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[Help] Am I a rules lawyer?
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<blockquote data-quote="WizarDru" data-source="post: 1080409" data-attributes="member: 151"><p><strong>[PLAIN]Re: Re: Re: Re: Re: [Help] Am I a rules lawyer?[/PLAIN]</strong></p><p></p><p></p><p></p><p>Give that man a cee-gar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Different groups find different ways of handling such issues appealing. Sometimes it's fun to give a descriptor, and sometimes it's just tedious. People who've played their way up to 20th level or folks who've been playing for 23+ years don't always want to hear a flowery description..and then again, sometimes they do.</p><p></p><p>It comes back to the unspoken contract, for me. The assumption that everyone's using the same set of rules. In the situation described, I could see it from both angles. However, the implication is that a resolution wasn't reached, when it sounds like it really was. The DM ruled, and decided not to rescind the ruling after discussion. He listened at the end of the game, and heard your arguments but didn't change his mind. </p><p></p><p>The question that has to be factored in, IMHO, is motivation. I will violate the rules without hesitation if it allows a character a chance to shine without interrupting the flow of the game or putting the other players at a disadvantage. In general, I still contend that the rules serve the game, not the other way around. To me, the rules are a tool that sometimes needs to back away from the fun, whether it be because of a special in-game circumstance, a cinematic opportunity, or just DM story-telling. My players and I are there to have fun, and it sounds like the paladin had more fun with his dragon knight attack than the alternative. Where it would have been a problem is if the DM is a pushover and the paladin's player is a self-absorbed glory-hound, intent on dominating the game at every turn.</p><p></p><p>All of which may be fine, if the other players don't care one way or the other. Each group is different.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1080409, member: 151"] [b][PLAIN]Re: Re: Re: Re: Re: [Help] Am I a rules lawyer?[/PLAIN][/b] Give that man a cee-gar. :) Different groups find different ways of handling such issues appealing. Sometimes it's fun to give a descriptor, and sometimes it's just tedious. People who've played their way up to 20th level or folks who've been playing for 23+ years don't always want to hear a flowery description..and then again, sometimes they do. It comes back to the unspoken contract, for me. The assumption that everyone's using the same set of rules. In the situation described, I could see it from both angles. However, the implication is that a resolution wasn't reached, when it sounds like it really was. The DM ruled, and decided not to rescind the ruling after discussion. He listened at the end of the game, and heard your arguments but didn't change his mind. The question that has to be factored in, IMHO, is motivation. I will violate the rules without hesitation if it allows a character a chance to shine without interrupting the flow of the game or putting the other players at a disadvantage. In general, I still contend that the rules serve the game, not the other way around. To me, the rules are a tool that sometimes needs to back away from the fun, whether it be because of a special in-game circumstance, a cinematic opportunity, or just DM story-telling. My players and I are there to have fun, and it sounds like the paladin had more fun with his dragon knight attack than the alternative. Where it would have been a problem is if the DM is a pushover and the paladin's player is a self-absorbed glory-hound, intent on dominating the game at every turn. All of which may be fine, if the other players don't care one way or the other. Each group is different. [/QUOTE]
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