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<blockquote data-quote="Lord_Anthrax" data-source="post: 1495932" data-attributes="member: 2666"><p>I have to chime in for the Forgotten Realms. It's a very large and richly detailed world, with more plot threads than you can shake a stick at for all levels of play to get involved in, numerous organizations good and bad for your players to interact with, and dozens of regions with just about any kind of fantastic flavor you could want. High Seas adventure? Got it. Jungle exploration? Got it. European-based fantasy inspired by the myth and legend of several cultures? Got it. City-based intrigue? Got it. Another factor is familiarity. More players know something of the workings of the Realms than any other setting, so there's far less work for you as a DM integrating them into the world.</p><p></p><p>A lot of people have complaints about the Realms. Most fall into two camps, those being:</p><p></p><p>1)The setting is too canonized, too detailed, there's no room for me to be creative or shake things up.</p><p>2)The setting is too clogged with "Golden Goose" uber-NPC's that everyone hates/tries to emulate.</p><p></p><p>These are easily overcome. Number 1 is fine example of good ole Rule 0. It's YOUR game. The Setting is just a guidebook. Change it however you like, include, add and remove freely. And if a player starts whining that you're "Not running the Realms right!" simply step aside and tell him the game is his to run, since you obviously aren't equipped for it. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>As for number 2, it's real simple. Just because they're part of the world doesn't mean you have to have them appear in the game. Ever. The Realms are VAST. The likelihood of someone like Drizzt showing up in a game set in, say, Sembia is slim to none. Even if you set your game in Shadowdale, it's highly unlikely they'll ever see Elminster if there's not a REALLY good reason for it. And even if they do, it's also unlikely they'll know it was him. My point is, as long as the PC's are the stars of the show, what does it matter if these NPC's exist? They're there for spice, and like in cooking, spice is good if used correctly, and horrible if not.</p><p></p><p>My suggestion is to give the Realms a once-over. If you don't like it, fine. If you do, also fine. It's just one man's opinion.</p></blockquote><p></p>
[QUOTE="Lord_Anthrax, post: 1495932, member: 2666"] I have to chime in for the Forgotten Realms. It's a very large and richly detailed world, with more plot threads than you can shake a stick at for all levels of play to get involved in, numerous organizations good and bad for your players to interact with, and dozens of regions with just about any kind of fantastic flavor you could want. High Seas adventure? Got it. Jungle exploration? Got it. European-based fantasy inspired by the myth and legend of several cultures? Got it. City-based intrigue? Got it. Another factor is familiarity. More players know something of the workings of the Realms than any other setting, so there's far less work for you as a DM integrating them into the world. A lot of people have complaints about the Realms. Most fall into two camps, those being: 1)The setting is too canonized, too detailed, there's no room for me to be creative or shake things up. 2)The setting is too clogged with "Golden Goose" uber-NPC's that everyone hates/tries to emulate. These are easily overcome. Number 1 is fine example of good ole Rule 0. It's YOUR game. The Setting is just a guidebook. Change it however you like, include, add and remove freely. And if a player starts whining that you're "Not running the Realms right!" simply step aside and tell him the game is his to run, since you obviously aren't equipped for it. :] As for number 2, it's real simple. Just because they're part of the world doesn't mean you have to have them appear in the game. Ever. The Realms are VAST. The likelihood of someone like Drizzt showing up in a game set in, say, Sembia is slim to none. Even if you set your game in Shadowdale, it's highly unlikely they'll ever see Elminster if there's not a REALLY good reason for it. And even if they do, it's also unlikely they'll know it was him. My point is, as long as the PC's are the stars of the show, what does it matter if these NPC's exist? They're there for spice, and like in cooking, spice is good if used correctly, and horrible if not. My suggestion is to give the Realms a once-over. If you don't like it, fine. If you do, also fine. It's just one man's opinion. [/QUOTE]
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