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Help balancing a Humanoid Dragon class
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<blockquote data-quote="DragonLordAcar" data-source="post: 8201015" data-attributes="member: 7029653"><p>This is what I have so far for my version of Invocations. If the spacing is weird in any area I missed, blame the funky copy and paste program. Still working on subclasses and will post them at the same time I finish the class. Post any Resurgence ideas as a reply. I think I should get at least another 10 more.</p><p> </p><p><strong>@Level 2:</strong></p><p><strong>Dragon Resurgence:</strong> No sealing is completely effective as dragons are powerful enough to warp the world by simply existing. As you grow in strength, you begin reforming more your draconic power into its former majesty. You gain two Dragon Resurgence powers and a pool of Resurgent Energy that can fuel these abilities. This pool has as many points as your Sealed Drakonsoul level. You gain an additional Dragon Resurgence power at 4th, 7th, 10th, 13th, 16th, and 19th level.</p><p> On a short rest, you can spend 1 Resurgence point to add your Charisma and Constitution modifier to a single hit dice rolled to regain hit points. You can also gain a level of exhaustion to regain 2 Resurgence points. This total increases to 3 at 10th level and 4 at 17th level. You can not gain Resurgence points this way if you already have two or more levels of exhaustion.</p><p></p><p><u><strong>Resurgences</strong></u><strong>:</strong> With practice at channeling your inner energies, you can form small aspects of your draconic power. These aspects are fueled by the draconic power you pour into them.</p><p></p><p><strong>Shaped Drakonfire:</strong> requires knowing the Drakonfire cantrip</p><ul> <li data-xf-list-type="ul"> You may conjure your Drakonfire "Blade" in the shape of any single or two-handed weapon with which you may be proficient</li> </ul><p></p><p><strong>Dual Drakonfire:</strong> requires knowing the Drakonfire cantrip and must be at least 7th level</p><ul> <li data-xf-list-type="ul"> You may conjure two single-handed Drakonfire Blades (or other single-handed weapons if you know Shaped Drakonfire) and wield them both as if you possess the Two-Weapon Fighting style</li> </ul><p></p><p><strong>Infuse Drakonfire:</strong> requires knowing the Drakonfire cantrip and must be at least 13th level</p><ul> <li data-xf-list-type="ul"> You can add Drakonfire to damage on top of a melee weapon you are wielding. Your Drakonfire does not damage the wielded weapon. You can evoke the additional energy at will, as part of your standard melee attack</li> </ul><p></p><p><strong>Preternatural Dragon Senses:</strong> you must be at least 7th level</p><ul> <li data-xf-list-type="ul"> You can spend an action to gain 10ft of blindsight for a number of rounds equal to your Charisma modifier <? should I add a clause that says it takes a bonus action to keep up?)>. This can be doubled for the duration by spending 1 Resurgence point. You can take this multiple times with each adding an additional 5ft to the base blindsight.</li> </ul><p></p><p><strong>Magic in the Blood:</strong> you must be able to cast 2nd or higher level spells</p><ul> <li data-xf-list-type="ul"> You learn one metamagic enhancement. You can spend Resurgence points in place of Sorcery points to cast this metamagic enhancement. This otherwise works as the Sorcerer's metamagic class feature. You can take this multiple times with each giving access to another metamagic enhancement.</li> </ul><p></p><p><strong>Power in the Blood:</strong> you must have taken the “Magic in the Blood” Resurgence</p><ul> <li data-xf-list-type="ul"> You can add an additional metamagic enhancement you have gained from “Magic in the Blood” Resurgence (or any other Dragon Resurgence that gives metamagic) on a single spell you cast but this costs 2 Resurgence points in addition to the cost of the metamagic applied if they could not be stacked.</li> </ul><p></p><p><strong>Primal Magic in the Blood:</strong> you must have both the “Magic in the Blood” and the “Power in the Blood” Resurgences</p><ul> <li data-xf-list-type="ul"> You gain one metamagic that can be used once per long rest at no cost. You can also apply up to three metamagic enhancements from “Magic in the Blood” Resurgence (or any other Dragon Resurgence that gives metamagic) on a single spell you cast but this costs 5 Resurgence points in addition to the cost of the metamagic applied if they could not be stacked.