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Help and advice for 5e spellcaster
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<blockquote data-quote="Thurmas" data-source="post: 7241645" data-attributes="member: 6866167"><p>Choose what sound fun. If everything sounds fun go with:</p><p></p><p>CotL druid. Great spell flexibility. Some control, some damage, some utility. Even if you just spent each combat casting faerie fire on your enemies, your melee heavy party would be extremely grateful. You get some healing spells, but honestly in my experience, the only healing spell you ever really need in 5E is healing word. Bonus action ranged heal to bring someone up from 0 hit points. The resource economy of the game just makes it so much more economical to save healing for short rests and hit dice.</p><p></p><p>Second vote, if you want a little less flexibility but more damage, control and utility would be a wizard. Really most of them are pretty good, but I prefer enchantment and conjuration, although evocation wouldn't be bad with your melee heavy party.</p><p></p><p>Warlock would be a distant choice 3, but I feel that they tend toward the face side of things a bit more because of charisma and invocations. I also feel they are pretty blasty which it doesn't seem you need as much, and don't have as much selection or flexibility in casting. That being said, I love Warlocks. Just not always if they are the sole caster in a group. </p><p></p><p>You said you didn't want bard (fun class though) and I'm not a big fan of sorcerers.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7241645, member: 6866167"] Choose what sound fun. If everything sounds fun go with: CotL druid. Great spell flexibility. Some control, some damage, some utility. Even if you just spent each combat casting faerie fire on your enemies, your melee heavy party would be extremely grateful. You get some healing spells, but honestly in my experience, the only healing spell you ever really need in 5E is healing word. Bonus action ranged heal to bring someone up from 0 hit points. The resource economy of the game just makes it so much more economical to save healing for short rests and hit dice. Second vote, if you want a little less flexibility but more damage, control and utility would be a wizard. Really most of them are pretty good, but I prefer enchantment and conjuration, although evocation wouldn't be bad with your melee heavy party. Warlock would be a distant choice 3, but I feel that they tend toward the face side of things a bit more because of charisma and invocations. I also feel they are pretty blasty which it doesn't seem you need as much, and don't have as much selection or flexibility in casting. That being said, I love Warlocks. Just not always if they are the sole caster in a group. You said you didn't want bard (fun class though) and I'm not a big fan of sorcerers. [/QUOTE]
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