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Help an 7th level Rogue Archer
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<blockquote data-quote="StreamOfTheSky" data-source="post: 2962159" data-attributes="member: 35909"><p>I played an archer rogue from levels 5-11 with pretty good success in combat. For me, the secret was to find feats to help out sneak attack that didn't discriminate in favor of melee (like Imp. Feint). Two very useful feats were:</p><p></p><p> 1) A feat from Song and Silence, think it was called Quicker Than the Eye. It required a dex 19, but he should have that by now. Let you make a skill check (bluff, I believe) as a move action, and if the enemy failed an opposed spot check, you could immendiately use your standard to sneak attack him. The only catch is, if you go to near epic levels, the sneak attack may not be worth losing the full attack. Note: please don't confuse this with the feat from the same book that let you make a slight of hand check to draw and sneak with a light melee weapon. That's a different feat, but everyone I know mixes them up.</p><p></p><p> 2) Staggering Strike from Complete Adventurer. Lose some SA damage to rob your opponent of full-attack actions? Sounds like a winner to me!</p><p></p><p>Also, if he has a decent cha score, level 7-8 is where UMD can really start to make the rogue great as a utility fighter. Have him take skill mastery as his first rogue ability and include UMD in the selections so he can take 10 and not worry about any nasty failures. Bluff (or whatever skill it was to use the first feat) would be another good choice for this.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 2962159, member: 35909"] I played an archer rogue from levels 5-11 with pretty good success in combat. For me, the secret was to find feats to help out sneak attack that didn't discriminate in favor of melee (like Imp. Feint). Two very useful feats were: 1) A feat from Song and Silence, think it was called Quicker Than the Eye. It required a dex 19, but he should have that by now. Let you make a skill check (bluff, I believe) as a move action, and if the enemy failed an opposed spot check, you could immendiately use your standard to sneak attack him. The only catch is, if you go to near epic levels, the sneak attack may not be worth losing the full attack. Note: please don't confuse this with the feat from the same book that let you make a slight of hand check to draw and sneak with a light melee weapon. That's a different feat, but everyone I know mixes them up. 2) Staggering Strike from Complete Adventurer. Lose some SA damage to rob your opponent of full-attack actions? Sounds like a winner to me! Also, if he has a decent cha score, level 7-8 is where UMD can really start to make the rogue great as a utility fighter. Have him take skill mastery as his first rogue ability and include UMD in the selections so he can take 10 and not worry about any nasty failures. Bluff (or whatever skill it was to use the first feat) would be another good choice for this. [/QUOTE]
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