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<blockquote data-quote="JustKim" data-source="post: 3338069" data-attributes="member: 5478"><p>Joke or not, this could be intimidating. Your reader is led to believe some of your gaming group <em>is</em> made up of professional actors.</p><p>I wouldn't be this demanding. You will run off more reliable players than you will dissuade flaky players by asking them to make your game a priority. It's better to just tell someone who keeps missing that it isn't working out, and I find that they usually agree with you at that point.</p><p>As opposed to what? A group that goes out into the back lot for a pit fight over rules arguments? This seems unnecessary!</p><p>Rambles on something fierce. I don't see this accomplishing much. Make the key points short and sweet: DM-shared world, players needed.</p><p>This is deconstructive. Young players do not want to hear that you begrudgingly tolerate them. Just mention the age of your group, short and sweet: 30+ group but players of all ages are welcome.</p><p>This is another one that could be shortened quite a bit. Put Portland up front because location is the most important tidbit. Say there's no smoking in the building.</p><p>The bit about not smoking in front of the building, in case you walk past on your way for a snack, is a little ridiculous IMO. If you loathe the smell of cigarettes that much, just say no smokers period. People who smoke will come to the game smelling like smoke even if they're not smoking. This is unavoidable.</p><p></p><p></p><p>Basically my advice is to shorten everything considerably and be a little less demanding. You can ask people to wipe their feet when they're actually there, although you will want to be up front about the smoking thing.</p></blockquote><p></p>
[QUOTE="JustKim, post: 3338069, member: 5478"] Joke or not, this could be intimidating. Your reader is led to believe some of your gaming group [i]is[/i] made up of professional actors. I wouldn't be this demanding. You will run off more reliable players than you will dissuade flaky players by asking them to make your game a priority. It's better to just tell someone who keeps missing that it isn't working out, and I find that they usually agree with you at that point. As opposed to what? A group that goes out into the back lot for a pit fight over rules arguments? This seems unnecessary! Rambles on something fierce. I don't see this accomplishing much. Make the key points short and sweet: DM-shared world, players needed. This is deconstructive. Young players do not want to hear that you begrudgingly tolerate them. Just mention the age of your group, short and sweet: 30+ group but players of all ages are welcome. This is another one that could be shortened quite a bit. Put Portland up front because location is the most important tidbit. Say there's no smoking in the building. The bit about not smoking in front of the building, in case you walk past on your way for a snack, is a little ridiculous IMO. If you loathe the smell of cigarettes that much, just say no smokers period. People who smoke will come to the game smelling like smoke even if they're not smoking. This is unavoidable. Basically my advice is to shorten everything considerably and be a little less demanding. You can ask people to wipe their feet when they're actually there, although you will want to be up front about the smoking thing. [/QUOTE]
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