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Help a Paladin out Bro. AKA rewarding Paladins.
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<blockquote data-quote="Hawk Diesel" data-source="post: 7821491" data-attributes="member: 59848"><p>So I'm currently playing a paladin in one game. He is a paladin of the god of light in the campaign world and has always upheld the values of that god. He gives all his treasure away to the poor, abstains from killing people in combat, and spends 90% of his lay on hands pool on NPCs that the party comes across. The other characters hate it (though the players enjoy the banter it leads to). Anyways, throughout the entire campaign my character was absolutely righteous, until after suffering a number of personal (non-combat) defeats and doubts (due to the consistency with which his fellow paladin fall and turn to evil), he makes a mistake. The intention was good (save his companions and give them an edge in stopping a greater evil), but he still fell and sold his soul.</p><p></p><p>Long story short, my character's deity personally intervened due to his history of doing the right thing even when it was the more difficult choice. This not only provided a path to redemption, but this is a game where the gods do not really directly interfere in the mortal world. So the fact that this deity made direct contact and intervened personally meant everything to my character and bolstered his faith immensely.</p><p></p><p>TL;DR: A paladin shouldn't be rewarded all that often for following their code and values. But a good DM keeps track of it, and makes the player and character know it when they need it most.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7821491, member: 59848"] So I'm currently playing a paladin in one game. He is a paladin of the god of light in the campaign world and has always upheld the values of that god. He gives all his treasure away to the poor, abstains from killing people in combat, and spends 90% of his lay on hands pool on NPCs that the party comes across. The other characters hate it (though the players enjoy the banter it leads to). Anyways, throughout the entire campaign my character was absolutely righteous, until after suffering a number of personal (non-combat) defeats and doubts (due to the consistency with which his fellow paladin fall and turn to evil), he makes a mistake. The intention was good (save his companions and give them an edge in stopping a greater evil), but he still fell and sold his soul. Long story short, my character's deity personally intervened due to his history of doing the right thing even when it was the more difficult choice. This not only provided a path to redemption, but this is a game where the gods do not really directly interfere in the mortal world. So the fact that this deity made direct contact and intervened personally meant everything to my character and bolstered his faith immensely. TL;DR: A paladin shouldn't be rewarded all that often for following their code and values. But a good DM keeps track of it, and makes the player and character know it when they need it most. [/QUOTE]
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Help a Paladin out Bro. AKA rewarding Paladins.
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