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help a newb build a devoted cleric
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<blockquote data-quote="Mengu" data-source="post: 5313060" data-attributes="member: 65726"><p>Dwarf has the potential to being more defensive. Elf has the potential for being more offensive. There are actually many paths you could take from aggresive to healing focused builds and anything in between, though I'm sure that's not what you want to hear. At level 1, your at-wills will primarily determine what you do most of the time.</p><p></p><p>A Dwarf with Sonnlinor's Hammer and Sacred Flame can be reducing damage, handing out temporary hit points and saves. Or instead of Sonnlinor's Hammer, you could go with Astral Seal if you don't want to be in melee, and want to add a slight bit of offensive buffing to your allies. With second wind as a minor you'll rarely need to heal yourself, and can focus on keeping your allies up.</p><p></p><p>An Elf with Silvery Arrow and Gaze of Defiance can switch between attack and damage bonus. Elven accuracy helps that offensive punch. And a Longbow is good range. Or if you want slightly more balance, instead of Gaze of Defiance, you can pick Sacred Flame for when someone needs a save.</p><p></p><p>For encounter powers, my favorite is easily Divine Glow, but Cause Fear can be used quite aggressively too.</p><p></p><p>For Daily powers, Moment of Glory is hard to beat, but you would do fine with Beacon of Hope or Font of Tears also.</p><p></p><p>For feats again lots of options. In LFR I tend to start out with Toughness as my first feat and trade it out later. But Versatile Expertise would be a good pick if you go with one of the weapon and holy symbol builds. If you go with the elf and want another way to trigger a surge, Corellon's Blessing is nice, if not reliable. It's also not bad to start out of the gate with a multiclass feat like Bardic Dilettante, establishing a missing skill in the party such as Dungeoneering for the Dwarf, or Nature or Perception for the Elf, and it gives you an emergency heal option should you run out of healing words.</p><p></p><p>For stats, regardless of race, I'd go with a conservative pre-racial 16 Wisdom and 16 charisma, then Con and Dex would be the next two with a pair of 12's. In the case of the dwarf you end up with decent surges and hit points. In the case of the Elf, you end up with decent initiative and potential for Astral Fire.</p><p></p><p>In general for LFR, I'd say too much focus on healing is not necessary unless you run around with something like 5 strikers who are bleeding all the time. So I'd either go with an aggressive or balanced approach.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5313060, member: 65726"] Dwarf has the potential to being more defensive. Elf has the potential for being more offensive. There are actually many paths you could take from aggresive to healing focused builds and anything in between, though I'm sure that's not what you want to hear. At level 1, your at-wills will primarily determine what you do most of the time. A Dwarf with Sonnlinor's Hammer and Sacred Flame can be reducing damage, handing out temporary hit points and saves. Or instead of Sonnlinor's Hammer, you could go with Astral Seal if you don't want to be in melee, and want to add a slight bit of offensive buffing to your allies. With second wind as a minor you'll rarely need to heal yourself, and can focus on keeping your allies up. An Elf with Silvery Arrow and Gaze of Defiance can switch between attack and damage bonus. Elven accuracy helps that offensive punch. And a Longbow is good range. Or if you want slightly more balance, instead of Gaze of Defiance, you can pick Sacred Flame for when someone needs a save. For encounter powers, my favorite is easily Divine Glow, but Cause Fear can be used quite aggressively too. For Daily powers, Moment of Glory is hard to beat, but you would do fine with Beacon of Hope or Font of Tears also. For feats again lots of options. In LFR I tend to start out with Toughness as my first feat and trade it out later. But Versatile Expertise would be a good pick if you go with one of the weapon and holy symbol builds. If you go with the elf and want another way to trigger a surge, Corellon's Blessing is nice, if not reliable. It's also not bad to start out of the gate with a multiclass feat like Bardic Dilettante, establishing a missing skill in the party such as Dungeoneering for the Dwarf, or Nature or Perception for the Elf, and it gives you an emergency heal option should you run out of healing words. For stats, regardless of race, I'd go with a conservative pre-racial 16 Wisdom and 16 charisma, then Con and Dex would be the next two with a pair of 12's. In the case of the dwarf you end up with decent surges and hit points. In the case of the Elf, you end up with decent initiative and potential for Astral Fire. In general for LFR, I'd say too much focus on healing is not necessary unless you run around with something like 5 strikers who are bleeding all the time. So I'd either go with an aggressive or balanced approach. [/QUOTE]
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