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<blockquote data-quote="Land Outcast" data-source="post: 2616377" data-attributes="member: 29160"><p>Hail people of the boards.</p><p></p><p>Here I'm presenting a rough concept of creature, akin to a BBEG, I'm concious it needs balancing and polishing(after some serious changes maybe).</p><p>So, I'm not only searching for critiques here, but for suggestions.</p><p></p><p>Aspect of Undeath</p><p>Medium Undead</p><p>HD: 21d12+21 (158hp)</p><p>Initiative: +10</p><p>Speed: 40ft, Fly 60ft (Perfect)</p><p>AC: 30 (+6 Dex, +6 Natural, +8 Deflection), 24 touch, 24 flat footed</p><p>Bab/Grapple: +10/+22</p><p>Attack: Claw +22 melee (1d8+18/17-20 plus energy drain)</p><p>Full attack: 2 Claws +22 melee (1d8+18/17-20 plus energy drain)</p><p>Space/Reach: 5ft/10ft</p><p>SA: Create spawn, energy drain, Circle of death (2/day)(DC24), Spell-like abilities</p><p>SQ: Augumented critical, Darkvision 120ft, Undead traits, Fast Healing 6, SR 35, Positive energy recistance 10</p><p>Saves:Fort +9, Ref +12, Will +15</p><p>Abilities: Str 34, Dex 22, Con -, Int 14, Wis 13, Cha 26</p><p>Skills: Climb +30, Concentration +24, Hide +30, Move Silently +30, Spot +25, Listen +25</p><p>Feats: Improved Toughness, Improved Critical (Claw), Improved Energy drain, Life drain, Positive energy resistance, Improved initiative, Great Fortitude.</p><p>CR:18</p><p></p><p></p><p>Spell-like abilities(Cha-based, CL 21):</p><p>At Will: Entropic shield, Shield of faith</p><p>3/day: Silence, Eagle’s splendor, Bull’s strength, Protection from energy Deeper darkness</p><p>2/day: Divine power, Freedom of movement, Flame strike, True seeing, Wall of stone, Harm, Word of recall, Wind Walk</p><p>1/day: Greater Scrying, Blasphemy</p><p></p><p>Energy drain (including feat benefits):</p><p>Upon receiving succesful hit with a natural weapon or melee weapon from Aspect of Undeath, a living creature gains one negative level and receives an additional 8 points of negative energy damage. The DC for removing the negative level is 28. The DC is Charisma-Based. When the Aspect of Undeath bestows a negative level on a victim, it gains 13 temporary hitpoints (26 on a critical hit) and +1 on bonus on skill checks, ability checks, attack rolls, and saving throws, these benefits last for 1 hour.</p><p></p><p>Create spawn:</p><p>A humanoid slain by the Aspect of Undeath becomes a normal wight (50% chance) or a vampire spawn (50% chance) in 1d4 rounds. Spawn created in this way remain enslaved under the Aspect of Undeath’s control until their masters destruction. They have normal statistics for monsters of their type as per the monster manual, but conserve their memories.</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2616377, member: 29160"] Hail people of the boards. Here I'm presenting a rough concept of creature, akin to a BBEG, I'm concious it needs balancing and polishing(after some serious changes maybe). So, I'm not only searching for critiques here, but for suggestions. Aspect of Undeath Medium Undead HD: 21d12+21 (158hp) Initiative: +10 Speed: 40ft, Fly 60ft (Perfect) AC: 30 (+6 Dex, +6 Natural, +8 Deflection), 24 touch, 24 flat footed Bab/Grapple: +10/+22 Attack: Claw +22 melee (1d8+18/17-20 plus energy drain) Full attack: 2 Claws +22 melee (1d8+18/17-20 plus energy drain) Space/Reach: 5ft/10ft SA: Create spawn, energy drain, Circle of death (2/day)(DC24), Spell-like abilities SQ: Augumented critical, Darkvision 120ft, Undead traits, Fast Healing 6, SR 35, Positive energy recistance 10 Saves:Fort +9, Ref +12, Will +15 Abilities: Str 34, Dex 22, Con -, Int 14, Wis 13, Cha 26 Skills: Climb +30, Concentration +24, Hide +30, Move Silently +30, Spot +25, Listen +25 Feats: Improved Toughness, Improved Critical (Claw), Improved Energy drain, Life drain, Positive energy resistance, Improved initiative, Great Fortitude. CR:18 Spell-like abilities(Cha-based, CL 21): At Will: Entropic shield, Shield of faith 3/day: Silence, Eagle’s splendor, Bull’s strength, Protection from energy Deeper darkness 2/day: Divine power, Freedom of movement, Flame strike, True seeing, Wall of stone, Harm, Word of recall, Wind Walk 1/day: Greater Scrying, Blasphemy Energy drain (including feat benefits): Upon receiving succesful hit with a natural weapon or melee weapon from Aspect of Undeath, a living creature gains one negative level and receives an additional 8 points of negative energy damage. The DC for removing the negative level is 28. The DC is Charisma-Based. When the Aspect of Undeath bestows a negative level on a victim, it gains 13 temporary hitpoints (26 on a critical hit) and +1 on bonus on skill checks, ability checks, attack rolls, and saving throws, these benefits last for 1 hour. Create spawn: A humanoid slain by the Aspect of Undeath becomes a normal wight (50% chance) or a vampire spawn (50% chance) in 1d4 rounds. Spawn created in this way remain enslaved under the Aspect of Undeath’s control until their masters destruction. They have normal statistics for monsters of their type as per the monster manual, but conserve their memories. [/QUOTE]
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