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[Help] Bard 10 + battle tactics
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<blockquote data-quote="Grant_Stoom" data-source="post: 1205316" data-attributes="member: 13658"><p>Another vote for losing Identify.</p><p></p><p>And another vote for taking Mirror Image.</p><p></p><p>I'm playing a Bard 10/Shadowdancer 2 in a steathy campaign. We went up against two stone golems this past Sunday and Mirror Image saved my butt. I was causing some serious damage with adamantite arrows and rapid shot + song.</p><p></p><p>Haste is a good buff spell choice, since now it works like a mass haste.</p><p></p><p>You've also got a lot of healing spells, when only a few are needed. </p><p></p><p>As far as battle tactics, singing takes a standard action and takes effect right away now. It used to take a full round before your group saw the bonuses. One good tactic is for your group to delay until after you activate your song. This will give them a much better attack. +2/+2 is nothing to sneeze at. It makes a noticeable difference in battle.</p><p></p><p>I like my archerbard. You'll need to stay in light armor to cast your spells with no failure, so you'll want a high Dex. High Dex lends itself to missile weapons. Point blank shot, rapid shot and precise shot for your feats. If you are an elf you get the composite longbow proficiency for free, plus a bonus to your Dex.</p><p></p><p>Another great flexible 2nd level spell is Glitterdust. Probably my favorite low level spell. It's like Group See Invis and Area Blindness and Area Faerie Fire all in one spell.</p><p></p><p>Lastly, you can max out Use Magic Device. It takes a long time before it's reliable, but it's great by level 10. Buy some scrolls and wands and now your a wizard + cleric + bard. You could get some divine scrolls with great group buffs on them from either the cleric or druid spell lists. That's STRONG.</p></blockquote><p></p>
[QUOTE="Grant_Stoom, post: 1205316, member: 13658"] Another vote for losing Identify. And another vote for taking Mirror Image. I'm playing a Bard 10/Shadowdancer 2 in a steathy campaign. We went up against two stone golems this past Sunday and Mirror Image saved my butt. I was causing some serious damage with adamantite arrows and rapid shot + song. Haste is a good buff spell choice, since now it works like a mass haste. You've also got a lot of healing spells, when only a few are needed. As far as battle tactics, singing takes a standard action and takes effect right away now. It used to take a full round before your group saw the bonuses. One good tactic is for your group to delay until after you activate your song. This will give them a much better attack. +2/+2 is nothing to sneeze at. It makes a noticeable difference in battle. I like my archerbard. You'll need to stay in light armor to cast your spells with no failure, so you'll want a high Dex. High Dex lends itself to missile weapons. Point blank shot, rapid shot and precise shot for your feats. If you are an elf you get the composite longbow proficiency for free, plus a bonus to your Dex. Another great flexible 2nd level spell is Glitterdust. Probably my favorite low level spell. It's like Group See Invis and Area Blindness and Area Faerie Fire all in one spell. Lastly, you can max out Use Magic Device. It takes a long time before it's reliable, but it's great by level 10. Buy some scrolls and wands and now your a wizard + cleric + bard. You could get some divine scrolls with great group buffs on them from either the cleric or druid spell lists. That's STRONG. [/QUOTE]
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[Help] Bard 10 + battle tactics
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