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<blockquote data-quote="Fanaelialae" data-source="post: 6497439" data-attributes="member: 53980"><p>The bard is still a jack of all trades, he's simply dropped the master of none part. Particularly if you choose College of Valor, you're a reasonably competent front-line combatant. They're also very skilled and a fully competent caster (particularly if you choose College of Lore).</p><p></p><p>The cleric is largely the same as it's always been, although if you're looking for a more fighter-ish type you'll want Domain of War. The biggest change is that there's no generic cleric, but rather every domain is a different kind of specialty priest.</p><p></p><p>Druids haven't changed too much, although Moon druids have a greater focus on shape-shifting.</p><p></p><p>Sorcerers are basically wizards whose magic comes to them innately. Their meta-magic ability allows them to modify their spells on the fly, although they can't change their spell selection the way a wizard can. I'd say they're just as powerful, but have a more tactical versatility (as opposed to the wizard's strategic versatility of being able to prepare the right spell for the right situation).</p><p></p><p>Warlocks are casters who draw their powers from a pact they've made with a supernatural entity. As opposed to other casters, for whom magic is largely a daily resource, their focus is primarily on at-will, always-on, and encounter-based (recharge on a short rest) magic.</p><p></p><p>Wizards are basically what you remember, although every wizard is now a specialist. They don't give up schools to do so, but do gain abilities based around their specialty school.</p><p></p><p>A big difference from 2e is that no one memorizes spells anymore. Either you know spells or you prepare spells. You can expend an appropriate level spell slot to cast any of the spells you know or prepared.</p><p></p><p>If you know spells, you choose your new spells when you level up rather than each day. At that point you're locked in as to which spells are available to you. Bards, Sorcerers, and Warlocks know spells.</p><p></p><p>If you prepare spells, you can change which spells you have available to cast each day. Clerics and Druids can choose from their entire list, whereas Wizards are limited by their spellbook.</p><p></p><p>The easiest caster, in my opinion, is the Warlock. Because they know spells, you only have to worry about choosing spells when you level up. They also have a shorter list of known spells than other classes. Because most of their magic isn't a daily resource, you don't necessarily have to be quite as careful about when you should cast a spell.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6497439, member: 53980"] The bard is still a jack of all trades, he's simply dropped the master of none part. Particularly if you choose College of Valor, you're a reasonably competent front-line combatant. They're also very skilled and a fully competent caster (particularly if you choose College of Lore). The cleric is largely the same as it's always been, although if you're looking for a more fighter-ish type you'll want Domain of War. The biggest change is that there's no generic cleric, but rather every domain is a different kind of specialty priest. Druids haven't changed too much, although Moon druids have a greater focus on shape-shifting. Sorcerers are basically wizards whose magic comes to them innately. Their meta-magic ability allows them to modify their spells on the fly, although they can't change their spell selection the way a wizard can. I'd say they're just as powerful, but have a more tactical versatility (as opposed to the wizard's strategic versatility of being able to prepare the right spell for the right situation). Warlocks are casters who draw their powers from a pact they've made with a supernatural entity. As opposed to other casters, for whom magic is largely a daily resource, their focus is primarily on at-will, always-on, and encounter-based (recharge on a short rest) magic. Wizards are basically what you remember, although every wizard is now a specialist. They don't give up schools to do so, but do gain abilities based around their specialty school. A big difference from 2e is that no one memorizes spells anymore. Either you know spells or you prepare spells. You can expend an appropriate level spell slot to cast any of the spells you know or prepared. If you know spells, you choose your new spells when you level up rather than each day. At that point you're locked in as to which spells are available to you. Bards, Sorcerers, and Warlocks know spells. If you prepare spells, you can change which spells you have available to cast each day. Clerics and Druids can choose from their entire list, whereas Wizards are limited by their spellbook. The easiest caster, in my opinion, is the Warlock. Because they know spells, you only have to worry about choosing spells when you level up. They also have a shorter list of known spells than other classes. Because most of their magic isn't a daily resource, you don't necessarily have to be quite as careful about when you should cast a spell. [/QUOTE]
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