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<blockquote data-quote="DragonLordAcar" data-source="post: 8201177" data-attributes="member: 7029653"><p>Here is V3. Again, if there are any weird errors, blame the communication between this site and OpenOffice.</p><p></p><p><strong>Sealed Drakonsoul</strong></p><p>Through a curse, alchemical accident, sentenced punishment by draconic leaders (or higher powers), self-imposed isolation or other mystical mishap, you are a dragon who has been forcibly morphed into the shape of a mortal. The weak soft humanoid form is under constant strain from the primordial elemental force that is your true majesty. A primeval nature locked in a fleshy sack, you are able to focus speed and strength, as well as an immortal's wealth of knowledge, for your defense. You are prone to a dark demeanor or boughts of dread from the ever-present fear of the pathetic vulnerability of your current shape. But, as you progress in experience, your external form comes into a slow alignment with your churning maelstrom of internal magic, allowing you to harness and direct some small fractions of your former self's true power. It is simple enough to maneuver the realm of mortals without betraying your internal truth, which is generally kept secret from all but the closest or most trusted allies. You may easily present yourself as some type of spell-sword, a ranger or paladin, bard or warlock, or any other type of spellcaster or warrior. Others, often those in need of a lesson in hubris and humility, pridefully announce their truth...which is near-universally met with skepticism and disbelief.</p><p></p><p><strong>HD:</strong> d8</p><p><strong>Armor Proficiencies:</strong> Light armor, Medium armor, Shields</p><p><strong>Weapon Proficiencies:</strong> Simple Weapons, and two martial weapons of choice</p><p><strong>Tool Proficiencies:</strong> one tool proficiency of choice</p><p><strong>Saves:</strong> Constitution, Charisma</p><p><strong>Skills:</strong> Choose 2: Arcana, Athletics, Deception, History, Insight, Investigation, Nature, Perception, Persuasion</p><p><strong>Starting Equipment:</strong> or 4d4*10gp</p><p>-a simple weapon and a dagger</p><p>-(a) leather armor or (b) a shield</p><p>-(a) arcane focus or (b) component pouch</p><p>-(a) longsword or (b) shortbow & 20 arrows</p><p>-(a) scholar's pack or (b) explorer's pack</p><p></p><p></p><p><strong>@Level 1:</strong></p><p><strong>Cursed Origin:</strong> You must choose what kind of dragon you originally were and what humanoid form you currently inhabit. Once selected these choices can not be changed. </p><ul> <li data-xf-list-type="ul"> First, choose a single type of <em>Chromatic, Metallic, Fae, </em>or <em>Shadow dragon</em>. This option will dictate certain features as you progress, beginning at first level with your cantrip options.<br /> </li> <li data-xf-list-type="ul"> Second, choose from: <em>Human, Half-elf, High Elf, Hill Dwarf,</em> or <em>Halfling</em> (DM's option to allow other playable races within the setting). You possess the movement rate, any resistances or save bonuses, all vulnerabilities/weaknesses, or any special senses(lowlight or darkvision, etc...) of the humanoid form, but no other racial trait or ability bonus. You are considered both dragon and the humanoid of choice for the purposes of any effect, attack, attunement, etc... that is dependent on either. You retain your mental score from before the transformation -2 or -3 (the final number must be even) as your mind and senses dull but must redistribute your physical ability scores. You gain the ability scores of the cursed form's race. You age as whatever your race you have been cursed as ages with the maximum age increased by 10%. The starting age of your new body is the race's maturity age+1d6 years.<br /> </li> <li data-xf-list-type="ul"> You speak Draconic and your humanoid tongue in addition to any others known.