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HELP! Avenger issue
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<blockquote data-quote="Kordeth" data-source="post: 4833756" data-attributes="member: 5036"><p>In the real world, yes. D&D is not trying to simulate the real world, so none of this applies. If you're looking for accurate representations of medieval warfare, D&D 4E is not remotely the game for you, even before you add in the wizards and dragons and such.</p><p></p><p></p><p></p><p>What about a guy in light/no armor with a high Dex who is blessed with the divine protection of a wrathful god? Pretty sure there weren't any of those at Bannockburn.</p><p></p><p>90% of the time the heavy armor guy <em>will </em>have a better AC. What we're looking at here is an edge case where a player has deliberately gimped his ability to do his primary job to give himself a higher AC. The reason Avengers get a bigger AC boost when wearing light armor is simply because they aren't expected to max out their Dexterity. Even then, at most levels the difference is going to be miniscule: compare a 1st-level ACvenger (10 base + 3 hide armor + 3 armor of faith + 5 Dex = 21) to a paladin (10 base + 8 plate armor + 2 heavy shield = 20). Now remember that the paladin expended exactly <em>zero</em> resources to get that AC, while the avenger has blown both of his starting feats <em>and</em> 3/4 of his starting attribute points on an ability score that doesn't benefit him at all.</p><p></p><p>Also, bear in mind that the <em>only</em> light-armor wearers who can match or even slightly exceed heavy armor ACs are those who have some form of innate magical defense: swordmage warding, armor of faith, etc. Show me a rogue who can, without magic, equal the AC of a fighter without magic, and then maybe there'll be a verisimilitude problem.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4833756, member: 5036"] In the real world, yes. D&D is not trying to simulate the real world, so none of this applies. If you're looking for accurate representations of medieval warfare, D&D 4E is not remotely the game for you, even before you add in the wizards and dragons and such. What about a guy in light/no armor with a high Dex who is blessed with the divine protection of a wrathful god? Pretty sure there weren't any of those at Bannockburn. 90% of the time the heavy armor guy [I]will [/I]have a better AC. What we're looking at here is an edge case where a player has deliberately gimped his ability to do his primary job to give himself a higher AC. The reason Avengers get a bigger AC boost when wearing light armor is simply because they aren't expected to max out their Dexterity. Even then, at most levels the difference is going to be miniscule: compare a 1st-level ACvenger (10 base + 3 hide armor + 3 armor of faith + 5 Dex = 21) to a paladin (10 base + 8 plate armor + 2 heavy shield = 20). Now remember that the paladin expended exactly [i]zero[/i] resources to get that AC, while the avenger has blown both of his starting feats [i]and[/i] 3/4 of his starting attribute points on an ability score that doesn't benefit him at all. Also, bear in mind that the [i]only[/i] light-armor wearers who can match or even slightly exceed heavy armor ACs are those who have some form of innate magical defense: swordmage warding, armor of faith, etc. Show me a rogue who can, without magic, equal the AC of a fighter without magic, and then maybe there'll be a verisimilitude problem. [/QUOTE]
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