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Help balancing a Humanoid Dragon class
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8197483" data-attributes="member: 6802951"><p>It sounds like this class is also going to be attached to a homebrew race? Or are you just using Dragonborn stats as a base?</p><p>If not, you should probably mention what the racial stats are.</p><p> How are you generating ability scores if you're not using the same method as the rest of your party?</p><p></p><p> This needs to be detailed for the class.</p><p> Why so much focus and training on humanoid weaponry and combat styles?</p><p>I'd suggest sticking to no armour, simple weapons, and maybe granting a d6 natural weapon somewhere in the class progression?</p><p></p><p> Immunities and blindsight are not abilities that a base PC race should be granting. Where would these be coming from?</p><p></p><p> Why add extra force damage? It seems unnecessary and fiddly. I'd suggest getting a dragon-like natural attack here instead.</p><p> </p><p>-Spells: Spell progression as a Warlock and spell slots are regained on a short rest. You use the Sorcerer spell list.</p></blockquote><p>I'm assuming level 6+ spells do not regain on a short rest, as per normal warlock spell progression?</p><p> I'm assuming that you do not get the Flexible Casting aspect of the sorceror's Font of Magic ability?</p><p></p><p> This is effectively granting additional attacks. It should be at level 5 or 6 at least, or higher if it allows combining cantrips, or even spells with additional attacks.</p><p>I'd say stick with quickened spell metamagic instead.</p><p></p><p> I'm not sure I'm reading this right? Is this basically removing the limited spells known restriction that you have from using the warlock spell progression?</p><p></p><p> You should probably not get this at level 5 if you're also able to combine spells and scaling cantrips with attacks.</p><p> What is with the force damage? Its not generally thought of as something specifically draconic?</p><p></p><p> Hang on. There are 8 other spell lists. You're saying the class suddenly gets to learn 8 additional spells? And from lists that it is usually restricted from?</p><p> This makes the class better than the Fighter at one of the Fighter's unique strengths. In addition to being a full-progression, short-rest caster with extra spells?</p><p></p><p>I think that you may be trying to do too much in a single class. You should probably decide on whether you want to be a more combat-focused, or spellcaster-focused character, and design the class around that rather than being best at both. </p><p>If you are combat-focused, compare with maybe Eldritch Knight. If caster-focused, compare with draconic sorceror. If your character is significantly more powerful than a normal PC of that class at any particular level, then that is an indication of a problem.</p><p>[/QUOTE]</p>
[QUOTE="Cap'n Kobold, post: 8197483, member: 6802951"] It sounds like this class is also going to be attached to a homebrew race? Or are you just using Dragonborn stats as a base? If not, you should probably mention what the racial stats are. How are you generating ability scores if you're not using the same method as the rest of your party? This needs to be detailed for the class. Why so much focus and training on humanoid weaponry and combat styles? I'd suggest sticking to no armour, simple weapons, and maybe granting a d6 natural weapon somewhere in the class progression? Immunities and blindsight are not abilities that a base PC race should be granting. Where would these be coming from? Why add extra force damage? It seems unnecessary and fiddly. I'd suggest getting a dragon-like natural attack here instead. -Spells: Spell progression as a Warlock and spell slots are regained on a short rest. You use the Sorcerer spell list. [/QUOTE] I'm assuming level 6+ spells do not regain on a short rest, as per normal warlock spell progression? I'm assuming that you do not get the Flexible Casting aspect of the sorceror's Font of Magic ability? This is effectively granting additional attacks. It should be at level 5 or 6 at least, or higher if it allows combining cantrips, or even spells with additional attacks. I'd say stick with quickened spell metamagic instead. I'm not sure I'm reading this right? Is this basically removing the limited spells known restriction that you have from using the warlock spell progression? You should probably not get this at level 5 if you're also able to combine spells and scaling cantrips with attacks. What is with the force damage? Its not generally thought of as something specifically draconic? Hang on. There are 8 other spell lists. You're saying the class suddenly gets to learn 8 additional spells? And from lists that it is usually restricted from? This makes the class better than the Fighter at one of the Fighter's unique strengths. In addition to being a full-progression, short-rest caster with extra spells? I think that you may be trying to do too much in a single class. You should probably decide on whether you want to be a more combat-focused, or spellcaster-focused character, and design the class around that rather than being best at both. If you are combat-focused, compare with maybe Eldritch Knight. If caster-focused, compare with draconic sorceror. If your character is significantly more powerful than a normal PC of that class at any particular level, then that is an indication of a problem. [/QUOTE]
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