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<blockquote data-quote="Arrgh! Mark!" data-source="post: 3526120" data-attributes="member: 14559"><p>Pretty simple to add interaction.</p><p></p><p>People talk before they fight; only a psychopath would prefer to attack a well-prepared party of adventurers than bargain his way out.. People surrender before they die. People shosimw mercy before they kill.</p><p></p><p>Political intrigue is simple. Just add PC's to any situation and watch hilarity ensue.</p><p></p><p>Create two factions. Let us call them the Capulets and the Montagues. They hate one another and often have small skirmishes.</p><p></p><p>One capulet, a nasty fighter named Tybalt, has just killed a fellow named Mercutio. A fellow named Romeo wants Tybalt dead; Romeo hires the PC's because he's not a good fighter. </p><p></p><p>So. PC's kill Tybalt.</p><p></p><p>In retaliation, the Capulets kill Romeo and put his head on a pike; the PC's may happen to be caught in the crossfire, or maybe not. The Capulets don't like the PC's but are entirely willing to pay them as mercenaries. The Capulets approach the PC's and offer money, marriage to a 14 year old girl, or lands and so forth. The montagues raise their offer. </p><p></p><p>The PC's may work for both sides as mercenaries for a while. They need to get to know the big names. </p><p></p><p>The PC's are working for one side. The other side pays another mercenary group to keep the PC's in check, effectively stabilising power again; the PC's destroy the other group, unbalancing it yet again. </p><p></p><p>It gets to the point where the PC's understand their own value, and both families want the PC's dead. </p><p></p><p>It's up to the PC's to then be alive, rich, and happy by the end of the campaign. </p><p></p><p>When PC's do something, think of the reaction, basically. Some actions will cause no reaction. Some will cause a lot. You will find that as soon as the PC's stop being hired swords and start using the families around them for a purpose you have just made a political game.</p><p></p><p>Or, well, you could just have the PC's kill more and more people until everyone is dead but them. Thats also the way of things.</p><p></p><p></p><p>Games like this can have bucket loads of combat, too - no need to worry about that. Just think of how any power imbalance can be stablised; neither family wants to be the lesser family, basically. Tensions will always raise the more people are killed. Mistakes will be made as tension raises.</p><p></p><p>I suggest you watch Yojimbo by Kurosawa. Admittedly, Sanjuro doesn't walk away with tons of money. But he does walk away with having been directly responsible for killing at least sixty odd people in a two hour movie. And thats the fun bit.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 3526120, member: 14559"] Pretty simple to add interaction. People talk before they fight; only a psychopath would prefer to attack a well-prepared party of adventurers than bargain his way out.. People surrender before they die. People shosimw mercy before they kill. Political intrigue is simple. Just add PC's to any situation and watch hilarity ensue. Create two factions. Let us call them the Capulets and the Montagues. They hate one another and often have small skirmishes. One capulet, a nasty fighter named Tybalt, has just killed a fellow named Mercutio. A fellow named Romeo wants Tybalt dead; Romeo hires the PC's because he's not a good fighter. So. PC's kill Tybalt. In retaliation, the Capulets kill Romeo and put his head on a pike; the PC's may happen to be caught in the crossfire, or maybe not. The Capulets don't like the PC's but are entirely willing to pay them as mercenaries. The Capulets approach the PC's and offer money, marriage to a 14 year old girl, or lands and so forth. The montagues raise their offer. The PC's may work for both sides as mercenaries for a while. They need to get to know the big names. The PC's are working for one side. The other side pays another mercenary group to keep the PC's in check, effectively stabilising power again; the PC's destroy the other group, unbalancing it yet again. It gets to the point where the PC's understand their own value, and both families want the PC's dead. It's up to the PC's to then be alive, rich, and happy by the end of the campaign. When PC's do something, think of the reaction, basically. Some actions will cause no reaction. Some will cause a lot. You will find that as soon as the PC's stop being hired swords and start using the families around them for a purpose you have just made a political game. Or, well, you could just have the PC's kill more and more people until everyone is dead but them. Thats also the way of things. Games like this can have bucket loads of combat, too - no need to worry about that. Just think of how any power imbalance can be stablised; neither family wants to be the lesser family, basically. Tensions will always raise the more people are killed. Mistakes will be made as tension raises. I suggest you watch Yojimbo by Kurosawa. Admittedly, Sanjuro doesn't walk away with tons of money. But he does walk away with having been directly responsible for killing at least sixty odd people in a two hour movie. And thats the fun bit. [/QUOTE]
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