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Community
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Help adding spellcasting levels to a monster.
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<blockquote data-quote="Seravin" data-source="post: 1539769" data-attributes="member: 6783"><p>Shapechanger is no longer a monster type in 3.5. Under the 3.5 the bhut should be either a monstrous humanoid, aberration, or undead - whichever is the most appropriate. I'd probably say type: Monstrous Humanoid [Shapechanger].</p><p></p><p></p><p></p><p></p><p>Page 293 and 294 of the Monster Manual have a pretty good explanation, but essentially 3.5 recognizes that not all Character Classes benefits monsters equally. For example, a troll gets more mileage out of a barbarian level then a wizard level since the barbarian plays to the troll's strengths.</p><p>Classes that do not play to the creature's strength only count as +1/2CR until those levels equal the creature's normal hit dice., after that the class is associated and counts as +1CR/level as normal.</p><p></p><p>So the bhut with 7HD would treat the first six levels of wizard as non-associated, giving it a CR 8. Another level of wizard (lvl7) would make it CR 8.5. Yet another level of Wizard (lvl8) would make it CR9 .5. I'd round down here though.</p><p></p><p></p><p>Not really. It depends on the monster. For example, Sorceror levels would be associated for Rakshasa, which already are treated as having Sorceror levels. Every additional Sorceror level directly adds to the spellcasting capability of the creature and the class is therefore 'associated'. </p><p></p><p>Of course, advancing monster's is always an art. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>However I find it easier under 3.5 than 3.0.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1539769, member: 6783"] Shapechanger is no longer a monster type in 3.5. Under the 3.5 the bhut should be either a monstrous humanoid, aberration, or undead - whichever is the most appropriate. I'd probably say type: Monstrous Humanoid [Shapechanger]. Page 293 and 294 of the Monster Manual have a pretty good explanation, but essentially 3.5 recognizes that not all Character Classes benefits monsters equally. For example, a troll gets more mileage out of a barbarian level then a wizard level since the barbarian plays to the troll's strengths. Classes that do not play to the creature's strength only count as +1/2CR until those levels equal the creature's normal hit dice., after that the class is associated and counts as +1CR/level as normal. So the bhut with 7HD would treat the first six levels of wizard as non-associated, giving it a CR 8. Another level of wizard (lvl7) would make it CR 8.5. Yet another level of Wizard (lvl8) would make it CR9 .5. I'd round down here though. Not really. It depends on the monster. For example, Sorceror levels would be associated for Rakshasa, which already are treated as having Sorceror levels. Every additional Sorceror level directly adds to the spellcasting capability of the creature and the class is therefore 'associated'. Of course, advancing monster's is always an art. ;) However I find it easier under 3.5 than 3.0. [/QUOTE]
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Help adding spellcasting levels to a monster.
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