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Help balancing 9 races?
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<blockquote data-quote="Sylrae" data-source="post: 4269982" data-attributes="member: 48520"><p><u><strong>Races:</strong></u></p><p></p><p>So the Idea is 9 Races (mostly not from the Players) for a campaign I'm going to run. Each one needs 3 versions, which are pretty much the same but adjusted for LAs.</p><p></p><p>For each Race, an LA +2, LA +1, and La +0 should exist.</p><p>at least a 0 and 1 are what I need.</p><p></p><p>The reason for this is the first 2 LA will not count towards class levels, and in fact cannot be replaced by class levels. So all players will be LA of +2 after race+templates (I may end up making templates for this specifically)</p><p></p><p>All of the Races are subtypes of humanoid. Including the Fey and Giant.</p><p></p><p>Stat effecting houserules: </p><p>Hitpoints. they're more Con based and less class based. Con score and Class basically switch roles for HP.</p><p>BAB is based on STR and DEX Scores.</p><p>Dex is used to hit ALL the time, and Strength is for damage.</p><p>the Base AC isn't 10 anymore it's like BAB, but +10 and its based on Dex and Con.</p><p></p><p>I don't know how much this is gonna matter, but I'm going to use an alternate Favored class system. instead of penalizing for multiclassing, I'm going to grant a free feat for every 5 levels in favored class.</p><p></p><p>The list of base classes available is custom.</p><p></p><p>Barbarian</p><p>Bard - may be limited to certain races</p><p>Druid</p><p>Urban Druid - DragMagCompendium</p><p>Fighter</p><p>Rogue</p><p>Sorcerer - maybe only certain races/templates</p><p>Wizard</p><p>Scout - CAdv</p><p>Warmage - CArc</p><p>Unfettered - ArcUn</p><p>Non-Spellcasting Ranger - CWar (maybe altered)</p><p></p><p>Unpublished:</p><p><a href="http://www.enworld.org/showthread.php?t=98418" target="_blank">Gort's Revised Swashbuckler</a></p><p><a href="http://www.enworld.org/showthread.php?t=213307" target="_blank">My Adventurer</a></p><p><a href="http://www.enworld.org/showthread.php?p=4268110#post4268110" target="_blank">Maybe this Revised Monk, or some variant thereof</a> </p><p></p><p>Sorcerer and Wizard may be merged, and bard dropped entirely. Undecided as of yet.</p><p></p><p>-I'm contemplating making just one Mage class from wizard and sorcerer and working in ways to use different scores for casting. (maybe by spell school, or maybe I'll make the wizard pick schools/domains at the beginning and then set the score by that.</p><p>Presently cleric and wizard will be merged. - spelllists, and turn undead will be a wizard feat.</p><p></p><p>The goal is a really low magic setting where most (read: almost all) of the magic will come from items.</p><p></p><p>Table of Contents:</p><p>Drow: The Drow we all know and love. With lesser version from pgfr and a la+1 version.</p><p>Dwarf: Still craftsmen, but not mountain dwelling. They also have had no goblins orcs or giants to contend with. Slightly altered abilities.</p><p>Goblin: A small race of creatures who were once considered monsters. Not exactly civilized, they often live in crappy areas of the cities. They take on shadier work, and are good at sneaking.</p><p>Half-Ogres: Half Ogre and half-Human, these are all that remains of the race of ogres now that the ground has been claimed. There are not many of them.</p><p>Humans: Humans are a versatile race. They are the most populous of the player race options.</p><p>Lorwyn: Fascist Elven creatures with hooves and horns. They despise ugly things and are very big control freaks, and are not forgiving at all.</p><p>Shae: Fey who revel in tinkering with machines, and charming the pants off people</p><p>Tibbit: Similar to the concept of a halfling. These small shapechangers have the ability to turn themselves into housecats. Once again, very small in number.