</li> </ul><p></p><p><strong>Skilled Drakonsoul</strong></p><ul> <li data-xf-list-type="ul"> You gain two skill proficiencies that your dragon origin had. If you are already proficient with these skills, you gain expertise instead.</li> </ul><p></p><p><strong>Dragon Adaptability</strong></p><ul> <li data-xf-list-type="ul"> You gain the special movement (except for flight) of your dragon origin using your current speed as its new speed and one other constant ability they possessed such as water-breathing or ice walk (you can not choose any actions even if they are constant). You can spend 1 Resurgence point to gain these abilities for 1minutes per level and 10 minutes per level at level 10.</li> </ul><p></p><p><strong>Legendary Body:</strong> you must be at least 13th level</p><ul> <li data-xf-list-type="ul">You can make a Wisdom (Perception) check without spending an action by spending a Resurgence point.<br /> </li> <li data-xf-list-type="ul"> If you have wings, you can spend 2 Resurgence points to beat your wings and have all creatures within 5ft doubled for each size category you are over small make a Dexterity save as a bonus action. The save DC is 8+your proficiency modifier+your Constitution modifier. If a creature fails, they are knocked prone and take 1d4+your Strength bludgeoning damage.<br /> </li> <li data-xf-list-type="ul"> If you have wings, you can spend 2 Resurgence points to move at half your flying speed as a bonus action.<br /> </li> <li data-xf-list-type="ul"> If you have a tail, you can make an attack with your tail dealing 1d4+your Strength bludgeoning or piercing damage (once chosen this can not be changed) as your bonus action. If you are using the tail you gained from your Resonating Form feature, this gives your tail the option to trip or deal damage as a bonus action.</li> </ul><p></p><p><strong>Powerful Attacks:</strong></p><ul> <li data-xf-list-type="ul"> Your unarmed strike damage increases to 1d4. If it already deals 1d4 or a larger die of damage, increase the die's size by one <?up to 1d12?>.<br /> </li> <li data-xf-list-type="ul"> Your natural weapon attack damage increases to 1d6. If it already deals 1d6 or a larger die of damage, increase the die's size by one <?up to 1d12?>.</li> </ul><p></p><p><strong>Aetherial Armor</strong></p><ul> <li data-xf-list-type="ul"> So long as you are not wearing armor (you can still use a shield), your AC is 10+your Constitution modifier. At 10th level, this becomes 13+your Constitution modifier+your Charisma modifier.<br /> </li> <li data-xf-list-type="ul"> If you already possess an unarmored defense from another source, you can swap one ability score in the calculation for your Constitution. At 10th level, you can swap one ability score in the calculation for your Constitution or Charisma modifier. If it already uses your Constitution or Charisma modifier, you can not swap another ability score for the same modifier.</li> </ul><p></p><p><strong>Drake Breath</strong></p><ul> <li data-xf-list-type="ul"> You gain a breath weapon of your dragon origin. If the dragon origin had multiple breath weapons, you can choose which breath weapon it is at the time of use. The size and shape is as if you were a “Half-Dragon” but the damage is 2d4. This damage becomes 3d4 at 7th level, 4d4 at 11th level, and 5d4 at 12th level.<br /> </li> <li data-xf-list-type="ul"> The save DC of this breath weapon is 8+your proficiency modifier+your Charisma modifier.<br /> </li> <li data-xf-list-type="ul"> You may spend an action and 2 Resurgence points to use this breath weapon.</li> </ul><p></p><p><strong>Dragon Breath:</strong> you must have taken the “Drake Breath” Resurgence </p><ul> <li data-xf-list-type="ul"> The damage from the “Drake Breath” Resurgence is now 2d4. This damage becomes 4d4 at 7th level, 6d4 at 11th level, and 8d4 at 12th level.</li> </ul><p></p><p><strong>Wyrm Breath:</strong> you must have taken the “Drake Breath” and “Dragon Breath” Resurgences</p><ul> <li data-xf-list-type="ul"> The damage from the “Dragon Breath” Resurgence is now 2d6. This damage becomes 4d6 at 7th level, 6d6 at 11th level, and 8d6 at 12th level.</li> </ul><p></p><p><strong>Primal Breath:</strong> you must have taken the “Drake Breath,” “Dragon Breath,” and “Wyrm Breath” Resurgences</p><ul> <li data-xf-list-type="ul"> The damage from the “Wyrm Breath” Resurgence is now 2d8. This damage becomes 4d8 at 7th level, 6d8 at 11th level, and 8d8 at 12th level.<br /> </li> <li data-xf-list-type="ul"> You can also apply a metamagic enhancement from “Magic in the Blood” Resurgence (or any other Dragon Resurgence that gives metamagic) to this breath weapon as if it were a spell. This attack can not be twinned.</li> </ul></blockquote><p></p>
