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Help add plots to my campaign
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<blockquote data-quote="mythusmage" data-source="post: 1726478" data-attributes="member: 571"><p>I must admit I'm not up on the setting either, but I can pass along a few suggestions.</p><p></p><p>1. Find out what your player's have in mind for their PCs. What are their plans? Their hopes and aspirations? What concerns them? What draws their attention?</p><p></p><p>2. Who else lives there? What are their plans, their hopes and aspirations? How do they intend to realize their dreams? Establishing what other folks are doing can go a long way towards setting up new adventures.</p><p></p><p>3. What would your players do if their plans were bollixed, disrupted, stymied, and/or upset? What would your NPCs do if their plans were bollixed, disrupted, stymied, and/or upset? Get that established and you've gone a step further in any possible adventure.</p><p></p><p>4. Establish what would then happen if such and such occurred. Who takes over should the Big Bad get killed (or other wise disposed of)? What if his lieutenant meets his end? Or both of them? How do the villains handle unforseen events? How do the players?</p><p></p><p>5. Be ready to promote NPCs. From Extras to Supporting Cast to Major Player as necessary. The innkeep stated out for a one time encounter could end up with a major role. Heck, with someone willing to take on the part he could become a PC.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1726478, member: 571"] I must admit I'm not up on the setting either, but I can pass along a few suggestions. 1. Find out what your player's have in mind for their PCs. What are their plans? Their hopes and aspirations? What concerns them? What draws their attention? 2. Who else lives there? What are their plans, their hopes and aspirations? How do they intend to realize their dreams? Establishing what other folks are doing can go a long way towards setting up new adventures. 3. What would your players do if their plans were bollixed, disrupted, stymied, and/or upset? What would your NPCs do if their plans were bollixed, disrupted, stymied, and/or upset? Get that established and you've gone a step further in any possible adventure. 4. Establish what would then happen if such and such occurred. Who takes over should the Big Bad get killed (or other wise disposed of)? What if his lieutenant meets his end? Or both of them? How do the villains handle unforseen events? How do the players? 5. Be ready to promote NPCs. From Extras to Supporting Cast to Major Player as necessary. The innkeep stated out for a one time encounter could end up with a major role. Heck, with someone willing to take on the part he could become a PC. Hope this helps. [/QUOTE]
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