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Help - Battle Master Superiority Dice Variant Rule Requested by Player
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<blockquote data-quote="OB1" data-source="post: 6899701" data-attributes="member: 6796241"><p>[MENTION=6801397]Olrox17[/MENTION], that's a really good point and that makes me a bit worried about the d6. With a contested check method, it feels like he might feel like he has more control over getting his maneuvers in combat and that he would be getting better against weaker foes as he levels up while still be challenged by tougher foes. I'm just not sure of the right way to implement that. Another method could be perception or deception against the enemy's passive perception, but it starts as a roll with disadvantage, goes even at 7th and then with advantage at 15th.</p><p> [MENTION=6801311]KahlessNestor[/MENTION] - well keep in mind that he can only use one maneuver per round now, so no novaing a single round of combat. I'm not too worried about slowing down with the extra rolls. The main reason the player wants to go this way is that he feels the current mechanic is too gamist, i.e. that it doesn't reflect reality well. Why can he only use 4 maneuvers per short rest? It's not a magical power. By focusing on looking for "openings" in combat, he thinks it will be more real. And that's another reason I like tying it to a specific enemy stat rather than just having it be random.</p><p></p><p>At the end of the day, I'm trying to figure out a method that is both fun for him but not completely over or under powered.</p></blockquote><p></p>
[QUOTE="OB1, post: 6899701, member: 6796241"] [MENTION=6801397]Olrox17[/MENTION], that's a really good point and that makes me a bit worried about the d6. With a contested check method, it feels like he might feel like he has more control over getting his maneuvers in combat and that he would be getting better against weaker foes as he levels up while still be challenged by tougher foes. I'm just not sure of the right way to implement that. Another method could be perception or deception against the enemy's passive perception, but it starts as a roll with disadvantage, goes even at 7th and then with advantage at 15th. [MENTION=6801311]KahlessNestor[/MENTION] - well keep in mind that he can only use one maneuver per round now, so no novaing a single round of combat. I'm not too worried about slowing down with the extra rolls. The main reason the player wants to go this way is that he feels the current mechanic is too gamist, i.e. that it doesn't reflect reality well. Why can he only use 4 maneuvers per short rest? It's not a magical power. By focusing on looking for "openings" in combat, he thinks it will be more real. And that's another reason I like tying it to a specific enemy stat rather than just having it be random. At the end of the day, I'm trying to figure out a method that is both fun for him but not completely over or under powered. [/QUOTE]
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Help - Battle Master Superiority Dice Variant Rule Requested by Player
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