Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
HELP action automatic? Clarification and thoughts...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7302226" data-attributes="member: 6919838"><p>As pointed out by Li Shenron the working together gives a wide latitude for the Gm to be reasonable about these things. </p><p></p><p>Additionally a Gm can require any given task to require proficiency so that is another level of filtering for say things like deep research help and such.</p><p></p><p>But for the combat benefit itself, i am pretty liberal with it being able to be done... after all it can be as simple as a distraction. Given the loss of an action that could have been combat, its something i like to encourage for PCs instead of discourage.</p><p></p><p>As for a familiar, they are acting independently and i generally treat the obey commands a not the same as specific direction of maneuvers in combat (unless a bonus action is spent like it works with many summons/pet type effects..) </p><p></p><p>So for combat, i see it as a good option for tactical play to be encourage. For out of combat when it makes sense it works well to involve others and encourage teamwork but has enough openings for sensible restrictions to keep it in line. </p><p></p><p>It also is a great way to resolve "gang rolls."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7302226, member: 6919838"] As pointed out by Li Shenron the working together gives a wide latitude for the Gm to be reasonable about these things. Additionally a Gm can require any given task to require proficiency so that is another level of filtering for say things like deep research help and such. But for the combat benefit itself, i am pretty liberal with it being able to be done... after all it can be as simple as a distraction. Given the loss of an action that could have been combat, its something i like to encourage for PCs instead of discourage. As for a familiar, they are acting independently and i generally treat the obey commands a not the same as specific direction of maneuvers in combat (unless a bonus action is spent like it works with many summons/pet type effects..) So for combat, i see it as a good option for tactical play to be encourage. For out of combat when it makes sense it works well to involve others and encourage teamwork but has enough openings for sensible restrictions to keep it in line. It also is a great way to resolve "gang rolls." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
HELP action automatic? Clarification and thoughts...
Top