</p><p>Wraith: Evolved from nonterran insects, the Wraith eat humanoid life force as a means of sustaining themselves. They are almost entirely a male race, having hives and hive queens who are female.</p><p></p><p><u>Drow: Elf</u></p><p></p><p>+2 Dex, -2 Con, +2 Int, +2 Cha</p><p>30 ft Speed</p><p>Acute Senses</p><p>1/d Dancing Lights, Darkness, Faerie Fire.</p><p>Darkvision 120</p><p>Wpn Profs. Rapier/SSword, HXbow, LXbow</p><p>+2 Will v Spells</p><p>+2 v Enchantment</p><p>Immunity Sleep</p><p>Secret Detection</p><p>SR 11+ level</p><p>Light Bindness</p><p>Favored Class: Wizard; maybe Swashbuckler. . .</p><p>LA +2 - FRCS</p><p></p><p>+2 Dex, -2 Con, +2 Int</p><p>30 ft Speed</p><p>Acute Senses</p><p>Cha 10+ 1/d Dancing Lights, Daze, Faerie Fire</p><p>Darkvision 90</p><p>Wpn Prof:Same</p><p>+2 Will v spells</p><p>+2 v Enchantment</p><p>Immunity Sleep</p><p>Secret Detection</p><p>SR 6+ level/2</p><p>Light Blindness</p><p>Favored Class: Wizard; maybe Swashbuckler. . .</p><p>LA+1</p><p></p><p>+2 Dex, -2 Con</p><p>30 ft Speed</p><p>Acute Senses</p><p>Darkvision 60</p><p>Wpn Prof: Same</p><p>+2 Will v Spells</p><p>Cha 10 + 1/d Dancing Lights, Daze, Touch of Fatigue</p><p>+2 v Enchantment</p><p>Immunity Sleep</p><p>Secret Detection</p><p>Light Blindness</p><p>Favored Class: Wizard; maybe Swashbuckler. . .</p><p>LA 0 -PGFR</p><p></p><p><u>Dwarf: Dwarf</u></p><p>+4 Con, +2 Wis, -2 Cha</p><p>Wpn. Prof: Flintlock and Match Rifles and Pistols</p><p>Stability: +4 to resisnt being knocked down or bull rushed.</p><p>+4 Fort v Poison</p><p>+2 v Spells, and Spell like Effects</p><p>+2 Sense Motive</p><p>+2 v compulsion effects</p><p>+2 Appraise</p><p>+2 Craft w/ Metal</p><p>+3 Natural Armor</p><p>Favored Class: Fighter</p><p>LA +2 - custom</p><p></p><p>+4 Con, -2 Cha</p><p>Wpn. Prof: Flintlock and Match Rifles and Pistols</p><p>+4 Fort v Poison</p><p>+2 v Spells, and Spell like Effects</p><p>+2 Sense Motive</p><p>+2 v compulsion effects</p><p>+2 Appraise</p><p>+2 Craft w/ Metal</p><p>+2 Natural Armor</p><p>Favored Class: Fighter</p><p>LA +1 - custom</p><p></p><p>+2 Con, -2 Cha</p><p>20 ft Speed</p><p>Wpn. Prof: Flintlock and Match Rifles and Pistols</p><p>+2 Fort v Poison</p><p>+2 v Spells, and Spell like Effects</p><p>+2 Sense Motive</p><p>+2 Appraise</p><p>+2 Craft w/ Metal</p><p>Favored Class: Fighter</p><p>LA 0 - custom</p><p></p><p><u>Goblin: Goblinoid</u></p><p>+4 Dex, +2 Con, +2 Int, -2 Cha</p><p>+2 Natural Armor</p><p>Acute Senses</p><p>Small Creature</p><p>40 ft Move Speed.</p><p>Darkvision 60</p><p>+4 Move Silently, Hide</p><p>+2 Jump and Climb</p><p>Favored Class:Rogue</p><p>LA +2 - Custom</p><p></p><p>+4 Dex, +2 Int, -2 Cha</p><p>Acute Senses</p><p>Small Creature</p><p>40 ft Move Speed.</p><p>Darkvision 60</p><p>+4 Move Silently, Hide</p><p>+2 Jump and Climb</p><p>Favored Class: Rogue</p><p>LA +1 - Custom</p><p></p><p>+2 Dex, -2 Cha</p><p>Small Creature</p><p>30 ft Move Speed.</p><p>Darkvision 60</p><p>+4 Move Silently, Hide</p><p>Favored Class: Rogue</p><p>LA +0 - Standard, but without -2 Str</p><p></p><p><u>Human: Human</u></p><p></p><p>?</p><p>LA +2</p><p></p><p>?</p><p>LA +1</p><p></p><p>+1 Skill Point/Level</p><p>+4 Skill Points at Lv 1</p><p>1 Extra Feat</p><p>Favored Class: Any</p><p>LA +0</p><p></p><p><u>Half-Ogre: Giant</u></p><p></p><p>+6 Str,+2 Con -2 Int -2 Cha</p><p>Large Creature</p><p>30 ft Move Speed.</p><p>Darkvision 60</p><p>+4 Natural Armor</p><p>Giant Blood.</p><p>Favored Class: Barbarian</p><p>+2 LA - custom</p><p></p><p>+6 Str, -2 Dex, +2 Con -2 Int -2 Cha</p><p>Large Creature</p><p>30 ft Move Speed.</p><p>Darkvision 60</p><p>+4 Natural Armor</p><p>Giant Blood.</p><p>Light Sensitivity - (New)</p><p>Favored Class: Barbarian</p><p>+1 LA - SS</p><p></p><p>+4 Str, -2 Dex, -2 Int</p><p>Large Creature</p><p>30 ft Move Speed.</p><p>Darkvision 60</p><p>Giant Blood.