<br /> </li> <li data-xf-list-type="ul"> Due to the condensed nature of your primordial energies, you are unable to cast spells that deal your opposing energy type (spells with multiple energy types or random energy types such as Chaos Bolt or Prismatic Sphere are exceptions but spells, where the energy type can be chosen such as Chromatic Orb, can not be used to cast the opposing energy type). If the dragon has no listed energy type (such as the faerie dragon), you choose between psychic or force. <ul> <li data-xf-list-type="ul"> Acid <--> Lightning</li> <li data-xf-list-type="ul"> Cold <--> Fire</li> <li data-xf-list-type="ul"> Force <--> Psychic</li> <li data-xf-list-type="ul"> Necrotic <--> Radiant</li> <li data-xf-list-type="ul"> Poison <--> Thunder</li> </ul></li> </ul><p><strong>Cantrips: </strong>You begin play knowing 3 cantrips from any spell list. You use these innate magic abilities at will. Your spellcasting ability is Charisma. In addition to two cantrips dictated by your Cursed Origin dragon type, the Sealed Drakonsoul knows one of the following special unique magic. They can also be learned when the Sealed Drakonsoul learns more cantrips through level progression.</p><ul> <li data-xf-list-type="ul"><strong>Drakonfire Blade:</strong> School: evocation; Casting Time: 1 action: Range: Self (5-foot radius); Components: V, S; Duration: instantaneous; The Drakonfire Blade produces a single-handed weapon, appearing as a scimitar, longsword, or similar bladed weapon composed of an energy type corresponding to the character's draconic origin. The elemental blade is wielded as a melee weapon as normal, dealing d8 magical energy damage (+Cha. bonus) to the target on a successful hit. It otherwise operates as the <em>Green-Flame Blade </em>cantrip, dealing your Spellcasting Ability modifier of the appropriate damage type to an additional target within 5ft of the original hit. The color of the corresponding magical fire matches your draconic origin if Chromatic or Metallic, force or psychic (once chosen this can not be changed) damage for Fae dragon, or necrotic damage for Shadow dragon origins, respectively. Damage to the secondary target increases to d8 at 5th, both increase to 2d8 at 11th and 3d8 at 17th.<br /> </li> <li data-xf-list-type="ul"> <strong>Drake Strike:</strong> School: evocation; Casting Time: 1 action: Range: 10ft; Components: V, S; Duration: instantaneous; You are capable of conjuring the power of your dragon heritage into your hands, lashing out to send a wave of energy to hit an opponent in range. Make a melee spell attack. On a hit, they take 2d6 damage, the damage type corresponding to your draconic origin type. At 5th level, the damage increases to 4d6. At 11th level, it increases once more to 6d6, and at 17th level, it reaches 8d6. Creatures can make a save for half. This save is Strength for force and thunder damage, Dexterity for acid, lightning, and fire, Constitution for cold, necrotic, radiant, and poison, and Intelligence for psychic</li> </ul><p><strong>Drakonsoul Awakening Feature</strong></p><p><strong></strong></p><p><strong>@Level 2:</strong></p><p><strong>Dragon Resurgence:</strong> No sealing is completely effective as dragons are powerful enough to warp the world by simply existing. As you grow in strength, you begin reforming more your draconic power into its former majesty. You gain two Dragon Resurgence powers and a pool of Resurgent Energy that can fuel these abilities. This pool has as many points as your Sealed Drakonsoul level. You gain an additional Dragon Resurgence power at 4th, 7th, 10th, 13th, 16th, and 19th level.</p><p> On a short rest, you can spend 1 Resurgence point to add your Charisma and Constitution modifier to a single hit dice rolled to regain hit points. You can also gain a level of exhaustion to regain 2 Resurgence points. This total increases to 3 at 10th level and 4 at 17th level. You can not gain Resurgence points this way if you already have two or more levels of exhaustion.</p><p></p><p><strong>@Level 3:</strong></p><p><strong>Origin Resonance:</strong> At 3rd, 7th, 11th, and 15th level, you become more and more in tune with the primordial power that is contained within your shape.