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<blockquote data-quote="Fralex" data-source="post: 6497465" data-attributes="member: 6785902"><p>Well, I don't have all the answers, but I think I can answer these ones. I've been a wizard and a sorcerer, and my brother is a warlock.</p><p></p><p>How strong are wizards? Well, their biggest strength is the amount of spells they access, even if they can't use them all at the same time. They're also the best at using "ritual spells," which are like normal spells but you can cast them at less of a cost by spending extra time during the casting process. Most classes need to at least prepare the spell to cast it as a ritual, but wizards can do it for any spell in their spellbooks. Wizards typically get weaker toward the end of the day when their spell slots run low, and of course they can't survive in physical combat very long.</p><p></p><p>Are sorcerers still just wizards with a slightly different way of casting? Not as much anymore. Sorcerers have gradually come into their own in the past two editions, and although most of the spells they can learn are also wizard spells, they have some unique mechanics. They learn less spells, but these spells are always ready to cast. They also get a ton of cantrips at the start, which is nice. They have a special pool of points they can spend to make minor adjustments to their spells on the fly, or squeeze out an extra spell slot in a pinch. They're quite versatile with what they have, but wizards have more options. Like wizards, they get tired out towards the end of the day.</p><p></p><p>What are warlocks? <em>Weird.</em> But interesting! Compared to sorcerers and wizards, they run out of steam very quickly. They typically can only cast two spells before needing to rest. They make up for this by being able to recharge most of their magic in just 1 hour, as opposed to the other two mages' eight hours. They perform better the more often they can take a break between fights, and unlike sorcerers and wizards they can use simple weapons and armor pretty well as a fallback. They also have <em>eldritch blast</em>, one of the best ranged attacks in the game, and are very customizable. Their Eldritch Invocations are sort of a collection of little feats just for warlocks, as is the Pact Boon. It's all pretty flavorful.</p><p></p><p>As for which spellcaster is the easiest, that's probably the cleric, in my opinion. Preparing and casting is very straightforward: you learn every spell on the cleric list, plus a few others your specific god grants for free. You spend slots to cast spells, and regain slots with an 8-hour rest. You get this "Channel Divinity" thing you can use once between 1-hour rests, which lets you siphon power off your deity to do something big, like repel the undead or massively boost the accuracy of one attack. Fun stuff.</p><p></p><p>Druids are a lot like clerics, but they shapeshift instead of Channel Divinity. You can either specialize in shapeshifting or spellcasting when you pick your Druid Circle.</p><p></p><p>Bards know a few spells from every class's list, plus a few unique ones. They can bestow a single-use "inspiration die" on allies, which they can spend to boost a roll they make later.</p><p></p><p>(These last few classes I don't have as much experience with)</p></blockquote><p></p>
[QUOTE="Fralex, post: 6497465, member: 6785902"] Well, I don't have all the answers, but I think I can answer these ones. I've been a wizard and a sorcerer, and my brother is a warlock. How strong are wizards? Well, their biggest strength is the amount of spells they access, even if they can't use them all at the same time. They're also the best at using "ritual spells," which are like normal spells but you can cast them at less of a cost by spending extra time during the casting process. Most classes need to at least prepare the spell to cast it as a ritual, but wizards can do it for any spell in their spellbooks. Wizards typically get weaker toward the end of the day when their spell slots run low, and of course they can't survive in physical combat very long. Are sorcerers still just wizards with a slightly different way of casting? Not as much anymore. Sorcerers have gradually come into their own in the past two editions, and although most of the spells they can learn are also wizard spells, they have some unique mechanics. They learn less spells, but these spells are always ready to cast. They also get a ton of cantrips at the start, which is nice. They have a special pool of points they can spend to make minor adjustments to their spells on the fly, or squeeze out an extra spell slot in a pinch. They're quite versatile with what they have, but wizards have more options. Like wizards, they get tired out towards the end of the day. What are warlocks? [I]Weird.[/I] But interesting! Compared to sorcerers and wizards, they run out of steam very quickly. They typically can only cast two spells before needing to rest. They make up for this by being able to recharge most of their magic in just 1 hour, as opposed to the other two mages' eight hours. They perform better the more often they can take a break between fights, and unlike sorcerers and wizards they can use simple weapons and armor pretty well as a fallback. They also have [I]eldritch blast[/I], one of the best ranged attacks in the game, and are very customizable. Their Eldritch Invocations are sort of a collection of little feats just for warlocks, as is the Pact Boon. It's all pretty flavorful. As for which spellcaster is the easiest, that's probably the cleric, in my opinion. Preparing and casting is very straightforward: you learn every spell on the cleric list, plus a few others your specific god grants for free. You spend slots to cast spells, and regain slots with an 8-hour rest. You get this "Channel Divinity" thing you can use once between 1-hour rests, which lets you siphon power off your deity to do something big, like repel the undead or massively boost the accuracy of one attack. Fun stuff. Druids are a lot like clerics, but they shapeshift instead of Channel Divinity. You can either specialize in shapeshifting or spellcasting when you pick your Druid Circle. Bards know a few spells from every class's list, plus a few unique ones. They can bestow a single-use "inspiration die" on allies, which they can spend to boost a roll they make later. (These last few classes I don't have as much experience with) [/QUOTE]
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