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<blockquote data-quote="Nifelhein" data-source="post: 1496636" data-attributes="member: 14129"><p>Also, there is Dawnforge, by the same Fantasy Flight Games, I don't own the book from what I have read here and there it is a World in the Golden Age, heroic deeds and great events are yet to happen, if driws are going to become what we think of them or not, for example, is something yet to be deefined, possibly by the very players characters.</p><p></p><p>It has new classes, cannot comment much on them, but there is the disciple, one that draws power rfom the immortals and has a closer tie to the area where those dwell (in Dawnforge the gods are called immortals and dwell in the world itself, they are more mundane than the standard gods are, closer to Farlenght from greyhawk, in my opinion).</p><p></p><p>It has complete stats for races in the world and each one of them advances by two methods during character evolutuion, first by racial transformations and second by ome kin of "talents". The Ogre, for example, gains the space one such creature has at some point, a extremely well designed race that can be used since the beggining of the game, this system works better than the savage species one because it takes race development alongside character class development instead of using onlu one of them.</p><p></p><p>There is some change to the magic mostly because they change the idaa of schools. Someone else might scoop more or correct me here too.</p></blockquote><p></p>
[QUOTE="Nifelhein, post: 1496636, member: 14129"] Also, there is Dawnforge, by the same Fantasy Flight Games, I don't own the book from what I have read here and there it is a World in the Golden Age, heroic deeds and great events are yet to happen, if driws are going to become what we think of them or not, for example, is something yet to be deefined, possibly by the very players characters. It has new classes, cannot comment much on them, but there is the disciple, one that draws power rfom the immortals and has a closer tie to the area where those dwell (in Dawnforge the gods are called immortals and dwell in the world itself, they are more mundane than the standard gods are, closer to Farlenght from greyhawk, in my opinion). It has complete stats for races in the world and each one of them advances by two methods during character evolutuion, first by racial transformations and second by ome kin of "talents". The Ogre, for example, gains the space one such creature has at some point, a extremely well designed race that can be used since the beggining of the game, this system works better than the savage species one because it takes race development alongside character class development instead of using onlu one of them. There is some change to the magic mostly because they change the idaa of schools. Someone else might scoop more or correct me here too. [/QUOTE]
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