</p><ul> <li data-xf-list-type="ul"><strong>3rd: Bonus Spells:</strong> Depending on your draconic origin, you gain a small selection of spells that can be cast once per long rest at their lowest spell level.</li> <li data-xf-list-type="ul"><strong>7th: Element Affinity: </strong>When you cast a spell that deals damage of your draconic origin type, you add your Charisma modifier to the damage. At the same time, upon casting such a spell, you gain resistance to that energy type for 1 hour.</li> <li data-xf-list-type="ul"><strong>11th: Resonating Form: </strong>You can alter your shape to where parts of you take on a "half-dragon" like shape. At the time of transformation, choose two of the following: claws, horns, a tail, scaled skin, and wings. Claws or horns can be used to make natural weapon attacks d4 (+ Str) each, slashing or piercing respectively. You may use a tail to attempt to trip as a bonus attack against a target within 10ft. Scales grant +4 to AC if wearing no or light armor. Wings grant a fly speed of 60ft. The altered form can be sustained for a maximum of 1 minute per level before your humanoid form reasserts itself.</li> <li data-xf-list-type="ul"><strong>15th: Draconic Presence: </strong>You can invoke an aura of your draconic power, 20ft radius, that instills fear or awe (player's choice). You may do so as a standard action, once per round, at will. The save DC is 8 + proficiency bonus + Charisma modifier. Successful save is immune to the effect for 24 hours.</li> </ul><p><strong>Fighting Style: </strong>Choose a fighting style from the fighter list</p><p></p><p><strong>@Level 4:</strong></p><p><strong>ASI</strong></p><p><strong></strong></p><p><strong>@Level 5:</strong></p><p><strong>Spell Strike: </strong>You may use a cantrip or cast a spell, once per round as a bonus action, when you make a weapon attack as part of your attack action.</p><p></p><p><strong>@Level 6:</strong></p><p><strong>Extra Attack:</strong> You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.</p><p></p><p><strong>@Level 7:</strong></p><p><strong>Origin Resonance</strong></p><p><strong>Drakonsoul Awakening Feature</strong></p><p><strong></strong></p><p><strong>@Level 8:</strong></p><p><strong>ASI</strong></p><p><strong></strong></p><p><strong>@Level 9:</strong></p><p><strong>Preternatural Strike:</strong> Your unarmed strikes, natural weapon attacks, or melee weapon attacks made with a weapon with which you are proficient count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p><p></p><p><strong>@Level 10:</strong></p><p><strong>Drakonsoul Awakening Feature</strong></p><p><strong></strong></p><p><strong>@Level 11:</strong></p><p><strong>Origin Resonance</strong></p><p><strong>Drakonfire Burst: </strong>You summon the power of your Drakonfire into a conical burst, dealing the energy damage to all targets a maximum 50ft long, 30ft cone, of your draconic energy type. Save halves. You can manifest this power a total of Charisma modifier times per day and sustain 1 level of exhaustion for 1 hour, cumulative, with each use.</p><p></p><p><strong>@Level 12:</strong></p><p><strong>ASI</strong></p><p><strong></strong></p><p><strong>@Level 13:</strong></p><p><strong>Draconic Sense: </strong>You are aware of active spell effects or psionic activity within 10t of you. This obscure sense is inexact at first, similar to the Detect Magic spell. If concentrated on for a second round, the magic's nature (divine, arcane, psionic, etc...) and type (illusion, necromancy, other school, etc...). A third round of focus will reveal the exact spell/psychic effect that occurred or is ongoing. You also are automatically aware of any dragon or creature with the draconic descriptor within 50ft, even if shapeshifted into another form (this includes other Sealed Drakonsouls), obscured by magic or otherwise hidden.</p><p></p><p><strong>@Level 14:</strong></p><p><strong>Preternatural Resistance: </strong>You become proficient in Dexterity and Wisdom saves.