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HELP! Avenger issue
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<blockquote data-quote="Herschel" data-source="post: 4833812" data-attributes="member: 78357"><p><span style="color: red">Admin here. I've removed your excessively rude comment. You know, it's okay if people don't agree with you; even then, you have a responsibility to be polite if you're going to be posting here. That goes for everyone, of course.</span></p><p><span style="color: red"></span></p><p><span style="color: red">I now return you to the post. Please email me if this is at all unclear. ~ Piratecat</span></p><p></p><p>The crux of the situation is in the statement above. You miss the very basic premise of the point of AC in the debate: You need to be hit in a way that actually hurts you to be damaged. AC is not avoiding damage as such, it's avoiding being hit with a damaging blow. Armor deflects/lessens blows that connect with the person. Mobility avoids the actual hits on the person. Both lessen damage to the person attacked in differing ways but can be equally or more effective, depending on circumstances.</p><p> </p><p>Terrain, tactics and mobility can make up for a lack of heavy armor in some cases. As a game mechanic, they streamlined the whole thing in a very solid way. Do we really need weapon vs. armor charts back? Or a chart adjusting attack bonus based on the opponent's Dex? I sure don't.</p><p> </p><p>It also includes magic. The Avenger power is called "Shield of Faith", not "Jimmy's invisible, non-held, adamantine great shield". The swordmage power is a magical warding which is improved if the swordmage has a hand free to maintain the stronger shielding. This is a heck of a lot easier than the charts listed above.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4833812, member: 78357"] [color=red]Admin here. I've removed your excessively rude comment. You know, it's okay if people don't agree with you; even then, you have a responsibility to be polite if you're going to be posting here. That goes for everyone, of course. I now return you to the post. Please email me if this is at all unclear. ~ Piratecat[/color] The crux of the situation is in the statement above. You miss the very basic premise of the point of AC in the debate: You need to be hit in a way that actually hurts you to be damaged. AC is not avoiding damage as such, it's avoiding being hit with a damaging blow. Armor deflects/lessens blows that connect with the person. Mobility avoids the actual hits on the person. Both lessen damage to the person attacked in differing ways but can be equally or more effective, depending on circumstances. Terrain, tactics and mobility can make up for a lack of heavy armor in some cases. As a game mechanic, they streamlined the whole thing in a very solid way. Do we really need weapon vs. armor charts back? Or a chart adjusting attack bonus based on the opponent's Dex? I sure don't. It also includes magic. The Avenger power is called "Shield of Faith", not "Jimmy's invisible, non-held, adamantine great shield". The swordmage power is a magical warding which is improved if the swordmage has a hand free to maintain the stronger shielding. This is a heck of a lot easier than the charts listed above. [/QUOTE]
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