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Help a new GM with plot for a Thief, the Dark Project game
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<blockquote data-quote="yennico" data-source="post: 927323" data-attributes="member: 11978"><p>I do not know this system <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>I only played some missions of Thief 2. I liked the game.</p><p></p><p></p><p>No. I think it is a theme-based setting. I would like to play it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I always like to play a rogue/wizards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ok in your campaign magic is very rare...</p><p></p><p>If you restrict magic sou must also restrict healing potions, magic weapons, and some of the equipment lthe thief uses invisibility potions. If you want you can allow equipment like the water arrows, these equipment is not based on magic but on technology. </p><p></p><p>I was thinking about running a game in an arabian nights setting, but all players must be rogues. They started as low level members of a gang. The PCs make their carreer as gangsters. They must carry out jobs like observe some persons or buildings. The infos they get through this jobs are used by the thieves guild. Or they had to protect their neighborhood against other gangs. Or coellect protection money from persons who did not want to pay. Later that game (after gaining several levels (6-10)) one PC can perhaps multiclass as fighter. Or another rogue is infected by a disease called sorcery <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I do not recommend to play the story of the PC game. If some of the players have played this PC game he already knows everything. I would take the world of the PC game and create my own plotline.</p><p></p><p>Plotline:</p><p>Think about some big, evil guy. The guy in command of everything which is done against the player. This guy has several persons who wor for him. He also blackmails some important persons to do favors for him. Perhaps the guy is the leader of an smuggling organisation.</p><p></p><p></p><p>It is a good thing that every rogue must take another role model.</p><p></p><p>The alignment of the rogues can be a problem. Are they the good guys or must they be the good guys? Or are they chaotic neutral ? </p><p></p><p>Just my 2 cents</p><p>yennico</p></blockquote><p></p>
[QUOTE="yennico, post: 927323, member: 11978"] I do not know this system :( I only played some missions of Thief 2. I liked the game. No. I think it is a theme-based setting. I would like to play it :) I always like to play a rogue/wizards. :) Ok in your campaign magic is very rare... If you restrict magic sou must also restrict healing potions, magic weapons, and some of the equipment lthe thief uses invisibility potions. If you want you can allow equipment like the water arrows, these equipment is not based on magic but on technology. I was thinking about running a game in an arabian nights setting, but all players must be rogues. They started as low level members of a gang. The PCs make their carreer as gangsters. They must carry out jobs like observe some persons or buildings. The infos they get through this jobs are used by the thieves guild. Or they had to protect their neighborhood against other gangs. Or coellect protection money from persons who did not want to pay. Later that game (after gaining several levels (6-10)) one PC can perhaps multiclass as fighter. Or another rogue is infected by a disease called sorcery :) I do not recommend to play the story of the PC game. If some of the players have played this PC game he already knows everything. I would take the world of the PC game and create my own plotline. Plotline: Think about some big, evil guy. The guy in command of everything which is done against the player. This guy has several persons who wor for him. He also blackmails some important persons to do favors for him. Perhaps the guy is the leader of an smuggling organisation. It is a good thing that every rogue must take another role model. The alignment of the rogues can be a problem. Are they the good guys or must they be the good guys? Or are they chaotic neutral ? Just my 2 cents yennico [/QUOTE]
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