Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Help - Battle Master Superiority Dice Variant Rule Requested by Player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 6899650" data-attributes="member: 6796241"><p>Hi all!</p><p></p><p>I have a player getting ready to take the Battle Master archetype and he had a request. Rather than having a set number of Superiority Dice to use per short rest, he's asked for a way to roll during each round of combat to see if he sees an "opening" in his enemy's defenses to perform a maneuver. I told him I love the idea and would get back with him on the specifics by next session.</p><p></p><p>So I basically see two ways of doing this, I could go the complicated way and compare some sort of deception or perception check from my PC against a deception or perception check from the enemy or could just work out the averages on a die role so that he gets about the same amount of Maneuvers per short rest. The check would occur at the start of his turn each round, and if he succeeds, can use 1 maneuver anytime until the start of his next turn.</p><p></p><p>Let's take the second option first. Assuming 10-12 rounds of combat per short rest on average, I'm thinking to start him by needing to role a 5-6 on a d6 at 3rd level, 4-6 at 10th and 3-6 at 15th. At the start of his turn, he would roll, and then could choose to apply a maneuver to any attack he makes that turn. The big drawback here is of course not being able to use multiple maneuvers in the same turn, but he could potentially get many more maneuvers over the course of an entire day since he is no longer restrained by needing short rests.</p><p></p><p>As for the contested check, this seems like it could get very complicated. One thought I had was to simplify it by having him role deception or perception against Monster CR + 10 (reduces to 5 at 7th and 0 at 15th), but that feels like I'm missing an opportunity to really add some variety based on the kinds of enemies the Battle Master is fighting and to allow him to really shine that he is a student of his enemy. But I'm concerned that going down a contested check path will lead either to the PC being able to use a maneuver every round against some enemies or never against others, and I can't start to figure out how to balance it to try and get the same 4-6 maneuvers per 10-12 rounds of combat.</p><p></p><p>Would love some thoughts on these two methods or any new ideas the community might have. Next session is Oct 8, so I've got some time to figure it out. Thanks in advance for the help!</p></blockquote><p></p>
[QUOTE="OB1, post: 6899650, member: 6796241"] Hi all! I have a player getting ready to take the Battle Master archetype and he had a request. Rather than having a set number of Superiority Dice to use per short rest, he's asked for a way to roll during each round of combat to see if he sees an "opening" in his enemy's defenses to perform a maneuver. I told him I love the idea and would get back with him on the specifics by next session. So I basically see two ways of doing this, I could go the complicated way and compare some sort of deception or perception check from my PC against a deception or perception check from the enemy or could just work out the averages on a die role so that he gets about the same amount of Maneuvers per short rest. The check would occur at the start of his turn each round, and if he succeeds, can use 1 maneuver anytime until the start of his next turn. Let's take the second option first. Assuming 10-12 rounds of combat per short rest on average, I'm thinking to start him by needing to role a 5-6 on a d6 at 3rd level, 4-6 at 10th and 3-6 at 15th. At the start of his turn, he would roll, and then could choose to apply a maneuver to any attack he makes that turn. The big drawback here is of course not being able to use multiple maneuvers in the same turn, but he could potentially get many more maneuvers over the course of an entire day since he is no longer restrained by needing short rests. As for the contested check, this seems like it could get very complicated. One thought I had was to simplify it by having him role deception or perception against Monster CR + 10 (reduces to 5 at 7th and 0 at 15th), but that feels like I'm missing an opportunity to really add some variety based on the kinds of enemies the Battle Master is fighting and to allow him to really shine that he is a student of his enemy. But I'm concerned that going down a contested check path will lead either to the PC being able to use a maneuver every round against some enemies or never against others, and I can't start to figure out how to balance it to try and get the same 4-6 maneuvers per 10-12 rounds of combat. Would love some thoughts on these two methods or any new ideas the community might have. Next session is Oct 8, so I've got some time to figure it out. Thanks in advance for the help! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help - Battle Master Superiority Dice Variant Rule Requested by Player
Top