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Help and advice for 5e spellcaster
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<blockquote data-quote="FrogReaver" data-source="post: 7242140" data-attributes="member: 6795602"><p>I really like circle of the land especially in the ops party. The problem with going a moon druid in the OPs party is that there is already a ton of melee capability and while you can keep a concentration spell up in beast form, their ac values are generally horrendous for doing so. I highly recommend the mountain path for circle of the land. Don't get me wrong, moon is great, but I don't think it's the best druid build for the party he is describing.</p><p></p><p>Someone mentioned grassland for haste but they are rating haste to high for a Druid IMO. Druids have some of the best concentration spells in the game, haste is just going to compete with those and rarely find a time to be better. I would recommend mountain. Spider Climb can be very useful for infiltration / assination missions or letting a character that's injured easily get out of enemy range by going Vertical up a tree or cliff or wall. It's also a good spell to help an archer get in an advantageous position precombat etc. The nice thing about spiderclimb is it generally won't compete with your in combat concentration spells since its more of an out of combat spell. Besides that the most important spell you get is lightning bolt. It gives you a great damage spell to use when concentrating on other spells.</p><p></p><p>Great concentration spells (Conjure animals, moonbeam, call lightning, spike growth, faerie fire, entangle...)</p><p></p><p>I can't think of a time to use haste over many of those. I can think of many times to use lightning bolt while using them.</p><p></p><p>Because soo many of the druids spells are concentration he can actually use such spells in combat for offense and still have plenty of spell slots left over for exploration and healing.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7242140, member: 6795602"] I really like circle of the land especially in the ops party. The problem with going a moon druid in the OPs party is that there is already a ton of melee capability and while you can keep a concentration spell up in beast form, their ac values are generally horrendous for doing so. I highly recommend the mountain path for circle of the land. Don't get me wrong, moon is great, but I don't think it's the best druid build for the party he is describing. Someone mentioned grassland for haste but they are rating haste to high for a Druid IMO. Druids have some of the best concentration spells in the game, haste is just going to compete with those and rarely find a time to be better. I would recommend mountain. Spider Climb can be very useful for infiltration / assination missions or letting a character that's injured easily get out of enemy range by going Vertical up a tree or cliff or wall. It's also a good spell to help an archer get in an advantageous position precombat etc. The nice thing about spiderclimb is it generally won't compete with your in combat concentration spells since its more of an out of combat spell. Besides that the most important spell you get is lightning bolt. It gives you a great damage spell to use when concentrating on other spells. Great concentration spells (Conjure animals, moonbeam, call lightning, spike growth, faerie fire, entangle...) I can't think of a time to use haste over many of those. I can think of many times to use lightning bolt while using them. Because soo many of the druids spells are concentration he can actually use such spells in combat for offense and still have plenty of spell slots left over for exploration and healing. [/QUOTE]
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