</p><p>Light Sensitivity - (New)</p><p>Favored Class: Barbarian</p><p>+0 LA - custom</p><p></p><p><u>Lorwyn: Elf</u></p><p></p><p>+2 Dex, +2 Con, +2 Cha, -2 Int</p><p>40 Ft. Move Speed</p><p>Acute Senses</p><p>Lowlight Vision</p><p>+2 v Enchantment</p><p>Scent</p><p>Wpn. Prof: Shortglaive, Longbow, Shortbow</p><p>Favored Class: Ranger</p><p>LA 2 - custom</p><p></p><p>+2 Dex, +2 Cha, -2 Int</p><p>40 Ft. Move Speed</p><p>Acute Senses</p><p>Lowlight Vision</p><p>+2 v Enchantment</p><p>Scent</p><p>Wpn. Prof: Shortglaive, Longbow, Shortbow</p><p>Favored Class: Ranger</p><p>LA 1 - custom</p><p></p><p>+2 Cha, -2 Int</p><p>40 Ft. Move Speed</p><p>Acute Senses</p><p>Lowlight Vision</p><p>+2 v Enchantment</p><p>Scent</p><p>Wpn. Prof: Shortglaive, Longbow, Shortbow</p><p>Favored Class: Ranger</p><p>LA 0 - custom</p><p></p><p><u>Shae: Fey</u></p><p></p><p>+2 Dex, -2 Con, +2 Int, +2 Cha</p><p>30ft Speed</p><p>Lowlight Vision</p><p>DR 5/ Cold Iron</p><p>Immunity to mind effecting effects</p><p>1/Day Charm Monster</p><p>+6 Mechanics</p><p>Favored Class: Rogue? Adventurer? Undecided.</p><p>+2 LA - custom</p><p></p><p>+2 Dex, -2 Con, +2 Cha</p><p>30ft Speed</p><p>Lowlight Vision</p><p>Immunity to mind effecting effects</p><p>1/Day Charm Person</p><p>+4 Mechanics</p><p>Favored Class: Rogue? Adventurer? Undecided.</p><p>+1 LA - based on half fey (Fiend Folio)</p><p></p><p>-2 Con, +2 Cha</p><p>30ft Speed</p><p>Lowlight Vision</p><p>+2 Will v Mind Effecting Effects</p><p>Cha 12 + 1/Day Charm Person</p><p>+2 Mechanics</p><p>Favored Class: Rogue? Adventurer? Undecided.</p><p>0 LA - custom</p><p></p><p><u>Tibbit: Monstrous</u></p><p></p><p>?</p><p>LA 2</p><p></p><p>?</p><p>LA 1</p><p></p><p>+2 Dex, -2 Str</p><p>Small Creature</p><p>20 ft Move Speed.</p><p>Darkvision 60</p><p>+2 Spot</p><p>+2 Jump & Escape Artist</p><p>Feline Transformation: The tibbit takes on the form of a housecat with colors based on the hair color of the tibbit in humanoid form. - At will, as a standard action, with a 1 hour wait period after reverting to humanoid form to change back to a cat.</p><p>In Cat form:</p><p> - Size becomes Tiny</p><p> - -8 Str</p><p> - -2 Dex</p><p> - 1d2 claws</p><p> - 1d3 bite</p><p> - full attack 2 claws and bite(-5 on the bite)</p><p> - No additional attacks from BAB</p><p> - Nonmagical items transform with it and provide no bonus, but magical items change shape to fit and make sense on a cat.</p><p> - Tibbits in cat form cannot manipulate fine objects with their paws, speak, or cast spells with verbal or somatic components.</p><p> - Tibbits in cat form have scent</p><p> - A slain tibbit cat reverts to humanoid form after one roudn, over the course of 1 round.</p><p> - Any magic that can detect a polymorphed creature can detect the truth behind a tibbit's cat guise.</p><p> - Changing back to humanoid form requires a full round action.</p><p>Favored Class: Scout</p><p>LA 0 - (Dragon Compendium)</p><p></p><p><u>Wraith: Insectile</u></p><p></p><p>+2 Str, +2 Dex, +4 Int</p><p>30 Ft. Move Speed</p><p>Lowlight Vision</p><p></p><p>Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The most powerful, the queens of the wraith can communicate at a distance of 2000 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy.</p><p></p><p>Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. However, the wraith gets a +4 bonus to their side of the check.</p><p></p><p>Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +8 each (though more than +8 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours.</p><p></p><p>Gift of Life: Wraith can feed in reverse as well. Doing so still requires a successful touch attack, and drains 5 hit points per round from the wraith, consuming temporary points first. It also removes one of the wraith's bonuses to Strength and Constitution.</p><p></p><p>Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. </p><p></p><p>LA +3 - custom</p><p></p><p>+2 Str, +2 Dex, +2 Int, -2 Con</p><p>30 Ft. Move Speed</p><p>Lowlight Vision</p><p></p><p>Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The most powerful non-queens of the wraith can communicate at a distance of 1000 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy.</p><p></p><p>Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. </p><p></p><p>Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +5 each (though more than +5 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours.</p><p></p><p>Gift of Life: Wraith can feed in reverse as well. Doing so still requires a successful touch attack, and drains 5 hit points per round from the wraith, consuming temporary points first. It also removes one of the wraith's bonuses to Strength and Constitution.</p><p></p><p>Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. </p><p></p><p>LA +2 - custom</p><p></p><p>+2 Str, +2 Int, -2 Con</p><p>30 Ft. Move Speed</p><p>Lowlight Vision</p><p></p><p>Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. Some of them communicate at a distance of 500 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy.</p><p></p><p>Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. The Wraith has a -4 Modifier on the roll. </p><p></p><p>Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +3 each (though more than +3 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours.</p><p></p><p>Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. </p><p></p><p>LA +1 - custom</p><p></p><p>+2 Int, -2 Con</p><p>30 Ft. Move Speed</p><p>Lowlight Vision</p><p></p><p>Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The weakest of the wraith can communicate at a distance of 250 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy.</p><p></p><p>Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +3 each (though more than +3 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours.</p><p></p><p>Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. </p><p></p><p>LA 0 - custom</p><p></p><p></p><p></p><p></p><p></p><p>For the stats, LA +2 will net a +4, LA 1 will net a +2 and LA 0 a +0.</p><p>I'm in the school of thought that weighs all the stats evenly, as my games are not all combat. (like 50/50) so mental scores do get alot of use from diplomatic situations and situations requiring finesse.</p><p>Plus, combat wise- the physical scores now are more important, and your class less important.</p><p></p><p>What I'm basically looking for help with is making all the abilities match up with the LAs. and in a few cases, maybe there may not be a good way for me to make an LA +2 race out of the +0. Dwarf, Goblin, Tibbit, and Human for example seem to be hard to beef up. Maybe the Half-Ogre Too..</p><p></p><p>For the Wraith, The special abilities are necessary for the concept, so instead of telling me to scrap them, I'd prefer suggestions on how to tone them down (cause I think they may be too good). I also have no idea what to give them for a favored class.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4269982, member: 48520"] [U][B]Races:[/B][/U] So the Idea is 9 Races (mostly not from the Players) for a campaign I'm going to run. Each one needs 3 versions, which are pretty much the same but adjusted for LAs. For each Race, an LA +2, LA +1, and La +0 should exist. at least a 0 and 1 are what I need. The reason for this is the first 2 LA will not count towards class levels, and in fact cannot be replaced by class levels. So all players will be LA of +2 after race+templates (I may end up making templates for this specifically) All of the Races are subtypes of humanoid. Including the Fey and Giant. Stat effecting houserules: Hitpoints. they're more Con based and less class based. Con score and Class basically switch roles for HP. BAB is based on STR and DEX Scores. Dex is used to hit ALL the time, and Strength is for damage. the Base AC isn't 10 anymore it's like BAB, but +10 and its based on Dex and Con. I don't know how much this is gonna matter, but I'm going to use an alternate Favored class system. instead of penalizing for multiclassing, I'm going to grant a free feat for every 5 levels in favored class. The list of base classes available is custom. Barbarian Bard - may be limited to certain races