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<blockquote data-quote="Setanta" data-source="post: 1496577" data-attributes="member: 2183"><p>Yeah, Midnight is really cool, but with the difference magic system and lack of divine magic, it's fairly different than standard D&D. If you want something reasonably close for you first game back, hold off on Midnight. Maybe your second campaign...</p><p> </p><p></p><p>FR is cool. The FRCS is a great campaign book. It's really the stick to measure all other campaign books against. You can run it with just that book, or there's a wealth of other information out there if you want more crunch or source material. I've never used it, as it's too detailed for my tastes, but some people really appreciate that level of detail being done ahead of time for them. One thing to think about though- if your players have read many of the novels that you haven't, you might get into situations where they disagree with your interpretation of the world. If you don't think that will be a problem, either because they haven't read the novels or your players aren't like that, great. </p><p> </p><p></p><p>Me too. If your top priority is a setting that makes sense and has detailed weather patterns and trading routes, this is a good one. It just doesn't inspire me though. It has plenty of loyal fans, though, so there's something there for some people.</p><p> </p><p> </p><p>BiggusGeekus took care of Bluffside pretty well. Hamlet of Thumble is half adventure, half sourcebook. It's not enough to run a whole campaign. It's a good way to start a campaign, but after the first adventure (or two if you get the second one), you're on your own for now. Ed Cha will be coming out with more stuff, but right now, if you want more of a full setting, go with FRCS or something like that, and then maybe slide the Hamlet of Thumble right in. It's pretty easily transportable to other settings, and it's a good adventure.</p></blockquote><p></p>
[QUOTE="Setanta, post: 1496577, member: 2183"] Yeah, Midnight is really cool, but with the difference magic system and lack of divine magic, it's fairly different than standard D&D. If you want something reasonably close for you first game back, hold off on Midnight. Maybe your second campaign... FR is cool. The FRCS is a great campaign book. It's really the stick to measure all other campaign books against. You can run it with just that book, or there's a wealth of other information out there if you want more crunch or source material. I've never used it, as it's too detailed for my tastes, but some people really appreciate that level of detail being done ahead of time for them. One thing to think about though- if your players have read many of the novels that you haven't, you might get into situations where they disagree with your interpretation of the world. If you don't think that will be a problem, either because they haven't read the novels or your players aren't like that, great. Me too. If your top priority is a setting that makes sense and has detailed weather patterns and trading routes, this is a good one. It just doesn't inspire me though. It has plenty of loyal fans, though, so there's something there for some people. BiggusGeekus took care of Bluffside pretty well. Hamlet of Thumble is half adventure, half sourcebook. It's not enough to run a whole campaign. It's a good way to start a campaign, but after the first adventure (or two if you get the second one), you're on your own for now. Ed Cha will be coming out with more stuff, but right now, if you want more of a full setting, go with FRCS or something like that, and then maybe slide the Hamlet of Thumble right in. It's pretty easily transportable to other settings, and it's a good adventure. [/QUOTE]
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