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Help a newbie create a very specific magical item?
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<blockquote data-quote="paradox42" data-source="post: 6175351" data-attributes="member: 29746"><p>My take:</p><p></p><p>(1) I wouldn't even charge for this- it's a magic item with lots of more powerful effects, and magic rings resize to fit their wearers- so these bracelets likely would too. So they can already change. Turning into tattoos would be just part of the effect that makes them hard to remove.</p><p>(2) <em>Status</em> spell, beyond any doubt. And as Keldin pointed out, the Dungeon Rings already do something a lot like this, though they do <strong>not</strong> evidently let "prisoners" monitor each other as these bracelets would. But they do let the "jailer" <em>Status</em> the "prisoners." Say, perhaps, double the cost of regular <em>Status</em> to represent the extra links between all the items in the set- but <em>Status</em> is low-level, so no need to go more than double.</p><p>(3) This is a standard effect for any Cursed item to have, and (of course) as Keldin pointed out, the Dungeon Rings do exactly this.</p><p>(4) I'll hazard a guess that "only a specific person" was what the OP had in mind for this, and more precisely the person who made the bracelets the PCs have and gave them to the PCs. This would indicate that that person has the "jailer" bracelet, so again, the Dungeon Rings are exactly what you want.</p><p>(5) <em>Mark of Justice</em> is the obvious spell effect to use here. And this is extra, on top of the DUngeon Rings, so it'll be added in to that cost.</p><p></p><p><em>Mark of Justice</em> and <em>Scrying</em> are both Cleric 5 spells, so we're looking at adding that to the base DUngeon Ring cost (along with the second half of the <em>Status</em> cost, since the first half is already part of the Ring's cost). The "master" bracelet the maker has and keeps is the high-cost item; the "prisoner" bracelets are effectively cursed items so very low cost (as Stormonu pointed out). Raise the caster level to 9th, to be sure all spells can be cast; being a bracelet (Wondrous Item) as opposed to a Ring shouldn't cost anything extra. We have the basic value of 16,000 gp for the "Jailer's Ring" of the Dungeon Rings set, and 250 for each "Prisoner's Ring;" raising the caster level of the existing item gets us to 18,000 gp and 281 gp plus change (let's round that down to 280 for simplicity) respectively.</p><p></p><p>Two effects are being added here: the <em>Mark of Justice</em>, which is of like level/strength to the <em>Scrying</em> which is already part of the item, and another <em>Status</em>, to allow the "Prisoner's Bracelets" to monitor each other. <em>Status</em> is Cleric 2, so we'll go with 2 x 9 x 2,000 gp for that cost (36,000 total,and don't charge the "multiple different abilities" extra cost since this is just using the same spell with more links). <em>Mark of Justice</em> is Cleric 5, so we get 5 x 9 x 2,000 gp (90,000 total) x 1.5 for the "multiple different abilities" extra cost for a total of 135,000 gp. That adds an immense 171,000 gp to the 18,000, for a total of 189,000 gp for the "Jailer's Bracelet" of this set- clearly absurdly expensive (this is no Ring of Elemental Command)! So maybe the estimate is off. No Ring with a caster level of 9th has a price higher than 75,000 (Ring of Telekinesis), in the Core Rules, so I suggest lowering this thing's price to about 60,000 (ballpark).</p><p></p><p>That's the main bracelet. The ones the PCs get are, of course, cursed, so they're much cheaper. If we keep the same price ratio of the Dungeon Rings, we'd get the "prisoner" ones being 1/64 the price of the "jailer" one, so estimate 1,000 gp for the PCs' bracelets based on my ballpark 60 grand for the main one.</p><p></p><p>Magic item pricing is more art than science, and always has been. Don't worry about being lost at the start (especially for an item so complex).</p></blockquote><p></p>
[QUOTE="paradox42, post: 6175351, member: 29746"] My take: (1) I wouldn't even charge for this- it's a magic item with lots of more powerful effects, and magic rings resize to fit their wearers- so these bracelets likely would too. So they can already change. Turning into tattoos would be just part of the effect that makes them hard to remove. (2) [I]Status[/I] spell, beyond any doubt. And as Keldin pointed out, the Dungeon Rings already do something a lot like this, though they do [B]not[/B] evidently let "prisoners" monitor each other as these bracelets would. But they do let the "jailer" [I]Status[/I] the "prisoners." Say, perhaps, double the cost of regular [I]Status[/I] to represent the extra links between all the items in the set- but [I]Status[/I] is low-level, so no need to go more than double. (3) This is a standard effect for any Cursed item to have, and (of course) as Keldin pointed out, the Dungeon Rings do exactly this. (4) I'll hazard a guess that "only a specific person" was what the OP had in mind for this, and more precisely the person who made the bracelets the PCs have and gave them to the PCs. This would indicate that that person has the "jailer" bracelet, so again, the Dungeon Rings are exactly what you want. (5) [I]Mark of Justice[/I] is the obvious spell effect to use here. And this is extra, on top of the DUngeon Rings, so it'll be added in to that cost. [I]Mark of Justice[/I] and [I]Scrying[/I] are both Cleric 5 spells, so we're looking at adding that to the base DUngeon Ring cost (along with the second half of the [I]Status[/I] cost, since the first half is already part of the Ring's cost). The "master" bracelet the maker has and keeps is the high-cost item; the "prisoner" bracelets are effectively cursed items so very low cost (as Stormonu pointed out). Raise the caster level to 9th, to be sure all spells can be cast; being a bracelet (Wondrous Item) as opposed to a Ring shouldn't cost anything extra. We have the basic value of 16,000 gp for the "Jailer's Ring" of the Dungeon Rings set, and 250 for each "Prisoner's Ring;" raising the caster level of the existing item gets us to 18,000 gp and 281 gp plus change (let's round that down to 280 for simplicity) respectively. Two effects are being added here: the [I]Mark of Justice[/I], which is of like level/strength to the [I]Scrying[/I] which is already part of the item, and another [I]Status[/I], to allow the "Prisoner's Bracelets" to monitor each other. [I]Status[/I] is Cleric 2, so we'll go with 2 x 9 x 2,000 gp for that cost (36,000 total,and don't charge the "multiple different abilities" extra cost since this is just using the same spell with more links). [I]Mark of Justice[/I] is Cleric 5, so we get 5 x 9 x 2,000 gp (90,000 total) x 1.5 for the "multiple different abilities" extra cost for a total of 135,000 gp. That adds an immense 171,000 gp to the 18,000, for a total of 189,000 gp for the "Jailer's Bracelet" of this set- clearly absurdly expensive (this is no Ring of Elemental Command)! So maybe the estimate is off. No Ring with a caster level of 9th has a price higher than 75,000 (Ring of Telekinesis), in the Core Rules, so I suggest lowering this thing's price to about 60,000 (ballpark). That's the main bracelet. The ones the PCs get are, of course, cursed, so they're much cheaper. If we keep the same price ratio of the Dungeon Rings, we'd get the "prisoner" ones being 1/64 the price of the "jailer" one, so estimate 1,000 gp for the PCs' bracelets based on my ballpark 60 grand for the main one. Magic item pricing is more art than science, and always has been. Don't worry about being lost at the start (especially for an item so complex). [/QUOTE]
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