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<blockquote data-quote="SoulsFury" data-source="post: 1496628" data-attributes="member: 4174"><p>I can't believe Bluffside was mentioned before Freeport (not to say I don't like Bluffside). Freeport is the perfect generic city setting to run a campaign in. Its in no specific world so you can choose which setting to use later on. Freeport can easily be the only place your players in the campaign and it has great product support.</p><p></p><p>Freeport is a "pirate" port. Maruaders, thieves, sea lords, whatever, are found here. It has a swashbuckling type feel to it and its very fun city to play in. The first 3 adventures for it were great and there are 3 more adventure books out for it as well, plus one in Dungeon Magazine. To run the city all you really need are the adventures, but there is a source book Freeport, the City of Adventure.</p><p></p><p>The setting makes no changes to the basic classes or races. I took to Freeport because it was so easy just to put the island the city is on in my campaign world. You can litterally drop it anywhere and it makes for great campaign ideas. The intrigue and murder in the city is great. The adventures are easy for new DMs and easily changed if thats what you want.</p><p></p><p>Nik</p></blockquote><p></p>
[QUOTE="SoulsFury, post: 1496628, member: 4174"] I can't believe Bluffside was mentioned before Freeport (not to say I don't like Bluffside). Freeport is the perfect generic city setting to run a campaign in. Its in no specific world so you can choose which setting to use later on. Freeport can easily be the only place your players in the campaign and it has great product support. Freeport is a "pirate" port. Maruaders, thieves, sea lords, whatever, are found here. It has a swashbuckling type feel to it and its very fun city to play in. The first 3 adventures for it were great and there are 3 more adventure books out for it as well, plus one in Dungeon Magazine. To run the city all you really need are the adventures, but there is a source book Freeport, the City of Adventure. The setting makes no changes to the basic classes or races. I took to Freeport because it was so easy just to put the island the city is on in my campaign world. You can litterally drop it anywhere and it makes for great campaign ideas. The intrigue and murder in the city is great. The adventures are easy for new DMs and easily changed if thats what you want. Nik [/QUOTE]
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