</p><p></p><p><strong>@Level 15:</strong></p><p><strong>Origin Resonance</strong></p><p><strong>Drakonsoul Awakening Feature</strong></p><p><strong></strong></p><p><strong>@Level 16:</strong></p><p><strong>ASI</strong></p><p><strong></strong></p><p><strong>@Level 17:</strong></p><p><strong>True Resonance:</strong> The energy resistance supplied by your Element Affinity is now constant. Your Draconic Presence aura extends to 30ft. Also, when using your Resonating Form, you can now assume all of the physical form changes at once and can maintain the "half-dragon" form for up to 10 minutes per level per day.</p><p></p><p><strong>@Level 18:</strong></p><p><strong>Drakonsoul Awakening Feature</strong></p><p><strong></strong></p><p><strong>@Level 19:</strong></p><p><strong>ASI</strong></p><p><strong></strong></p><p><strong>@Level 20:</strong></p><p><strong>Dragonform: </strong>You can return to your original, full, draconic shape for 30 minutes per long rest, with all abilities and physical statistics of that shape while maintaining the spell allotment of your humanoid form. This time need not be consecutive, but must be expended in 1 minute increments. This otherwise works as per the spell “shapechange.”</p></blockquote><p></p>
[QUOTE="DragonLordAcar, post: 8201177, member: 7029653"] Here is V3. Again, if there are any weird errors, blame the communication between this site and OpenOffice. [B]Sealed Drakonsoul[/B] Through a curse, alchemical accident, sentenced punishment by draconic leaders (or higher powers), self-imposed isolation or other mystical mishap, you are a dragon who has been forcibly morphed into the shape of a mortal. The weak soft humanoid form is under constant strain from the primordial elemental force that is your true majesty. A primeval nature locked in a fleshy sack, you are able to focus speed and strength, as well as an immortal's wealth of knowledge, for your defense. You are prone to a dark demeanor or boughts of dread from the ever-present fear of the pathetic vulnerability of your current shape. But, as you progress in experience, your external form comes into a slow alignment with your churning maelstrom of internal magic, allowing you to harness and direct some small fractions of your former self's true power. It is simple enough to maneuver the realm of mortals without betraying your internal truth, which is generally kept secret from all but the closest or most trusted allies. You may easily present yourself as some type of spell-sword, a ranger or paladin, bard or warlock, or any other type of spellcaster or warrior. Others, often those in need of a lesson in hubris and humility, pridefully announce their truth...which is near-universally met with skepticism and disbelief. [B]HD:[/B] d8 [B]Armor Proficiencies:[/B] Light armor, Medium armor, Shields [B]Weapon Proficiencies:[/B] Simple Weapons, and two martial weapons of choice [B]Tool Proficiencies:[/B] one tool proficiency of choice [B]Saves:[/B] Constitution, Charisma [B]Skills:[/B] Choose 2: Arcana, Athletics, Deception, History, Insight, Investigation, Nature, Perception, Persuasion [B]Starting Equipment:[/B] or 4d4*10gp -a simple weapon and a dagger -(a) leather armor or (b) a shield -(a) arcane focus or (b) component pouch -(a) longsword or (b) shortbow & 20 arrows -(a) scholar's pack or (b) explorer's pack [B]@Level 1: Cursed Origin:[/B] You must choose what kind of dragon you originally were and what humanoid form you currently inhabit. Once selected these choices can not be changed. [LIST] [*] First, choose a single type of [I]Chromatic, Metallic, Fae, [/I]or [I]Shadow dragon[/I]. This option will dictate certain features as you progress, beginning at first level with your cantrip options. [*] Second, choose from: [I]Human, Half-elf, High Elf, Hill Dwarf,[/I] or [I]Halfling[/I] (DM's option to allow other playable races within the setting). You possess the movement rate, any resistances or save bonuses, all vulnerabilities/weaknesses, or any special senses(lowlight or darkvision, etc...) of the humanoid form, but no other racial trait or ability bonus. You are considered both dragon and the humanoid of choice for the purposes of any effect, attack, attunement, etc... that is dependent on either. You retain your mental score from before the transformation -2 or -3 (the final number must