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Help assigning panache point value
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<blockquote data-quote="Strider The Ranger" data-source="post: 148034" data-attributes="member: 1741"><p><strong>Panache points</strong></p><p></p><p>I'm not sure you would actually want to use this system you had thought of. Having a way to modify rolls based on panache is kind of, I dont know, lame maybe? I can't think of a better word, so that one will have to do.</p><p> Instead of using the panache points to modify rolls, I would do this instead: have the panache give them extra XP. With my game, I have 2 types of XP: encounter XP and roleplaying XP. You could use a similar system where you award bonus XP for successfully using panache. If you aren't good with ad hoc decisions, (which is largely how I evaluate panache in this case) do the following:</p><p></p><p>New Skill</p><p>Panache</p><p>Desc: You know how to use your razor-sharp wit to stun or enrage your enemy. (Dex)</p><p></p><p>Have this be a general skill, but one that is trained only. For the panache DC, consult the following:</p><p></p><p>DC 10: "Showing off" (tossing rapier to left hand, saying perhaps it is time you stopped using your off-hand, etc) Basically showing how superior you are to the enemy</p><p>DC 15: "Bravado" (hurling daggers to staple someone to a wall, etc) Basically anything showing your gall.</p><p>DC 20: "Enemy Flaw" (mocking enemy's form, saying something like "You're too open.")</p><p></p><p>If you succeed at panache, the enemy must make a Will save (DC= to the success of your roll. I.e. On "Showing off", I roll a check of 15. The enemy's will save is thus DC 15)</p><p></p><p>Try this. I have no idea whether or not it is balanced or even if it is what you're looking for. But in general, I find it easier to make an ad hoc ruling and give bonus XP, upping the XP based on the wit of the panache and the level of the character (getting 100 XP for panache at 1st level is pretty good....at 7th level, not so good)</p></blockquote><p></p>
[QUOTE="Strider The Ranger, post: 148034, member: 1741"] [b]Panache points[/b] I'm not sure you would actually want to use this system you had thought of. Having a way to modify rolls based on panache is kind of, I dont know, lame maybe? I can't think of a better word, so that one will have to do. Instead of using the panache points to modify rolls, I would do this instead: have the panache give them extra XP. With my game, I have 2 types of XP: encounter XP and roleplaying XP. You could use a similar system where you award bonus XP for successfully using panache. If you aren't good with ad hoc decisions, (which is largely how I evaluate panache in this case) do the following: New Skill Panache Desc: You know how to use your razor-sharp wit to stun or enrage your enemy. (Dex) Have this be a general skill, but one that is trained only. For the panache DC, consult the following: DC 10: "Showing off" (tossing rapier to left hand, saying perhaps it is time you stopped using your off-hand, etc) Basically showing how superior you are to the enemy DC 15: "Bravado" (hurling daggers to staple someone to a wall, etc) Basically anything showing your gall. DC 20: "Enemy Flaw" (mocking enemy's form, saying something like "You're too open.") If you succeed at panache, the enemy must make a Will save (DC= to the success of your roll. I.e. On "Showing off", I roll a check of 15. The enemy's will save is thus DC 15) Try this. I have no idea whether or not it is balanced or even if it is what you're looking for. But in general, I find it easier to make an ad hoc ruling and give bonus XP, upping the XP based on the wit of the panache and the level of the character (getting 100 XP for panache at 1st level is pretty good....at 7th level, not so good) [/QUOTE]
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