[QUOTE="DragonLordAcar, post: 8201015, member: 7029653"] This is what I have so far for my version of Invocations. If the spacing is weird in any area I missed, blame the funky copy and paste program. Still working on subclasses and will post them at the same time I finish the class. Post any Resurgence ideas as a reply. I think I should get at least another 10 more. [B]@Level 2: Dragon Resurgence:[/B] No sealing is completely effective as dragons are powerful enough to warp the world by simply existing. As you grow in strength, you begin reforming more your draconic power into its former majesty. You gain two Dragon Resurgence powers and a pool of Resurgent Energy that can fuel these abilities. This pool has as many points as your Sealed Drakonsoul level. You gain an additional Dragon Resurgence power at 4th, 7th, 10th, 13th, 16th, and 19th level. On a short rest, you can spend 1 Resurgence point to add your Charisma and Constitution modifier to a single hit dice rolled to regain hit points. You can also gain a level of exhaustion to regain 2 Resurgence points. This total increases to 3 at 10th level and 4 at 17th level. You can not gain Resurgence points this way if you already have two or more levels of exhaustion. [U][B]Resurgences[/B][/U][B]:[/B] With practice at channeling your inner energies, you can form small aspects of your draconic power. These aspects are fueled by the draconic power you pour into them. [B]Shaped Drakonfire:[/B] requires knowing the Drakonfire cantrip [LIST] [*] You may conjure your Drakonfire "Blade" in the shape of any single or two-handed weapon with which you may be proficient [/LIST] [B]Dual Drakonfire:[/B] requires knowing the Drakonfire cantrip and must be at least 7th level [LIST] [*] You may conjure two single-handed Drakonfire Blades (or other single-handed weapons if you know Shaped Drakonfire) and wield them both as if you possess the Two-Weapon Fighting style [/LIST] [B]Infuse Drakonfire:[/B] requires knowing the Drakonfire cantrip and must be at least 13th level [LIST] [*] You can add Drakonfire to damage on top of a melee weapon you are wielding. Your Drakonfire does not damage the wielded weapon. You can evoke the additional energy at will, as part of your standard melee attack [/LIST] [B]Preternatural Dragon Senses:[/B] you must be at least 7th level [LIST] [*] You can spend an action to gain 10ft of blindsight for a number of rounds equal to your Charisma modifier <? should I add a clause that says it takes a bonus action to keep up?)>. This can be doubled for the duration by spending 1 Resurgence point. You can take this multiple times with each adding an additional 5ft to the base blindsight. [/LIST] [B]Magic in the Blood:[/B] you must be able to cast 2nd or higher level spells [LIST] [*] You learn one metamagic enhancement. You can spend Resurgence points in place of Sorcery points to cast this metamagic enhancement. This otherwise works as the Sorcerer's metamagic class feature. You can take this multiple times with each giving access to another metamagic enhancement. [/LIST] [B]Power in the Blood:[/B] you must have taken the “Magic in the Blood” Resurgence [LIST] [*] You can add an additional metamagic enhancement you have gained from “Magic in the Blood” Resurgence (or any other Dragon Resurgence that gives metamagic) on a single spell you cast but this costs 2 Resurgence points in addition to the cost of the metamagic applied if they could not be stacked. [/LIST] [B]Primal Magic in the Blood:[/B] you must have both the “Magic in the Blood” and the “Power in the Blood” Resurgences [LIST] [*] You gain one metamagic that can be used once per long rest at no cost. You can also apply