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Help a newbie create a very specific magical item?
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<blockquote data-quote="Stormonu" data-source="post: 6175341" data-attributes="member: 52734"><p>I'm not all that great with the math for creating magic items, but here are my thoughts (and hopefully it will spark others to chime in)</p><p></p><p>1) This sounds like a variation of disguise self, item or alter self. As far as magic items go, it sounds very similar to glamoured armor. About a 1st-2nd level enchantment requiring a wizard of at least about 3rd level.</p><p>2) This sounds like an "always on" detect spell, targeted against another user. Sounds like about a 1st level divination spell, caster level 1st+.</p><p>3) This sounds like an item curse or a (lesser) geas on the wearer with orders to prevent the wearer from removing it. In the latter case, that's a 4th or 6th level enchantment requiring either a 7th or 11th level wizard.</p><p>4) This sounds like a curse feature or a "reverse" casting of Nondetection, a 3rd level wizard spell, so a 5th level wizard at least</p><p>5) This is definitely a curse, almost like a mangled form of Shield Other, a 2nd level cleric spell, that'd take a 3rd level cleric or a wizard using limited wish - a 7th level spell requiring a 13th level wizard</p><p></p><p>So, depending on what you're looking for, I'd say this is an item with a caster level of about 11th level. Since it's mostly more of a cursed item than a beneficial item, I wouldn't assign it a high gp value - <em>maybe</em> about 1,000 gp at most.</p><p></p><p>For stats, I might do something like this:</p><p></p><p>Oversite Bracers: These magical bracers are sometimes crafted by churches of law or powerful enchanters who wish to keep tabs on individuals - such as criminals. When put on, the bracers meld with the victim's flesh, appearing as a sigil (often visibly marking the individual as a criminal). They can only be removed by a successful Remove Curse or Dispel Magic vs. an 11th level caster level. While worn, the wearer of the bracers can automatically detect the presence of another individual wearing similar bands when within 120' feet. However, they make the individual susceptible to divination spells, inflicting a -4 penalty to saves against divination spells and doubling the effective range that divination spells work against the wearer. Finally, each pair of magical bracers has an anchor point - whether the creator, an individual specified when the bracers are put on, a location or to another set of bracers. If the wearer strays more than one mile from the anchor point, they begin to waste away. The wearer must make Fortitude save (DC 18) or suffer 1d4 points of Constitution damage per day. If the wearer returns and remains within range for one full day, the Constitution loss stops. Moderate Enchantment. Caster Level 11; <em>Disguise Self</em>, <em>Locate Creature</em>, <em>Divination</em>; Price 1,000 gp; Weight 2 lbs.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6175341, member: 52734"] I'm not all that great with the math for creating magic items, but here are my thoughts (and hopefully it will spark others to chime in) 1) This sounds like a variation of disguise self, item or alter self. As far as magic items go, it sounds very similar to glamoured armor. About a 1st-2nd level enchantment requiring a wizard of at least about 3rd level. 2) This sounds like an "always on" detect spell, targeted against another user. Sounds like about a 1st level divination spell, caster level 1st+. 3) This sounds like an item curse or a (lesser) geas on the wearer with orders to prevent the wearer from removing it. In the latter case, that's a 4th or 6th level enchantment requiring either a 7th or 11th level wizard. 4) This sounds like a curse feature or a "reverse" casting of Nondetection, a 3rd level wizard spell, so a 5th level wizard at least 5) This is definitely a curse, almost like a mangled form of Shield Other, a 2nd level cleric spell, that'd take a 3rd level cleric or a wizard using limited wish - a 7th level spell requiring a 13th level wizard So, depending on what you're looking for, I'd say this is an item with a caster level of about 11th level. Since it's mostly more of a cursed item than a beneficial item, I wouldn't assign it a high gp value - [I]maybe[/I] about 1,000 gp at most. For stats, I might do something like this: Oversite Bracers: These magical bracers are sometimes crafted by churches of law or powerful enchanters who wish to keep tabs on individuals - such as criminals. When put on, the bracers meld with the victim's flesh, appearing as a sigil (often visibly marking the individual as a criminal). They can only be removed by a successful Remove Curse or Dispel Magic vs. an 11th level caster level. While worn, the wearer of the bracers can automatically detect the presence of another individual wearing similar bands when within 120' feet. However, they make the individual susceptible to divination spells, inflicting a -4 penalty to saves against divination spells and doubling the effective range that divination spells work against the wearer. Finally, each pair of magical bracers has an anchor point - whether the creator, an individual specified when the bracers are put on, a location or to another set of bracers. If the wearer strays more than one mile from the anchor point, they begin to waste away. The wearer must make Fortitude save (DC 18) or suffer 1d4 points of Constitution damage per day. If the wearer returns and remains within range for one full day, the Constitution loss stops. Moderate Enchantment. Caster Level 11; [I]Disguise Self[/I], [I]Locate Creature[/I], [I]Divination[/I]; Price 1,000 gp; Weight 2 lbs. [/QUOTE]
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