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<blockquote data-quote="Jediking" data-source="post: 6839916" data-attributes="member: 6803126"><p>You seem to have given enough thought to the NPCs and boss and what they will do if they are losing/knocked around. Do the same for the PCs. It seems like a really fun session to run, and there are lots of little ways you can adjust it that already have in there. If they are seriously flagging part way through and you don't want them to fail (and ask how willing are you to let them fail/die), some enemies might have hidden consumables that recharge spell slots or HP. Maybe they can take a short rest without the hour requirement.</p><p></p><p>If they face every encounter, it looks really tough. Especially if they don't realize how tough the final encounter will be and spend too many resources early. But that's the format for an adventuring day. Even telling them before the session that it will be a doozy might get them to try a different tactic that usual.</p><p></p><p>And the biggest threat isn't the CR of a creature, it's how a DM uses it. A low level party can kill a dragon that sits there and swipes at them, or die before setting foot in it's lair. If the Assassin finishes off a downed PC, that's a lot different than letting him get healed even with an injury. Your tactics will make the encounters more or less challenging, so you have some measure of control yourself.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6839916, member: 6803126"] You seem to have given enough thought to the NPCs and boss and what they will do if they are losing/knocked around. Do the same for the PCs. It seems like a really fun session to run, and there are lots of little ways you can adjust it that already have in there. If they are seriously flagging part way through and you don't want them to fail (and ask how willing are you to let them fail/die), some enemies might have hidden consumables that recharge spell slots or HP. Maybe they can take a short rest without the hour requirement. If they face every encounter, it looks really tough. Especially if they don't realize how tough the final encounter will be and spend too many resources early. But that's the format for an adventuring day. Even telling them before the session that it will be a doozy might get them to try a different tactic that usual. And the biggest threat isn't the CR of a creature, it's how a DM uses it. A low level party can kill a dragon that sits there and swipes at them, or die before setting foot in it's lair. If the Assassin finishes off a downed PC, that's a lot different than letting him get healed even with an injury. Your tactics will make the encounters more or less challenging, so you have some measure of control yourself. [/QUOTE]
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