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Help balancing a construct
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<blockquote data-quote="Gaio Macareg" data-source="post: 283929" data-attributes="member: 6341"><p>Not to mention the AC of 22. Let's say a level 1 half-orc barb with 20 str in a rage. That's an attack bonus of 1 (BAB) + 5 (Str) + 2 (rage) + 1 (masterwork weapon) = 8 and that's the best he can possibly get short of another +1 for weapon focus or something. Needs to roll a 14 to hit. Thanks to the ranged touch and an attack bonus of +6 it's hitting him on something around a 6. He's dealing at most 1d12 + 7 (str) -10 (its damage reduction). It's dealing 2d6.</p><p></p><p>With a +5 init it's going to move before most other characters.</p><p></p><p>With a 60-ft fly speed and a ranged attack it's probably immune to melee altogether.</p><p></p><p>For starters, try something more like this:</p><p></p><p>Hover Sentry </p><p>Tiny Construct</p><p>Hit Dice: 1d12 (7 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: Fly 30 ft. (perfect) </p><p>AC: 15 (+2 size, +3 Dex) </p><p>Attacks: Light ray +5 (0 = 1 HD Construct, +3 Dex, +2 size) </p><p>ranged touch (30 feet);</p><p>Damage: Light ray 1d6</p><p>Face/Reach: 2.5 ft. by 2.5 ft./0 ft. </p><p>Special Attacks: Light ray </p><p>Special Qualities: Construct</p><p>Saves: Fort +2, Ref +5, Will +2 </p><p>Abilities: Str 6, Dex 16, Con -,</p><p>Int -, Wis 13, Cha 1 </p><p>Skills: Intuit Direction +2, Listen +5, </p><p>Search +5, Sense Motive +5, Spot +5 Search +7, </p><p>Feats: None </p><p>Climate/Terrain: Any </p><p>Organization: Solitary or patrol (2-5) </p><p>Challenge Rating: 1 </p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: 2-3 HD (Tiny); 4-6HD (Small)</p><p>-------------</p><p></p><p>However, even here, you're looking at something that flies, is immune to a lot of different abilities, has great saves (for a low-level critter), more hp and a better base attack than an orc warrior, and a whole mess of skills. More than most 2nd level characters. So it's still fairly dangerous. If it gets in two attacks on the same character, someone's very likely to end up dead if they're not a front-line fighter with decent hp.</p></blockquote><p></p>
[QUOTE="Gaio Macareg, post: 283929, member: 6341"] Not to mention the AC of 22. Let's say a level 1 half-orc barb with 20 str in a rage. That's an attack bonus of 1 (BAB) + 5 (Str) + 2 (rage) + 1 (masterwork weapon) = 8 and that's the best he can possibly get short of another +1 for weapon focus or something. Needs to roll a 14 to hit. Thanks to the ranged touch and an attack bonus of +6 it's hitting him on something around a 6. He's dealing at most 1d12 + 7 (str) -10 (its damage reduction). It's dealing 2d6. With a +5 init it's going to move before most other characters. With a 60-ft fly speed and a ranged attack it's probably immune to melee altogether. For starters, try something more like this: Hover Sentry Tiny Construct Hit Dice: 1d12 (7 hp) Initiative: +3 (Dex) Speed: Fly 30 ft. (perfect) AC: 15 (+2 size, +3 Dex) Attacks: Light ray +5 (0 = 1 HD Construct, +3 Dex, +2 size) ranged touch (30 feet); Damage: Light ray 1d6 Face/Reach: 2.5 ft. by 2.5 ft./0 ft. Special Attacks: Light ray Special Qualities: Construct Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 16, Con -, Int -, Wis 13, Cha 1 Skills: Intuit Direction +2, Listen +5, Search +5, Sense Motive +5, Spot +5 Search +7, Feats: None Climate/Terrain: Any Organization: Solitary or patrol (2-5) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Tiny); 4-6HD (Small) ------------- However, even here, you're looking at something that flies, is immune to a lot of different abilities, has great saves (for a low-level critter), more hp and a better base attack than an orc warrior, and a whole mess of skills. More than most 2nd level characters. So it's still fairly dangerous. If it gets in two attacks on the same character, someone's very likely to end up dead if they're not a front-line fighter with decent hp. [/QUOTE]
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