Druid Urban Druid - DragMagCompendium Fighter Rogue Sorcerer - maybe only certain races/templates Wizard Scout - CAdv Warmage - CArc Unfettered - ArcUn Non-Spellcasting Ranger - CWar (maybe altered) Unpublished: [URL=http://www.enworld.org/showthread.php?t=98418]Gort's Revised Swashbuckler[/URL] [URL=http://www.enworld.org/showthread.php?t=213307]My Adventurer[/URL] [URL=http://www.enworld.org/showthread.php?p=4268110#post4268110]Maybe this Revised Monk, or some variant thereof[/URL] Sorcerer and Wizard may be merged, and bard dropped entirely. Undecided as of yet. -I'm contemplating making just one Mage class from wizard and sorcerer and working in ways to use different scores for casting. (maybe by spell school, or maybe I'll make the wizard pick schools/domains at the beginning and then set the score by that. Presently cleric and wizard will be merged. - spelllists, and turn undead will be a wizard feat. The goal is a really low magic setting where most (read: almost all) of the magic will come from items. Table of Contents: Drow: The Drow we all know and love. With lesser version from pgfr and a la+1 version. Dwarf: Still craftsmen, but not mountain dwelling. They also have had no goblins orcs or giants to contend with. Slightly altered abilities. Goblin: A small race of creatures who were once considered monsters. Not exactly civilized, they often live in crappy areas of the cities. They take on shadier work, and are good at sneaking. Half-Ogres: Half Ogre and half-Human, these are all that remains of the race of ogres now that the ground has been claimed. There are not many of them. Humans: Humans are a versatile race. They are the most populous of the player race options. Lorwyn: Fascist Elven creatures with hooves and horns. They despise ugly things and are very big control freaks, and are not forgiving at all. Shae: Fey who revel in tinkering with machines, and charming the pants off people Tibbit: Similar to the concept of a halfling. These small shapechangers have the ability to turn themselves into housecats. Once again, very small in number. Wraith: Evolved from nonterran insects, the Wraith eat humanoid life force as a means of sustaining themselves. They are almost entirely a male race, having hives and hive queens who are female. [U]Drow: Elf[/U] +2 Dex, -2 Con, +2 Int, +2 Cha 30 ft Speed Acute Senses 1/d Dancing Lights, Darkness, Faerie Fire. Darkvision 120 Wpn Profs. Rapier/SSword, HXbow, LXbow +2 Will v Spells +2 v Enchantment Immunity Sleep Secret Detection SR 11+ level Light Bindness Favored Class: Wizard; maybe Swashbuckler. . . LA +2 - FRCS +2 Dex, -2 Con, +2 Int 30 ft Speed Acute Senses Cha 10+ 1/d Dancing Lights, Daze, Faerie Fire Darkvision 90 Wpn Prof:Same +2 Will v spells +2 v Enchantment Immunity Sleep Secret Detection SR 6+ level/2 Light Blindness Favored Class: Wizard; maybe Swashbuckler. . . LA+1 +2 Dex, -2 Con 30 ft Speed Acute Senses Darkvision 60 Wpn Prof: Same +2 Will v Spells Cha 10 + 1/d Dancing Lights, Daze, Touch of Fatigue +2 v Enchantment Immunity Sleep Secret Detection Light Blindness Favored Class: Wizard; maybe Swashbuckler. . . LA 0 -PGFR [U]Dwarf: Dwarf[/U] +4 Con, +2 Wis, -2 Cha Wpn. Prof: Flintlock and Match Rifles and Pistols Stability: +4 to resisnt being knocked down or bull rushed. +4 Fort v Poison +2 v Spells, and Spell like Effects +2 Sense Motive +2 v compulsion effects +2 Appraise +2 Craft w/ Metal +3 Natural Armor Favored Class: Fighter LA +2 - custom +4 Con, -2 Cha Wpn. Prof: Flintlock and Match Rifles and Pistols +4 Fort v Poison +2 v Spells, and Spell like Effects +2 Sense Motive +2 v compulsion effects +2 Appraise +2 Craft w/ Metal +2 Natural Armor Favored Class: Fighter LA +1 - custom +2 Con, -2 Cha 20 ft Speed Wpn. Prof: Flintlock and Match Rifles and Pistols +2 Fort v Poison +2 v Spells, and Spell like Effects +2 Sense Motive +2 Appraise +2 Craft w/ Metal Favored Class: Fighter LA 0 - custom [U]Goblin: Goblinoid[/U] +4 Dex, +2 Con, +2 Int, -2 Cha +2 Natural Armor Acute Senses Small Creature 40 ft Move Speed. Darkvision 60 +4 Move Silently, Hide +2 Jump and Climb Favored Class:Rogue LA +2 - Custom +4 Dex, +2 Int, -2 Cha Acute Senses Small Creature 40 ft Move Speed. Darkvision 60 +4 Move Silently, Hide +2 Jump and Climb Favored Class: Rogue LA +1 - Custom +2 Dex, -2 Cha Small Creature 30 ft Move Speed. Darkvision 60 +4 Move Silently, Hide Favored Class: Rogue LA +0 - Standard, but without -2 Str [U]Human: Human[/U] ? LA +2 ? LA +1 +1 Skill Point/Level +4 Skill Points at Lv 1 1 Extra Feat Favored Class: Any LA +0 [U]Half-Ogre: Giant[/U] +6 Str,+2 Con -2 Int -2 Cha Large Creature 30 ft Move Speed. Darkvision 60 +4 Natural Armor Giant Blood. Favored Class: Barbarian +2 LA - custom +6 Str, -2 Dex, +2 Con -2 Int -2 Cha Large Creature 30 ft Move Speed. Darkvision 60 +4 Natural Armor Giant Blood. Light Sensitivity - (New) Favored Class: Barbarian +1 LA - SS +4 Str, -2 Dex, -2 Int Large Creature 30 ft Move Speed. Darkvision 60 Giant Blood. Light Sensitivity - (New) Favored Class: Barbarian +0 LA - custom [U]Lorwyn: Elf[/U] +2 Dex, +2 Con, +2 Cha, -2 Int 40 Ft. Move Speed Acute Senses Lowlight Vision +2 v Enchantment Scent Wpn. Prof: Shortglaive, Longbow, Shortbow Favored Class: Ranger LA 2 - custom +2 Dex, +2 Cha, -2 Int 40 Ft. Move Speed Acute Senses Lowlight Vision +2 v Enchantment Scent Wpn. Prof: Shortglaive, Longbow, Shortbow Favored Class: Ranger LA 1 - custom +2 Cha, -2 Int 40 Ft. Move Speed Acute Senses Lowlight Vision +2 v Enchantment Scent Wpn. Prof: Shortglaive, Longbow, Shortbow Favored Class: Ranger LA 0 - custom [U]Shae: Fey[/U] +2 Dex, -2 Con, +2 Int, +2 Cha 30ft Speed Lowlight Vision DR 5/ Cold Iron Immunity to mind effecting effects 1/Day Charm Monster +6 Mechanics Favored Class: Rogue? Adventurer? Undecided. +2 LA - custom +2 Dex, -2 Con, +2 Cha 30ft Speed Lowlight Vision Immunity to mind effecting effects 1/Day Charm Person +4 Mechanics Favored Class: Rogue? Adventurer? Undecided. +1 LA - based on half fey (Fiend Folio) -2 Con, +2 Cha 30ft Speed Lowlight Vision +2 Will v Mind Effecting Effects Cha 12 + 1/Day Charm Person +2 Mechanics Favored Class: Rogue? Adventurer? Undecided. 0 LA - custom [U]Tibbit: Monstrous[/U] ? LA 2 ? LA 1 +2 Dex, -2 Str Small Creature 20 ft Move Speed. Darkvision 60 +2 Spot +2 Jump & Escape Artist Feline Transformation: The tibbit takes on the form of a housecat with colors based on the hair color of the tibbit in humanoid form. - At will, as a standard action, with a 1 hour wait period after reverting to humanoid form to change back to a cat. In Cat form: - Size becomes Tiny - -8 Str - -2 Dex - 1d2 claws - 1d3 bite - full attack 2 claws and bite(-5 on the bite) - No additional attacks from BAB - Nonmagical items transform with it and provide no bonus, but magical items change shape to fit and make sense on a cat. - Tibbits in cat form cannot manipulate fine objects with their paws, speak, or cast spells with verbal or somatic components. - Tibbits in cat form have scent - A slain tibbit cat reverts to humanoid form after one roudn, over the course of 1 round. - Any magic that can detect a polymorphed creature can detect the truth behind a tibbit's cat guise. - Changing back to humanoid form requires a full round action. Favored Class: Scout LA 0 - (Dragon Compendium) [U]Wraith: Insectile[/U] +2 Str, +2 Dex, +4 Int 30 Ft. Move Speed Lowlight Vision Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The most powerful, the queens of the wraith can communicate at a distance of 2000 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy. Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. However, the wraith gets a +4 bonus to their side of the check. Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +8 each (though more than +8 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours. Gift of Life: Wraith can feed in reverse as well. Doing so still requires a successful touch attack, and drains 5 hit points per round from the wraith, consuming temporary points first. It also removes one of the wraith's bonuses to Strength and Constitution. Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. LA +3 - custom +2 Str, +2 Dex, +2 Int, -2 Con 30 Ft. Move Speed Lowlight Vision Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The most powerful non-queens of the wraith can communicate at a distance of 1000 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy. Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +5 each (though more than +5 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours. Gift of Life: Wraith can feed in reverse as well. Doing so still requires a successful touch attack, and drains 5 hit points per round from the wraith, consuming temporary points first. It also removes one of the wraith's bonuses to Strength and Constitution. Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. LA +2 - custom +2 Str, +2 Int, -2 Con 30 Ft. Move Speed Lowlight Vision Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. Some of them communicate at a distance of 500 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy. Compulsion: Some of the more powerful wraith can compel others to do as they are commanded as long as the command is immediate, not something to be carried out in the future. The target can resist, via an opposed Will roll. The Wraith has a -4 Modifier on the roll. Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +3 each (though more than +3 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours. Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. LA +1 - custom +2 Int, -2 Con 30 Ft. Move Speed Lowlight Vision Hive Mind: Wraith can communicate with eachother telepathically. They are limited by distance however. The weakest of the wraith can communicate at a distance of 250 ft. They can sense the presence of other wraith in that area, but can only communicate at the distance of the weakest wraith in the communication's telepathy. Feed: Wraith feed on humanoids for sustenance. They can do so without killing the humanoid if they are careful, but normally only do so if their food supply is running low. With a successful touch attack, a Wraith can drain it's opponent's life force, causind 1d3 temporary Constitution drain per round, removing one temporary Strength and Constitution damage due to hunger, and gaining 5 temporary hit points.If there is no temporary Constitution and Strength Damage due to hunger, they gain one temporary Strength and Constitution point, to a max effect of of +3 each (though more than +3 can be gained for the sake of increased duration). Temporary hit points go away at a rate of 1 per hour. Temporary ability points go away at a rate of 1 per 5 hours. Burning Hunger: If a Wraith has no bonuses from feeding, it must start making Fortitude saves vs. DC 15 every day. The DC rises by 1 every 2 days. On each failure, they lose a temporary point of constitution and strength which can only be regained by feeding. LA 0 - custom For the stats, LA +2 will net a +4, LA 1 will net a +2 and LA 0 a +0. I'm in the school of thought that weighs all the stats evenly, as my games are not all combat. (like 50/50) so mental scores do get alot of use from diplomatic situations and situations requiring finesse. Plus, combat wise- the physical scores now are more important, and your class less important. What I'm basically looking for help with is making all the abilities match up with the LAs. and in a few cases, maybe there may not be a good way for me to make an LA +2 race out of the +0. Dwarf, Goblin, Tibbit, and Human for example seem to be hard to beef up. Maybe the Half-Ogre Too.. For the Wraith, The special abilities are necessary for the concept, so instead of telling me to scrap them, I'd prefer suggestions on how to tone them down (cause I think they may be too good). I also have no idea what to give them for a favored class. [/QUOTE]
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