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help balancing a PRC
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<blockquote data-quote="cool hand luke" data-source="post: 1037280" data-attributes="member: 10926"><p>My player is trying to create a PRC that is roughly ninja like (I didn't think the standard PRC's fit in my campaign, so I disallowed them) I like the flavor of this one, its history fits very well, but I think it's over powered. However, I have also found that I suck at determining what's overpowered.</p><p></p><p>here it is</p><p></p><p>Hit Die: d6</p><p></p><p>Requirements</p><p>To qualify to become a Master Shinobi a character must fulfill all the following criteria.</p><p>Move Siliently: 9</p><p>Hide: 9</p><p>Feats: Quick draw, Improved initiative</p><p>Other: Evasion class feature</p><p></p><p>Class Lvl. BAB Fort Ref Will Special</p><p>1st +0 +0 +2 +0 Sneak Attack +1D6, Monk-like AC bonus, Fast movement</p><p>2nd +1 +0 +3 +0 Hide in plain sight</p><p>3rd +2 +1 +3 +1 Sneak Attack +2D6, Poison use</p><p>4th +3 +1 +4 +1 Silencing attack, Fast climb, Slow fall 20 ft.</p><p>5th +3 +1 +4 +1 Sneak Attack +3D6, Fast sneak</p><p>6th +4 +2 +5 +2 Fast balance, Slow fall 30 ft.</p><p>7th +5 +2 +5 +2 Sneak Attack +4D6</p><p>8th +6 +2 +6 +2 Improved evasion, Slow fall 50 ft.</p><p>9th +6 +3 +6 +3 Sneak Attack +5D6, Always sneaky</p><p>10th +7 +3 +7 +3 Trackless Step</p></blockquote><p></p>
[QUOTE="cool hand luke, post: 1037280, member: 10926"] My player is trying to create a PRC that is roughly ninja like (I didn't think the standard PRC's fit in my campaign, so I disallowed them) I like the flavor of this one, its history fits very well, but I think it's over powered. However, I have also found that I suck at determining what's overpowered. here it is Hit Die: d6 Requirements To qualify to become a Master Shinobi a character must fulfill all the following criteria. Move Siliently: 9 Hide: 9 Feats: Quick draw, Improved initiative Other: Evasion class feature Class Lvl. BAB Fort Ref Will Special 1st +0 +0 +2 +0 Sneak Attack +1D6, Monk-like AC bonus, Fast movement 2nd +1 +0 +3 +0 Hide in plain sight 3rd +2 +1 +3 +1 Sneak Attack +2D6, Poison use 4th +3 +1 +4 +1 Silencing attack, Fast climb, Slow fall 20 ft. 5th +3 +1 +4 +1 Sneak Attack +3D6, Fast sneak 6th +4 +2 +5 +2 Fast balance, Slow fall 30 ft. 7th +5 +2 +5 +2 Sneak Attack +4D6 8th +6 +2 +6 +2 Improved evasion, Slow fall 50 ft. 9th +6 +3 +6 +3 Sneak Attack +5D6, Always sneaky 10th +7 +3 +7 +3 Trackless Step [/QUOTE]
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