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Help and opinions wanted on a heroic to paragon campaign
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<blockquote data-quote="fba827" data-source="post: 4940022" data-attributes="member: 807"><p>Maybe this is how/where the lich found out about the artifact's location -or- where the lich went to secure the means for casting the magic needed for his plan (i.e. bringing the tower here) - what better place than a church to the god of knowledge, probably has a lot of lore/tomes with various history and stuff. So if the lich went there, maybe he charmed the local priests and the PCs will notice them acting strangely, maybe trying to kill the PCs later. Or maybe all the priests aren't charmed but some have been replaced by the lich's agents and the PCs get there around the same time the church notices something is amiss.</p><p></p><p></p><p></p><p></p><p></p><p>Don't make it a whole session (it is a fun idea that some people would be in to, but other players might not be in to it). Just prep up some sheets (nothing more complicated than human rabble from the monster manual) but give them variations on skills and ability scores. and then also toss in ages, and maybe a personality or motivation note. they are all from the same family/household. set the scene at dinner time as they are trying to convince others that it isn't there turn to do some particular chore (or some equally 'typical' family discussion that all the players might be able to relate to and take part in). But once they have had a chance to "get in to it" break in with narration "Outside, you hear a woman's loud scream. And then you hear the neighbor's dog barking loudly but is instantly silenced. There is a strange chill in the air and as you listen, you come to realize that there are no normal town noises but instead the sound of screams and scuffles."</p><p>then let the players react - they might hide or watch from the window or even be so bold as to go out there with some random improvised weapon.</p><p>they are fated to die, but let the players try and survive as they hear the sounds of death all around them, getting closer ...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Again, some players might be in to it. other players will get bored if they aren't running "their PC" so don't prolong this too much, just enough to let them get in to it and care about this family, only have the last survivor cornered up against the wall as a shadowy form's bloodied hand comes slashing down upon him ...</p></blockquote><p></p>
[QUOTE="fba827, post: 4940022, member: 807"] Maybe this is how/where the lich found out about the artifact's location -or- where the lich went to secure the means for casting the magic needed for his plan (i.e. bringing the tower here) - what better place than a church to the god of knowledge, probably has a lot of lore/tomes with various history and stuff. So if the lich went there, maybe he charmed the local priests and the PCs will notice them acting strangely, maybe trying to kill the PCs later. Or maybe all the priests aren't charmed but some have been replaced by the lich's agents and the PCs get there around the same time the church notices something is amiss. Don't make it a whole session (it is a fun idea that some people would be in to, but other players might not be in to it). Just prep up some sheets (nothing more complicated than human rabble from the monster manual) but give them variations on skills and ability scores. and then also toss in ages, and maybe a personality or motivation note. they are all from the same family/household. set the scene at dinner time as they are trying to convince others that it isn't there turn to do some particular chore (or some equally 'typical' family discussion that all the players might be able to relate to and take part in). But once they have had a chance to "get in to it" break in with narration "Outside, you hear a woman's loud scream. And then you hear the neighbor's dog barking loudly but is instantly silenced. There is a strange chill in the air and as you listen, you come to realize that there are no normal town noises but instead the sound of screams and scuffles." then let the players react - they might hide or watch from the window or even be so bold as to go out there with some random improvised weapon. they are fated to die, but let the players try and survive as they hear the sounds of death all around them, getting closer ... ;) Again, some players might be in to it. other players will get bored if they aren't running "their PC" so don't prolong this too much, just enough to let them get in to it and care about this family, only have the last survivor cornered up against the wall as a shadowy form's bloodied hand comes slashing down upon him ... [/QUOTE]
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