be even) as your mind and senses dull but must redistribute your physical ability scores. You gain the ability scores of the cursed form's race. You age as whatever your race you have been cursed as ages with the maximum age increased by 10%. The starting age of your new body is the race's maturity age+1d6 years. [*] You speak Draconic and your humanoid tongue in addition to any others known. [*] Due to the condensed nature of your primordial energies, you are unable to cast spells that deal your opposing energy type (spells with multiple energy types or random energy types such as Chaos Bolt or Prismatic Sphere are exceptions but spells, where the energy type can be chosen such as Chromatic Orb, can not be used to cast the opposing energy type). If the dragon has no listed energy type (such as the faerie dragon), you choose between psychic or force. [LIST] [*] Acid <--> Lightning [*] Cold <--> Fire [*] Force <--> Psychic [*] Necrotic <--> Radiant [*] Poison <--> Thunder [/LIST] [/LIST] [B]Cantrips: [/B]You begin play knowing 3 cantrips from any spell list. You use these innate magic abilities at will. Your spellcasting ability is Charisma. In addition to two cantrips dictated by your Cursed Origin dragon type, the Sealed Drakonsoul knows one of the following special unique magic. They can also be learned when the Sealed Drakonsoul learns more cantrips through level progression. [LIST] [*][B]Drakonfire Blade:[/B] School: evocation; Casting Time: 1 action: Range: Self (5-foot radius); Components: V, S; Duration: instantaneous; The Drakonfire Blade produces a single-handed weapon, appearing as a scimitar, longsword, or similar bladed weapon composed of an energy type corresponding to the character's draconic origin. The elemental blade is wielded as a melee weapon as normal, dealing d8 magical energy damage (+Cha. bonus) to the target on a successful hit. It otherwise operates as the [I]Green-Flame Blade [/I]cantrip, dealing your Spellcasting Ability modifier of the appropriate damage type to an additional target within 5ft of the original hit. The color of the corresponding magical fire matches your draconic origin if Chromatic or Metallic, force or psychic (once chosen this can not be changed) damage for Fae dragon, or necrotic damage for Shadow dragon origins, respectively. Damage to the secondary target increases to d8 at 5th, both increase to 2d8 at 11th and 3d8 at 17th. [*] [B]Drake Strike:[/B] School: evocation; Casting Time: 1 action: Range: 10ft; Components: V, S; Duration: instantaneous; You are capable of conjuring the power of your dragon heritage into your hands, lashing out to send a wave of energy to hit an opponent in range. Make a melee spell attack. On a hit, they take 2d6 damage, the damage type corresponding to your draconic origin type. At 5th level, the damage increases to 4d6. At 11th level, it increases once more to 6d6, and at 17th level, it reaches 8d6. Creatures can make a save for half. This save is Strength for force and thunder damage, Dexterity for acid, lightning, and fire, Constitution for cold, necrotic, radiant, and poison, and Intelligence for psychic [/LIST] [B]Drakonsoul Awakening Feature @Level 2: Dragon Resurgence:[/B] No sealing is completely effective as dragons are powerful enough to warp the world by simply existing. As you grow in strength, you begin reforming more your draconic power into its former majesty. You gain two Dragon Resurgence powers and a pool of Resurgent Energy that can fuel these abilities. This pool has as many points as your Sealed Drakonsoul level. You gain an additional Dragon Resurgence power at 4th, 7th, 10th, 13th, 16th, and 19th level. On a short rest, you can spend 1 Resurgence point to add your Charisma and Constitution modifier to a single hit dice rolled to regain hit points. You can also gain a level of exhaustion to regain 2 Resurgence points. This total increases to 3 at 10th level and 4 at 17th level. You can not gain Resurgence points this way if you already have two or more levels of exhaustion. [B]@Level 3: Origin Resonance:[/B] At 3rd, 7th, 11th, and 15th level, you become