up to three metamagic enhancements from “Magic in the Blood” Resurgence (or any other Dragon Resurgence that gives metamagic) on a single spell you cast but this costs 5 Resurgence points in addition to the cost of the metamagic applied if they could not be stacked. [/LIST] [B]Skilled Drakonsoul[/B] [LIST] [*] You gain two skill proficiencies that your dragon origin had. If you are already proficient with these skills, you gain expertise instead. [/LIST] [B]Dragon Adaptability[/B] [LIST] [*] You gain the special movement (except for flight) of your dragon origin using your current speed as its new speed and one other constant ability they possessed such as water-breathing or ice walk (you can not choose any actions even if they are constant). You can spend 1 Resurgence point to gain these abilities for 1minutes per level and 10 minutes per level at level 10. [/LIST] [B]Legendary Body:[/B] you must be at least 13th level [LIST] [*]You can make a Wisdom (Perception) check without spending an action by spending a Resurgence point. [*] If you have wings, you can spend 2 Resurgence points to beat your wings and have all creatures within 5ft doubled for each size category you are over small make a Dexterity save as a bonus action. The save DC is 8+your proficiency modifier+your Constitution modifier. If a creature fails, they are knocked prone and take 1d4+your Strength bludgeoning damage. [*] If you have wings, you can spend 2 Resurgence points to move at half your flying speed as a bonus action. [*] If you have a tail, you can make an attack with your tail dealing 1d4+your Strength bludgeoning or piercing damage (once chosen this can not be changed) as your bonus action. If you are using the tail you gained from your Resonating Form feature, this gives your tail the option to trip or deal damage as a bonus action. [/LIST] [B]Powerful Attacks:[/B] [LIST] [*] Your unarmed strike damage increases to 1d4. If it already deals 1d4 or a larger die of damage, increase the die's size by one <?up to 1d12?>. [*] Your natural weapon attack damage increases to 1d6. If it already deals 1d6 or a larger die of damage, increase the die's size by one <?up to 1d12?>. [/LIST] [B]Aetherial Armor[/B] [LIST] [*] So long as you are not wearing armor (you can still use a shield), your AC is 10+your Constitution modifier. At 10th level, this becomes 13+your Constitution modifier+your Charisma modifier. [*] If you already possess an unarmored defense from another source, you can swap one ability score in the calculation for your Constitution. At 10th level, you can swap one ability score in the calculation for your Constitution or Charisma modifier. If it already uses your Constitution or Charisma modifier, you can not swap another ability score for the same modifier. [/LIST] [B]Drake Breath[/B] [LIST] [*] You gain a breath weapon of your dragon origin. If the dragon origin had multiple breath weapons, you can choose which breath weapon it is at the time of use. The size and shape is as if you were a “Half-Dragon” but the damage is 2d4. This damage becomes 3d4 at 7th level, 4d4 at 11th level, and 5d4 at 12th level. [*] The save DC of this breath weapon is 8+your proficiency modifier+your Charisma modifier. [*] You may spend an action and 2 Resurgence points to use this breath weapon. [/LIST] [B]Dragon Breath:[/B] you must have taken the “Drake Breath” Resurgence [LIST] [*] The damage from the “Drake Breath” Resurgence is now 2d4. This damage becomes 4d4 at 7th level, 6d4 at 11th level, and 8d4 at 12th level. [/LIST] [B]Wyrm Breath:[/B] you must have taken the “Drake Breath” and “Dragon Breath” Resurgences [LIST] [*] The damage from the “Dragon Breath” Resurgence is now 2d6. This damage becomes 4d6 at 7th level, 6d6 at 11th level, and 8d6 at 12th level. [/LIST] [B]Primal Breath:[/B] you must have taken the “Drake Breath,” “Dragon Breath,” and “Wyrm Breath” Resurgences [LIST] [*] The damage from the “Wyrm Breath” Resurgence is now 2d8. This damage becomes 4d8 at 7th level, 6d8 at 11th level, and 8d8 at 12th level. [*] You can also apply a metamagic enhancement from “Magic in the Blood” Resurgence (or any other Dragon Resurgence that gives metamagic) to this breath weapon as if it were a spell. This attack can not be twinned. [/LIST] [/QUOTE]
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