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Help balancing a Humanoid Dragon class
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<blockquote data-quote="DragonLordAcar" data-source="post: 8198469" data-attributes="member: 7029653"><p>This helps a lot. For context, I am fairly new to 5e and am use to Pathfinder/3.5e. I do try to add too much to my characters. So I am going to remove a lot of stuff.</p><p></p><p>Only have the 2 attacks (total) with that bonus action for spell option and spell at negative (may just remove this last one and look at those other classes you recommended for a better system). Should be more than enough damage. Should probably change spell recharge to long rest as well while I am at it.</p><p></p><p>Blindsight I do want to keep as well as the ability to take racial feats of dragon races as even if the body is mostly huminoid, the draconic magic in them will still mutate them. This is how you sometimes get draconic creatures without having draconic parents (I mean it is rare but red dragons make volcanos by simply existing so there is some context for their sheer power). Probably drow blindsight to 10ft and bump it by 5 ft at 10th and 15th level if not just cap it at 10ft.</p><p></p><p>I will drop the unarmored to 10+Dex+Cha at the maximum and can keep it with a shield like Barbarians can.</p><p></p><p>I want to refrain from giving the base form natural weapons or other blatant physical draconic features that is not a temporary thing but some things under the skin (like enhanced hearing and smell for the blindsight) can still be fair game. I was and still am tempted to give the cursed dragons vulnerability to their opposing element as well.</p><p></p><p>I will change the enhanced attaches to one energy type based on the dragon (like cold for a white dragon). I did the force damage on a whim because I thought it was cool.</p><p></p><p>As I was new to 5e I did not know that the Sorcer list was that much better so I will make a list of spells or perhaps have a banned school list (with the Spell Learning bypassing this but still keep the elemental limitations) and perhaps keep damage to only the dragon's type +1 other (exceptions are spells like Chaos Bolt due to the nature of the spell).</p><p></p><p></p><p>I love this. It fixes the dealing like this may just be a buff in the long term feeling. I will make this Lv1 and swap other abilities around to higher levels.</p><p></p><p>Limited Metamagic is quite misleading as you have pointed out. I have some ideas on how to fix this like increasing cost, limiting how many metamagics they can know, or perhaps even changing it to you can only use each meta magic once at low levels and twice at 10th and after even if there are sorcery points available. Also, wondering if the exhaustion up to 2 in exchange for some Sorcery Points is too much? I think of it as a stamina drain for magic power but if it is too powerful it can be removed.</p><p></p><p>I will take your advice and Change Draconic Talent into the spell as a bonus action thing. This was a perfect example of me wanting to do too much.</p><p></p><p>Perhaps I can change Spellstrike to have the weapon add the damage as a spell but it takes a short/long rest to recover the single use.</p><p></p><p>I will update Spell Learning to be 2 spells only. If it is still too powerful, I will knock it to 1. If not mentioned above, the element limitation still applies.</p><p></p><p>Thank you for your input. This is the best advice I have gotten so far. Admittedly, my power gamer had quite a bit of say in this but I am glad that the kinks are being worked out.</p><p></p><p></p><p>Yes. I thought I wrote a cooldown (at least a once per short rest) but apparently I forgot or accidentally deleted it when editing at some point.</p><p></p><p>So I will remove the extra Sorcery Points for Dragon Form and also remove the 1/day limitation.</p></blockquote><p></p>
[QUOTE="DragonLordAcar, post: 8198469, member: 7029653"] This helps a lot. For context, I am fairly new to 5e and am use to Pathfinder/3.5e. I do try to add too much to my characters. So I am going to remove a lot of stuff. Only have the 2 attacks (total) with that bonus action for spell option and spell at negative (may just remove this last one and look at those other classes you recommended for a better system). Should be more than enough damage. Should probably change spell recharge to long rest as well while I am at it. Blindsight I do want to keep as well as the ability to take racial feats of dragon races as even if the body is mostly huminoid, the draconic magic in them will still mutate them. This is how you sometimes get draconic creatures without having draconic parents (I mean it is rare but red dragons make volcanos by simply existing so there is some context for their sheer power). Probably drow blindsight to 10ft and bump it by 5 ft at 10th and 15th level if not just cap it at 10ft. I will drop the unarmored to 10+Dex+Cha at the maximum and can keep it with a shield like Barbarians can. I want to refrain from giving the base form natural weapons or other blatant physical draconic features that is not a temporary thing but some things under the skin (like enhanced hearing and smell for the blindsight) can still be fair game. I was and still am tempted to give the cursed dragons vulnerability to their opposing element as well. I will change the enhanced attaches to one energy type based on the dragon (like cold for a white dragon). I did the force damage on a whim because I thought it was cool. As I was new to 5e I did not know that the Sorcer list was that much better so I will make a list of spells or perhaps have a banned school list (with the Spell Learning bypassing this but still keep the elemental limitations) and perhaps keep damage to only the dragon's type +1 other (exceptions are spells like Chaos Bolt due to the nature of the spell). I love this. It fixes the dealing like this may just be a buff in the long term feeling. I will make this Lv1 and swap other abilities around to higher levels. Limited Metamagic is quite misleading as you have pointed out. I have some ideas on how to fix this like increasing cost, limiting how many metamagics they can know, or perhaps even changing it to you can only use each meta magic once at low levels and twice at 10th and after even if there are sorcery points available. Also, wondering if the exhaustion up to 2 in exchange for some Sorcery Points is too much? I think of it as a stamina drain for magic power but if it is too powerful it can be removed. I will take your advice and Change Draconic Talent into the spell as a bonus action thing. This was a perfect example of me wanting to do too much. Perhaps I can change Spellstrike to have the weapon add the damage as a spell but it takes a short/long rest to recover the single use. I will update Spell Learning to be 2 spells only. If it is still too powerful, I will knock it to 1. If not mentioned above, the element limitation still applies. Thank you for your input. This is the best advice I have gotten so far. Admittedly, my power gamer had quite a bit of say in this but I am glad that the kinks are being worked out. Yes. I thought I wrote a cooldown (at least a once per short rest) but apparently I forgot or accidentally deleted it when editing at some point. So I will remove the extra Sorcery Points for Dragon Form and also remove the 1/day limitation. [/QUOTE]
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