more and more in tune with the primordial power that is contained within your shape. [LIST] [*][B]3rd: Bonus Spells:[/B] Depending on your draconic origin, you gain a small selection of spells that can be cast once per long rest at their lowest spell level. [*][B]7th: Element Affinity: [/B]When you cast a spell that deals damage of your draconic origin type, you add your Charisma modifier to the damage. At the same time, upon casting such a spell, you gain resistance to that energy type for 1 hour. [*][B]11th: Resonating Form: [/B]You can alter your shape to where parts of you take on a "half-dragon" like shape. At the time of transformation, choose two of the following: claws, horns, a tail, scaled skin, and wings. Claws or horns can be used to make natural weapon attacks d4 (+ Str) each, slashing or piercing respectively. You may use a tail to attempt to trip as a bonus attack against a target within 10ft. Scales grant +4 to AC if wearing no or light armor. Wings grant a fly speed of 60ft. The altered form can be sustained for a maximum of 1 minute per level before your humanoid form reasserts itself. [*][B]15th: Draconic Presence: [/B]You can invoke an aura of your draconic power, 20ft radius, that instills fear or awe (player's choice). You may do so as a standard action, once per round, at will. The save DC is 8 + proficiency bonus + Charisma modifier. Successful save is immune to the effect for 24 hours. [/LIST] [B]Fighting Style: [/B]Choose a fighting style from the fighter list [B]@Level 4: ASI @Level 5: Spell Strike: [/B]You may use a cantrip or cast a spell, once per round as a bonus action, when you make a weapon attack as part of your attack action. [B]@Level 6: Extra Attack:[/B] You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. [B]@Level 7: Origin Resonance Drakonsoul Awakening Feature @Level 8: ASI @Level 9: Preternatural Strike:[/B] Your unarmed strikes, natural weapon attacks, or melee weapon attacks made with a weapon with which you are proficient count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. [B]@Level 10: Drakonsoul Awakening Feature @Level 11: Origin Resonance Drakonfire Burst: [/B]You summon the power of your Drakonfire into a conical burst, dealing the energy damage to all targets a maximum 50ft long, 30ft cone, of your draconic energy type. Save halves. You can manifest this power a total of Charisma modifier times per day and sustain 1 level of exhaustion for 1 hour, cumulative, with each use. [B]@Level 12: ASI @Level 13: Draconic Sense: [/B]You are aware of active spell effects or psionic activity within 10t of you. This obscure sense is inexact at first, similar to the Detect Magic spell. If concentrated on for a second round, the magic's nature (divine, arcane, psionic, etc...) and type (illusion, necromancy, other school, etc...). A third round of focus will reveal the exact spell/psychic effect that occurred or is ongoing. You also are automatically aware of any dragon or creature with the draconic descriptor within 50ft, even if shapeshifted into another form (this includes other Sealed Drakonsouls), obscured by magic or otherwise hidden. [B]@Level 14: Preternatural Resistance: [/B]You become proficient in Dexterity and Wisdom saves. [B]@Level 15: Origin Resonance Drakonsoul Awakening Feature @Level 16: ASI @Level 17: True Resonance:[/B] The energy resistance supplied by your Element Affinity is now constant. Your Draconic Presence aura extends to 30ft. Also, when using your Resonating Form, you can now assume all of the physical form changes at once and can maintain the "half-dragon" form for up to 10 minutes per level per day. [B]@Level 18: Drakonsoul Awakening Feature @Level 19: ASI @Level 20: Dragonform: [/B]You can return to your original, full, draconic shape for 30 minutes per long rest, with all abilities and physical statistics of that shape while maintaining the spell allotment of your humanoid form. This time need not be consecutive, but must be expended in 1 minute increments. This otherwise works as per the spell “shapechange.” [/QUOTE]
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