you need it.) The setting will be derived from Looking Glass Studios hit First Person Sneaker <u>Thief, the Dark Project</u>. As such, there are no spellcasters in the party, magic is very rare, and the only race of note is Humanity. Odd D&D game, huh?</p><p></p><p>I will be making an attempt at The Eye, for those of you familiar with the Thief series, though not for Constantine. I have a plotline in development revolving around the magical/spiritual side of the mythos. What I’m lacking is the more mundane ‘X is looking to gain power from Y by doing Z and he’s going to use A and B to do it’ sorta thing.</p><p></p><p>So far the party consists of 2 first level Rogues, and when the other guy/people who’ll be playing makes his/their character/s, I’ll have three or four Rogues running about. As it stands, one of them is an Informer, and the other is an aspiring Information Broker. (Perfect reason for them to know each other already.) I have a feeling that the other character/s are going to be more object-oriented Rogues, like Pickpockets or Boxmen. When you only get one class to choose from at first level, you need to make your character as different fro the others as possible.</p><p></p><p>People who know the setting and have Ideas are quite welcome to give me any suggestions they can come up with, and people who don’t know the setting could still give me wonderful ideas that I could adapt with little effort, so please don’t feel you shouldn’t post just because you’ve never played Thief.</p><p></p><p>If you’re interested in this setting, you can go <a href="http://www.btinternet.com/~sneaksiethiefsie/" target="_blank">here</a> for more information. If you have any questions for me, that would help you understand what I’m talking about, or be better able to help me, please feel free to ask as many as you’d like. Thank you ahead of time for any assistance you can give me.</p><p></p><p>- Kemrain the Keeper</p></blockquote><p></p>
[QUOTE="Kemrain, post: 926078, member: 12153"] I was hoping I could get some help in the form of plotline suggestions from the wonderfully creative readers of this forum. (Note: Flattery in the first sentence.) I am new to GMing, so I don’t think I could handle hugely in-depth over-arching Super-Plots, but any ideas that help me come up with something usable would be quite appreciated. A little information about my game: I will be running a 3e D&D game, using Kenneth S. Hood’s [U]Grim and Gritty[/U] system. (Ask for more information if you need it.) The setting will be derived from Looking Glass Studios hit First Person Sneaker [U]Thief, the Dark Project[/U]. As such, there are no spellcasters in the party, magic is very rare, and the only race of note is Humanity. Odd D&D game, huh? I will be making an attempt at The Eye, for those of you familiar with the Thief series, though not for Constantine. I have a plotline in development revolving around the magical/spiritual side of the mythos. What I’m lacking is the more mundane ‘X is looking to gain power from Y by doing Z and he’s going to use A and B to do it’ sorta thing. So far the party consists of 2 first level Rogues, and when the other guy/people who’ll be playing makes his/their character/s, I’ll have three or four Rogues running about. As it stands, one of them is an Informer, and the other is an aspiring Information Broker. (Perfect reason for them to know each other already.) I have a feeling that the other character/s are going to be more object-oriented Rogues, like Pickpockets or Boxmen. When you only get one class to choose from at first level, you need to make your character as different fro the others as possible. People who know the setting and have Ideas are quite welcome to give me any suggestions they can come up with, and people who don’t know the setting could still give me wonderful ideas that I could adapt with little effort, so please don’t feel you shouldn’t post just because you’ve never played Thief. If you’re interested in this setting, you can go [URL=http://www.btinternet.com/~sneaksiethiefsie/]here[/URL] for more information. If you have any questions for me, that would help you understand what I’m talking about, or be better able to help me, please feel free to ask as many as you’d like. Thank you ahead of time for any assistance you can give me. - Kemrain the Keeper [/QUOTE]
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