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HELP! Avenger issue
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<blockquote data-quote="eriktheguy" data-source="post: 4828416" data-attributes="member: 83662"><p>I would suggest that you just keep running the sessions as normal. He is a striker, so putting all that focus on AC is a sacrifice for him. If you penalize him by intentionally targeting his other defenses, or by otherwise metagaming, he probably will get angry, and would be right to. Don't discourage players from trying out new character builds by punishing them for it.</p><p>You said that the monsters seem to hit him on 16+ (thats about 25%). That's not so bad. If he has less damage output than an optimized striking avenger he isn't broken. This character obviously enjoys min-maxing and power gaming, and they will feel rewarded when their efforts help them to get through fights easier than you intended. If this is how they enjoy the game it is fine, so long as they are not far more powerful than the rest of the party.</p><p>Try playing normally for a few more sessions to see how it works out. Make sure that he is occasionally hit by higher level monsters, flankers, and non-AC defenses, but also make sure that he enjoys the benefits of his great AC score.</p><p>If he continues to enjoy combat and does not leave the rest of the party in the dust, then its ok. The only problem is if he is obviously more powerful than the other party members or if he makes challenging encounters too easy.</p><p></p><p>EDIT: Wait, something is wrong here. You say they need about 15-17 to hit the avenger. Yous say the defenders have 2 less AC. Then you need 13-15 to hit the defenders. Then you say that using higher level monsters makes the rest of the party get hit on 4+. This does not add up. If you increase the level of the monsters by 1 or 2 then they should start hitting the defenders on rolls of around 11-13, and the squishier party members on slightly lower rolls. If you did that the monsters would hit your avenger around 35%, your defenders around 45%, and the squishy party members just over 50%. No problems here.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4828416, member: 83662"] I would suggest that you just keep running the sessions as normal. He is a striker, so putting all that focus on AC is a sacrifice for him. If you penalize him by intentionally targeting his other defenses, or by otherwise metagaming, he probably will get angry, and would be right to. Don't discourage players from trying out new character builds by punishing them for it. You said that the monsters seem to hit him on 16+ (thats about 25%). That's not so bad. If he has less damage output than an optimized striking avenger he isn't broken. This character obviously enjoys min-maxing and power gaming, and they will feel rewarded when their efforts help them to get through fights easier than you intended. If this is how they enjoy the game it is fine, so long as they are not far more powerful than the rest of the party. Try playing normally for a few more sessions to see how it works out. Make sure that he is occasionally hit by higher level monsters, flankers, and non-AC defenses, but also make sure that he enjoys the benefits of his great AC score. If he continues to enjoy combat and does not leave the rest of the party in the dust, then its ok. The only problem is if he is obviously more powerful than the other party members or if he makes challenging encounters too easy. EDIT: Wait, something is wrong here. You say they need about 15-17 to hit the avenger. Yous say the defenders have 2 less AC. Then you need 13-15 to hit the defenders. Then you say that using higher level monsters makes the rest of the party get hit on 4+. This does not add up. If you increase the level of the monsters by 1 or 2 then they should start hitting the defenders on rolls of around 11-13, and the squishier party members on slightly lower rolls. If you did that the monsters would hit your avenger around 35%, your defenders around 45%, and the squishy party members just over 50%. No problems here. [/QUOTE]
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